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Which game engine do you prefer?

  • Thread starter Thread starter K18
  • Start date Start date
  • Replies Replies 472
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RenPy

Pretty much every game I enjoy is done with RenPy, so that makes it the winner.
 
Ren'Py for sure.
RPGM can be good but they are few and far between.
 
I pretty much ignore all that aren't RenPy. I HATE RPGM. UE and Unity are too prone to crashing. QSP is extremely rare - and almost always either take place in Russia, are fantasy (I hate fantasy in adult games) or both. "Other" is almost always shit.
 
RenPy cause have the most of the games, but i really like RPGM since is not about farming 4ever
 
i really like to play RPGM games, when they are well made. Doki Ninjas Vis Major for example is still my favorite game, but unfinished like almost all good RPGM games with 3dcg.
 
Unity , i dont really enjoy VN that much to choose Ren'py or grindy rpg's for RPGM
 
I mean, in a perfect world, Unreal Engine or Unity, but Ren'Py is perfectly fine if the story is good. Heck, I'd play Flash games too if the scenario was right.
 
Renn'Py :)
 
I'm singing with the choir of Ren'Py enjoyers. It gives a great base level of functionality to VNs but still gives devs the opportunity to put in extreme levels of custom functionality. It's also the only type of game I'm comfortable modding which is a plus.
If the game is going to be browser based then sugarcube/twine is fine but it seems like it takes more developer effort to be usable. I can't mod these but I do know how to change the variables from the console which means I can work around the balance mess these games often have.
 
RenPy is by far better unless the dev is really gifted with the other engines.
 
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