2D usually. It takes real talent, and it shows.
3D has a big problem in that not enough time goes into the environment. Bed, a couple of sticks of furniture, and characters. A room has a lot of stuff in it. Trivial things that are barely noticed but take time to model and render so are skipped. A hand-drawn scene can put in all the little details that make a space look real, and it only costs the artist a few extra minutes. Looking around, I see an old cup holding some pens. But it adds character to the scene of my desk. Drawn, it takes a half-dozen lines and some shading. Rendered, it's a bunch of model elements, materials, placement, render time for light and shadow, and on and on. Skip it! And so 3D scenes end up looking bare, boring, and artificial.
Don't get me started on how everyone in 3D scenes sleeps on top of the covers of beds that look like they are carved from stone. I get it, cloth simulations are hard. Skip it! And we're back to a scene that looks wrong.
3D has a big problem in that not enough time goes into the environment. Bed, a couple of sticks of furniture, and characters. A room has a lot of stuff in it. Trivial things that are barely noticed but take time to model and render so are skipped. A hand-drawn scene can put in all the little details that make a space look real, and it only costs the artist a few extra minutes. Looking around, I see an old cup holding some pens. But it adds character to the scene of my desk. Drawn, it takes a half-dozen lines and some shading. Rendered, it's a bunch of model elements, materials, placement, render time for light and shadow, and on and on. Skip it! And so 3D scenes end up looking bare, boring, and artificial.
Don't get me started on how everyone in 3D scenes sleeps on top of the covers of beds that look like they are carved from stone. I get it, cloth simulations are hard. Skip it! And we're back to a scene that looks wrong.