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What ruins a game?

  • Thread starter Thread starter d4ddyL
  • Start date Start date
  • Replies Replies 687
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When a clearly |0|1 character is like "oh btw I'm totally 18"
 
AI CG
Bestiality
Turn based combat
Futa/Trans
Management
Vore
NTR
Sandbox
Scat
Sissification
No sexual content.
 
NTR, pregnancy & those games where you have to collect items & battle just to see the scenes
 
What irritates me the most is the sandbox and repeating the same actions endlessly. In addition, poor graphics quality, no or poor story.
 
Games without either vaginal or anal scenes yet. I want to know I'm working towards good content and not spending an hour getting invested in the story just for the initial release or update to end after a handjob. I dont even look at games anymore if they dont have at least 10-15 updates. I also just hate coming back to a game I played 6 months ago because im not as invested in the story or characters anymore unless its a really good game like Taffy tales (and even then I wait a few updates before redownloading again because i want to come back with more content). I dont know if that is normal but I feel like thats not a hot take, im just high and need LC. :whistle:
 
For me: If it's bugged as hell and/or unfinished and never get's finished (aka abandoned).
Contentwise: obviously my no-go tags (scat, censored, etc.)
But if it has non of these tags in the description: When the MC turns out to be weak mental maso or the plot becomes utterly cringeworthy, and the plot description gives you no warning about it.
 
I dislike it when a game teases something in an early scene or release, say rough sex or toe licking or something a little uncommon, and then you never see a scene like that again in the game.
 
Unnecessary game mechanics

Morning/Afternoon/Evening time slots, and you can only move forward at the proper one, and nothing changes if you skip years in game
Points with the LI. Either locks you out for having a slightly different fetish than the dev, or becomes meaningless

Limit on how much ammo you can carry, but you find more than you could possibly use
Open worlds with nothing but filler content between the story
Crafting systems where everything you want requires a unique resource
 
Unnecessary game mechanics

Morning/Afternoon/Evening time slots, and you can only move forward at the proper one, and nothing changes if you skip years in game
Points with the LI. Either locks you out for having a slightly different fetish than the dev, or becomes meaningless

Limit on how much ammo you can carry, but you find more than you could possibly use
Open worlds with nothing but filler content between the story
Crafting systems where everything you want requires a unique resource
Oh my goodness, those are good. There was a game called Corruption that I thought was great. It had an event to progress the story that could only be done on Monday, in one location, in the Morning Time Slot. It had to be repeated like 4 times to make progress. Until I used the Mod it drove me crazy!
 
Oh, I got another one: a hunger/bathing mechanic that makes you go through extra steps to get a meal or a shower each day before you can go to sleep. Fashion Business had that and it drove me crazy too.
 
For me futa and abandoned... just not worth it for me.
 
What irritates me the most is the sandbox and repeating the same actions endlessly. In addition, poor graphics quality, no or poor story.
too many big ambitions and poor implementation and lack of story telling soooo grind for the fun stuff
 
For me futa and abandoned... just not worth it for me.
I agree with futa, but it depends on how much content was added before the game was abandoned for me. Granted it has to be a lot of content but still might as well try it if it has a lot of content.
 
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