U
User_27855
Unconfirmed
I've played hundreds of hgames during the last 20 years...
First, I think it's going to some degree vary by genre.
A strongly written VN can go longer periods between scenes and get away with it, for example.
Or, you can get by on less flashy animations, if you have a ton of them (in action-scrollers)
It's a lot like a recipe for food. Different dishes have different preportions. I think they all need to be at least "average" quality across the board. But then you pick areas to focus on based on the genre.
I think avoiding grinding for scenes should always be avoided. I spend a fair amount of time in hgames, but my non-hgames require more time. S
Some VNs are horrible with this. Or like Pure Onyx where you basically have to grind stages to get items to unlock scenes. That's just artificially increasing playtime.
I'd also rather have a kinetic VN with a carefully crafted story and well paced sex scenes that themselves last awhile, than ton of branching and a convoluted story with conflict that feels forced, just to get fit the branching.
First, I think it's going to some degree vary by genre.
A strongly written VN can go longer periods between scenes and get away with it, for example.
Or, you can get by on less flashy animations, if you have a ton of them (in action-scrollers)
It's a lot like a recipe for food. Different dishes have different preportions. I think they all need to be at least "average" quality across the board. But then you pick areas to focus on based on the genre.
I think avoiding grinding for scenes should always be avoided. I spend a fair amount of time in hgames, but my non-hgames require more time. S
Some VNs are horrible with this. Or like Pure Onyx where you basically have to grind stages to get items to unlock scenes. That's just artificially increasing playtime.
I'd also rather have a kinetic VN with a carefully crafted story and well paced sex scenes that themselves last awhile, than ton of branching and a convoluted story with conflict that feels forced, just to get fit the branching.