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Amateur Dev Saying Hello!

  • Thread starter Thread starter Idle
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Idle

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‎3 Months of Service‎
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Good afternoon all!


Like most of you I started with Renpy and Daz3D, discovering fun ways to make visual novels and write naughty stories to enjoy. I never brought any game beyond version 0.3 or so mostly because every project was a reason to learn, I wasn't looking to launch anything. If I recall correctly I might have launched a couple on various sites but they weren't fun yet, just houses to move around in using layered images so the game felt very open.

Later I learned enough Unreal Engine to run around and interact with a few things but the learning curve was just much greater than I felt like diving into.
That brought me to Unity, for obvious reasons I won't mention anything I've created in Unity, but they were non-lewd just simple platformers.

Recently I picked up Godot, I'm making a mainstream game using Godot right now but when I burn out from that project I'm working on a Krita > Spine > Unity flow for some lewd content.

The game I'm working on right now is currently in the state management stage where I'm pondering if Godot is really the engine I want to use, mostly because it doesn't support IK targets like I'd like it to (Like dragging an arm that naturally drags the torso and rest of the body.)

Anyway, this is turning into too long of an introduction so...

TL;DR part-time dev made some small mainstream stuff and now working on a 2D touch/feel style game in Unity that will either be focused on daddy/daughter content or possibly a daddy/playground kidnapping style game.

I'll post updates once it's more than just code to show everyone, cheers!
 
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