What do you think makes the most popular adult games stand out?

What aspect makes a game stand out the most?

  • Story

    Votes: 36 28.3%
  • Graphics

    Votes: 24 18.9%
  • Characters (Personalities and their designs)

    Votes: 44 34.6%
  • Dialogue

    Votes: 3 2.4%
  • Quality of Life (Galleries, quest books, and other similar things)

    Votes: 6 4.7%
  • Amount of time between scenes

    Votes: 2 1.6%
  • Diverse choice of love interests

    Votes: 2 1.6%
  • Other (Please put it in the comments)

    Votes: 10 7.9%

  • Total voters
    127
Good example would be LomL (Light if my life) where the character design doesnt really appeal to many but feels more realistic, also has a great story.
 
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Good example would be LomL (Light if my life) where the character design doesnt really appeal to many but feels more realistic, also has a great story.
Totally agree. I was a little turned off by them at first but they grew on me.
 
Q: What do you think makes the most popular adult games stand out?
A: Their popularity.
I'm not kidding. You want to make something that really stands out? Try not using polls to write your game. If you take a break from listening to the crowd (who doesn't even know their own desires until it falls into their laps anyway), quiet your mind and find inspiration elsewhere you may find that there are hundreds of ideas that haven't been done before... if you wanted to make something special. If you just want a hi-score on patreon, then go watch a tutorial or something. On a shallower note, I would personally like to see more Vam & less Daz these days.
I have a question for you: What do *you* think makes a *good* game stand out to *you*?
 
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Some things that make a good quality adult game.

Good story, good characters you can actually give a damn about to pair with the story. The ability to play said game single handedly without over complicated game mechanics. A game that doesn't dangle the h-content over the player's head for too long or require excessive grinding to get to the lewd content. Since the whole point of those games is to be porn at the end of the day. People play them wanting to beat their dicks. Not grind for hours and hours to see a single titty or a small 3 second loop of something lewd that just leaves you feeling ripped off.

If you are going to make players earn the pornographic content, atleast make the content worth the wait.

Biggest personal pet peeve of mine for h-games are when they over complicate the mechanics or forget that people don't have 3 arms. So they can't have one hand on a keyboard, one on a mouse and the last on their schlong. That's just not gonna be viable to make someone 'want' to play it.

It's what made some H-Games stand above the rest in terms of quality. i.e. Monster Girl Quest.
 
Beyond a catching art style which should be obvious, I think it's a combination of pacing and writing, not even "story" necessarily. If a game gives you a good variety of touchy-feely moments and animals-wrestling moments without forcing you to click through 67 pages of detailed room descriptions and a chemical composition of the girl's sweat and why it smells the way it does then that's enough for most people to stick around. A Town Uncovered is a good mix of good and awful, first time I tried it years ago I got enough from the characters that I wanted to see more of them, both clothed and otherwise. Tried it again a year or two ago and holy shit just talking talking talking and none of it is even related to the adult content - which is fine on it's own, but spending 30 minutes clicking through characters making Tony Stark quips at eachother about a car crash or whatever it was, absolutely mind numbing.

I'd take the laziest Koikatsu/HS game that has the most stock, obligatory relationship events but knows how to get to the point over a game with an interesting visual style that forces you to open your textbooks every time you want to interact with a character. There's a place for it but 99% of games never earn the right to do that but try it anyway.
 
I would say characters is the most important both the targets and the main characters (including the MC), a game can have a great story but if you don't like the characters its quite boring playing it trough. And with characters the dialogues are connected, I like games with more choices and less of those game that is more like visual novels with few choices. Graphics would be my fourth choice in the list, they don't need to be the best as long as it enhances your experience with the game and make it feel better.
 
I think the biggest factor is that 99% of the human spieces is too easly pleased(see: Why visual novels exist)

But i think out of the choses given:

Characters (Personalities and their designs)​

Is the most common reason.
I remember lilliy, stephanie, jassica, nora by name from the lab rats 2 game.
I remember jessie from moter home.
I dont remember blackheart games characters names.
Despite being very populair it is an accepted fact you play those games for the sex scenes.
Not the story.

I remember allie, stephanie, maggie, sandra, lauran's, from superpowered night city.
Chealsie(or something like that) awakend my love for fishnet clothing.

A story is only as good as its characters.
And 90% of the characters are too eager to sleep with you.
I dont feel like a corrupter in most corruption games.
I dont feel like a rapist in rape games.
I dont feel like a lover because romance games are boring.

