1/3
3 Years of Service
cuz they're usually walking simulators, even during cutscenes u gotta wait for npc to walk out of screen to continue gameplay
You nailed it on the head with this. I 100% agree about these kind of games not needing the tedious grind, it always feels antithetical to the point of the kinds of stories we come here for. I'll admit, I've seen some that are actually pretty fun, but those are few and far between. Way too many times I've gotten started in one and noped out real quick once I picked up that first fetch quest or had to wander around 17 different map screens just to get to the next place you needed to be.It's less about the RPGM itself, but how devs utilize it.
For me there are 4 major points that always bugs me.
1. Many games don't need that battle system the engine provides, apart from it being boring and overused, too often it ends in a tedious unnecessary grindfest.
It's often used by the dev just becaus it's already there and then even without changing the default settings or adapting it to the world/story.
2. Then you have the maps and the movment. The maps have to look pretty so they tend to be big. But this always ends in constant running around from point A to point B and back and and forth. Again something unnecessary in many games and you spend most of the time runing around.
3. At it's core nearly all games look the same, because neither the tilesets nor the character sprites gets personalization. If one sees a screnshot of one game without any of the lewd images, they literally look the same.
4. The engine is easy to use and makes it even easier to make a game, a generic game, an unimaginative generic game. Most of those games aren't good or even downright crap.
Are all games like that? Of course not. But I don't want to spend my time and energy to filter through all the games just to find the few ones that aren't super generic.
That's why my first thought whenever I see the typical RPGM graphics is sadly: "Urgh"
Luckily of many of those games you can find the CG on sites like hitomi.la that have galleries.
Somehow I just don't like how it looksquite a few game i enjoy came from RPGM, the Sequel games, a lot of kagura games, MGQ paradox. to name a few i am curious to see why they get a lot of hate compared to other engines.
This site provides links to other sites/services, and does not store any files