2 Years of Service
I think its way too easy to make shitty games with rpgm that I kind of just automatically assume every game made on it is shitty.
And the problem is you're correct 99.9% of the time haha. They are either shit quality, or filled with shit grind.I think its way too easy to make shitty games with rpgm that I kind of just automatically assume every game made on it is shitty.
And the having to navigate is the absolute worst thing, especially when they - like 99% who use it - use the horrible default map graphics that are from like 1985.I think the problem lies in Grinding, the RPGM games have mostly a lot of grinding a lot of meaningless quests
Yes the old school design is not that intuitive but i understand creating a map in RPGM is kinda fun.And the having to navigate is the absolute worst thing, especially when they - like 99% who use it - use the horrible default map graphics that are from like 1985.
Combat systems really don't belong in adult games.RPG Maker makes it very very easy to create a basic game. That means it's very interesting for people who aren't experienced developers. And that means that you'll get many games by people who don't really know how games work.
So you get absurd stories without buildup or good characters design. You get lots of walking around without purpose and nothing to discover. You get meaningless combat without stakes and without a good combat feeling.
So with most games being the product of inexperienced devs, AI artists trying to make some easy money, or a cheap walk around and watch CGs game, the vast majority of people simply haven't played a good RPGM game or even seen one from a distance.
RPG Maker is a tool - when you use it the right way, for the right games, it works. When you don't, it doesn't.
You can find similar problems with Renpy, Unreal, Unity or Godot.
For instance, Renpy games that create combat systems? Very static, slow, boring and generally not fun.
Unreal games where you can walk around and not do anything and all you can do is watch sex animations with clipping issues where you spend most of the time finding a good camera angle?
Those games just don't understand the advantages of their engine and don't seek to make a game that uses what the engine is good at.
Pretty sure sex combat games beg to differ. As would all games that actually have a good story that feature conflict that the player can resolve through combat.Combat systems really don't belong in adult games.
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