Urge to molest(both) wherent good games.
I mean they where games which puts them about any visual novel by default.
But there characters where interesting, the main character was interesting and the risk management was enjoyable.
Likewise in lab rats 2 events change depending of the character stats.
How far you can go, how obedient they are too you, how normalize sex is, etc.
Sometimes i cheat just to see how the events change(for example i cannot get my aunt corrupt enough for a full sex scene early game without cheats and that scene is only early game)
Likewise in superpowered night city i get difference scene depending on stats.
Ow sure turning them into sex starved sluts is an option.
But what if i want them to be normal but mind controled.
That is an option.
What if i want to make them be fully dressed sluts.
That is an option.
What if i want them to be sexy clothed prudes.
That is an option.

The best games in my opinion give you the tools to create the perfect harem.
Turning a prude into a slut is done so often it is boring.
Turning a slut into a prude would be fun once as a new experiance.
But the real joy is to turn woman into your prefered fetish.
Lets take hentai highschool+.
Its biggest flaw is that you can only turn them into sluts.
It has the setting and tools to allow you to create a cult of personality but the gameplay doesnt allow it.
A big part of what makes free cities so great is the way you can reshape culture.
You want to create a culture where slaves are seen as valueable possesion and need to be threated properly?
You can.
You want slave being hurt be the highest virtue of your city?
You can.
You want to create a cult of inbreeding?
Again you can.

What seperate games from movies, books, and visual novels is that it is a game.
And you get to influence it by your actions.

My advise to dev is to adopt the mentality of:
This is the problem.
Here are your tools.
Go fix it.

Aka create a game that allow players to use the tools of the game to fix there problem there way.
Rather then the dev way.
 
I will go for a completely different angle here.

A large part of it is actually polish. Just the sheer amount of work put into a game will often be a good predictor on how popular it will be. Nobody cares how good your idea is or how well thought out your characters are if you don't put in the hours and actually bring the game to life.
 
I think the poll accurately represents the big 3 for any game.
1) Characters first of all. If you don't like the characters you are interacting as and with then the game will sit well with you regardless of the rest of the game.
2) Story is absolutely important if the game is going to stand out. If there is no story, how will you even remember or talk about the game?
3) Graphics is also important, but not as important as the first two. Since this one is the most subjective of the three since people have a vast tolerance for graphic quality and style in a way that we are not as loosey-goosey about characters and stories.
 
Graphics 30%
Story 30%
Characters 30%
Rest 10%
Pretty much all games that I liked had a mix of those three
 
Honestly? I think its luck, ive seen games with bad stories get popular because the sex scenes were top notch and vice versa. Ive also seen games that do almost everything perfectly and yet they still arent as popular as the heavy hitters.
 
Uniqueness. All those other things are a necessary foundation, but if you look at the games that get the most attention they all fill a niche that nobody else is. How many games were truly like Summertime Saga before DarkCookie mad it? Ask the same for Breeding Season, Free Cities, or any other game that everybody seems to know about.
 
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Uniqueness.
Would 100% agree with that. Uniqueness is what makes games pop. It could be unique graphics (DC with SummerTime, or Taffy Tales), a unique story that isn't just Dad dead, now mom sis and girls want to fuck you, unique gameplay (Akabur with Witch and Princess Trainor) or the fetishes. That's not to say that all great games are unique, some just have excellent execution of old/used tropes, but to stand out, you need to be noticeably different.
 
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GAMEPLAY dude how the hell can you forget about the most important thing in gaming, the GAMEPLAY
that is why summer memories, karryn's prison and so many point and click adventures are considered the top tier
 
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Constant updates
Also appealing to specific fetishes.
 
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I'm not even going to start one unless its 3D, realistic models, and my choice of body styles, prefer young, slim, small tits, shorties. So definitely quality of the artwork is what your first impression will be and make the game stand out or not. Prefer older male MC, who actually has to work at seduction.
 
50% visuals
25% story
25% characters

I'm a visual person. I would have difficulty going through a VN if the visuals do not appeal to me. But if the story and characters are subpar, I can still skim through and have a quick look at the scenes.
 
a bit of everything some people read/play games/vns for the scenes others for both story and scenes. putting it this way i can ignore bad Dialogue and story if the graphics and characters and scenes are good tho i would hope they have a gallery and i would put in a unlocker for it.
 
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