honestly i've had the oposite experince so many renplay games i see try to be what the engine can't really handle do rpgs for example in renplay are allways jank. renplay is good at one thing and that's VN's RPGM is good at RPG games obviously. honestly the worst experinces as far as games i've had are usually Unreal or unity.RPGM is a pain in the *** in my opinion. Bad sound, always too loud, the UI is very outdated. Ren'Py fpr example is much more flexible
yeah was about to say, i also skip unreal engine game.honestly i've had the oposite experince so many renplay games i see try to be what the engine can't really handle do rpgs for example in renplay are allways jank. renplay is good at one thing and that's VN's RPGM is good at RPG games obviously. honestly the worst experinces as far as games i've had are usually Unreal or unity.
honestly that depends on what you consider grinding. while both MGQ paradox and Sequel have some grinding thats mostly just for leveling. both are more story based so i don't really place them in the same catagory as simply porn game. there is also quiet girls and succubus prison both more horror game based. Cornelica, Town of Succubi, detective in the steampunk city both are fairly medium length game.yeah was about to say, i also skip unreal engine game.
They all give me the sims kind of vibe.
What are rpgm games, that don't require alot of grinding ,are nice to play and has some nice content?
As stated above, RPGM is outdated in more facets than one. Even if we ignore the graphics, a few simple examples I can remember off the top of my head are:
A game like Summer's Gone that sets up a unique atmosphere through its sound design and UI would have never been possible on RPGM for instance.
- Keyboard controls are honestly awful in a lot of RPGM games. They not intuitive and clunky
- As someone who likes to mod their games, skip unnecessary grind mechanics, add new features, etc. It is very hard to mod RPGM games compared to RenPy. With RenPy you can essentially get the original source code back and do anything you want with it.
- RenPy is also very extensible. You can, if you want, implement new game mechanics that haven't been thought of by the engine developers. Even if most games don't bother to do so. Think of mini-games or interesting UI interfaces (like in Photo Hunt or Zeno's Anthology).
It's less about the RPGM itself, but how devs utilize it.
For me there are 4 major points that always bugs me.
1. Many games don't need that battle system the engine provides, apart from it being boring and overused, too often it ends in a tedious unnecessary grindfest.
It's often used by the dev just becaus it's already there and then even without changing the default settings or adapting it to the world/story.
2. Then you have the maps and the movment. The maps have to look pretty so they tend to be big. But this always ends in constant running around from point A to point B and back and and forth. Again something unnecessary in many games and you spend most of the time runing around.
3. At it's core nearly all games look the same, because neither the tilesets nor the character sprites gets personalization. If one sees a screnshot of one game without any of the lewd images, they literally look the same.
4. The engine is easy to use and makes it even easier to make a game, a generic game, an unimaginative generic game. Most of those games aren't good or even downright crap.
Are all games like that? Of course not. But I don't want to spend my time and energy to filter through all the games just to find the few ones that aren't super generic.
That's why my first thought whenever I see the typical RPGM graphics is sadly: "Urgh"
Luckily of many of those games you can find the CG on sites like hitomi.la that have galleries.
Agreed. Some games it's perfectly fine on, but it seems to be picked quite often by a dev who wanted a sandbox experience but didn't want to focus on too many pictures to depict various chat and travel images. Which, fair enough, especially if they put a greater focus on meaningful images. Lisa comes to mind as a silly base for using the RPG platform, but creates some fantastic scene images for the actual important parts. Unfortunately that games seems to be an exception and not the rule.More or less what everyone else has said. Some games use it well. It's fine for actual RPGs or games that use the maps, inventory, etc... for some actual purpose. Games that are just VNs but are using RPGM because that's all the dev knew how to use tend to be pretty bad, especially if the dev doesn't get rid of all the extra junk like character screens, inventory, etc... that they're not even using.
Basically the problem is too many devs using it when it's the wrong tool for what they want to do.