I can't even begin to tell you...still can't understand how that became a thing to begin with...like just why
Oh my goodness, those are good. There was a game called Corruption that I thought was great. It had an event to progress the story that could only be done on Monday, in one location, in the Morning Time Slot. It had to be repeated like 4 times to make progress. Until I used the Mod it drove me crazy!Unnecessary game mechanics
Morning/Afternoon/Evening time slots, and you can only move forward at the proper one, and nothing changes if you skip years in game
Points with the LI. Either locks you out for having a slightly different fetish than the dev, or becomes meaningless
Limit on how much ammo you can carry, but you find more than you could possibly use
Open worlds with nothing but filler content between the story
Crafting systems where everything you want requires a unique resource
too many big ambitions and poor implementation and lack of story telling soooo grind for the fun stuffWhat irritates me the most is the sandbox and repeating the same actions endlessly. In addition, poor graphics quality, no or poor story.
I agree with futa, but it depends on how much content was added before the game was abandoned for me. Granted it has to be a lot of content but still might as well try it if it has a lot of content.For me futa and abandoned... just not worth it for me.
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