Yup, a good sandbox and choices that matter can really make a game feel real.sandboxes and ren'py VNs with multiple paths
but only if there are not too many of them, because it is inconvenient to separate saves
Agree with all of that.VN with fewer choices let the author actually tell a story are great
Sandboxes where the player meaningfully controls the story are great
VNs that pretend to be sandboxes by throwing in grinding and 'where's the next scene' guessing games are garbage
Agree, that KNs are not "games", but if they are well done, they are just entertaining and enjoyable as a nice story told.VN but NOT kinetic novel, as that isn't a game. Too many sandbox aren't really open world, they are instead guess the 1 right place to go and usually lots of grind. Grind sucks ass.
What do these things mean:
RPGmaker
sandbox games
kinetic novel
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