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Images were generated with AI tools instead of a typical rendering application.
ComfyUI, and my current main models are Chroma, Qwen Image Edit and sometimes Flux or SDXL.
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My co-author (Threaders who is a native english speaker) is currently doing a language overhaul which is urgently needed, especially for the newer content that has not been redacted by anyone but me.

At the same time, i am working on some technical changes. Already done is a full screen mode for the TV broadcast, a few technical adaptations to make the game more robust and downward-compatible.
Content-wise, the next version will contain another chapter in mexico, where the main character goes through an adventure with the already introduced girl Una on the Yucatan peninsula.
I am also working on some minor additions of videos for the video broadcast and some more explicit scenes with Isabella.

The goal is to release an overhauled version 1.3.1 in June, not a ton of new content but with quality-control applied and the feedback for the preview version worked in.

I am also trying to reduce consistency issues, right now focusing on the scenes and videos with Maria.
How do you get the Big head & eyes with the small body look to work so well? Any chance you would share one of you comfyUI workflows?
 
Thread owner
Most of the time it is not a single workflow, but a mixture of different models and tools. With Qwen Image Edit 2511 i can get the complex situations and backgrounds that i need, and set scenes and create variances. With other models, i manage to create young hot chicks, which qwen has issues out of the box.

Extremely important are Loras. Qwen Image is not censored, it just lacks the training data for what we like to see in those images. Therefore i trained a few Loras of my own and it makes a huge difference.
 
Hi, just wondering if you had any idea on the next update release ?
(PS : in an earlier comment i mentioned the idea to had more people in the background on the cruise boat, as it it supposed to be croweded, it would feel more alive. I hope this will be possible in a future update ! Have a good one)
 
Hi, just wondering if you had any idea on the next update release ?
(PS : in an earlier comment i mentioned the idea to had more people in the background on the cruise boat, as it it supposed to be croweded, it would feel more alive. I hope this will be possible in a future update ! Have a good one)
Looking at the time intervals between updates in the changelog, I’d say the dev takes 3 to 8 months to complete an update; therefore, the next update should be released between August '26 and January '27.
 
Thread owner
Nah, there will be a smaller update soon, with some technical fixes, a few more videos and an overhaul of the dialogs that is already finished by now. Plan to release it within July. Make it August if i get carried away adding new stuff.
 
Thread owner
A little update going forward to V1.3.1
Planned Release: End of July or begin of August

Proof reading and language improvements
Threaders
, who volunteered as a natural English speaker to work over my dialogs and writing, read and corrected/rewrote large parts of the existing game dialogs. Should by now be much more comfortable to read for those of you who, unlike me, learned english as their mother language.
I am very thankful and I think this contributes a lot. This will be part of the next version 1.4

New content
There will be the Yucatan / Maya expedition, a crossover with another very famous AI VN and some very steamy events on the ship.
With this version, chapter 1 of the game shall be finished, wrapping up all events in Mexico and the US.

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New and reworked ship game maps
Now working with Krea 2, this allows me to also create a few nice new shipgame maps. From all the high end opensource models, it seems to have least trouble creating such new maps for me so i just need little additional work to create a ship game map.

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New videos
There will be a bunch of new videos not only in the broadcast channel, but also in the game itself, for old and new scenes. The overall footprint of the game will soon exceed 2GB for sure, most of which are videos, by now about 2 hours of video and animations. I'm glad I could get rid of some technical issues and limitations, especially LTX2.3 can now finally be used to full extent.





Technical corrections
A few issues around downward compatibility and some inconsistencies with variable initialization and old savegames have been solved. Hopefully that makes the game much less likely to have issues with continuing savegames.
 

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A little update going forward to V1.3.1
Planned Release: End of July or begin of August

Proof reading and language improvements
Threaders
, who volunteered as a natural English speaker to work over my dialogs and writing, read and corrected/rewrote large parts of the existing game dialogs. Should by now be much more comfortable to read for those of you who, unlike me, learned english as their mother language.
I am very thankful and I think this contributes a lot. This will be part of the next version 1.4

New content
There will be the Yucatan / Maya expedition, a crossover with another very famous AI VN and some very steamy events on the ship.
With this version, chapter 1 of the game shall be finished, wrapping up all events in Mexico and the US.

You must be registered to see attachments


New and reworked ship game maps
Now working with Krea 2, this allows me to also create a few nice new shipgame maps. From all the high end opensource models, it seems to have least trouble creating such new maps for me so i just need little additional work to create a ship game map.

You must be registered to see attachments



New videos
There will be a bunch of new videos not only in the broadcast channel, but also in the game itself, for old and new scenes. The overall footprint of the game will soon exceed 2GB for sure, most of which are videos, by now about 2 hours of video and animations. I'm glad I could get rid of some technical issues and limitations, especially LTX2.3 can now finally be used to full extent.





Technical corrections
A few issues around downward compatibility and some inconsistencies with variable initialization and old savegames have been solved. Hopefully that makes the game much less likely to have issues with continuing savegames.
This gonna be good. I can already feel it in my loins
 
Thread owner
Just revised the first harbor of the ship game in the story arc: New York.

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And also implemented a new map "Freedom Station"

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@ZDaGoat

I don't typically get involved in the comments section, but I wanted to say that I hope you don't take it to heart too much when people complain about the boat mini games. It's like you've stated before, there are options for them to skip it if they dislike it that much. I for one plan on doing a completely fresh playthrough once the new update comes out so I can see all the changes you've made. And I'll be parking the ship every single time I'm asked to!

For the record, I'm not trying to shame people who don't like the mini games. I just wanted to give YOU some POSITIVE feedback on the game you're working on for us. I see a lot of negative comments on different forums here, and I imagine that could be part of the reason so many developers quit part of the way through a project. So, I just wanted to let you know that I really like the game and appreciate all you do.

All that being said, I can't wait for the next update on your game - please keep up the good work!
 
just get rid of the boat parking mini-game, it's stupid
its fine once you get used to it, although a bit time consuming later on, especially the photography part. Just use the direction keys, there are also buttons to move the ship sideways, and you can select the tugboats button (top right i think) to skip, all you will miss is a short moving image that lasts about 5 seconds, you won't miss any actual content
 
@ZDaGoat

I don't typically get involved in the comments section, but I wanted to say that I hope you don't take it to heart too much when people complain about the boat mini games. It's like you've stated before, there are options for them to skip it if they dislike it that much. I for one plan on doing a completely fresh playthrough once the new update comes out so I can see all the changes you've made. And I'll be parking the ship every single time I'm asked to!

For the record, I'm not trying to shame people who don't like the mini games. I just wanted to give YOU some POSITIVE feedback on the game you're working on for us. I see a lot of negative comments on different forums here, and I imagine that could be part of the reason so many developers quit part of the way through a project. So, I just wanted to let you know that I really like the game and appreciate all you do.

All that being said, I can't wait for the next update on your game - please keep up the good work!
Let me second this lol. I also like the mini game.
In all reality this is a great game so far. I’m debating whether to play again after this newest update or wait for the one after that
 
I don't like the boat mini-game in its current state.
The controls are really imprecise, and I just find it annoying.
It would be great to have a VN mode where you simply don't have to play the mini-games.
That aside, the story isn't bad; it's a nice fantasy.
 
Thread owner
Hey, thanks for all the feedback guys! I just added a few more videos to the game. One small part of them i guess is okay to post here. I think we are starting to see the potential of AI. There will be a foam party onboard with a few hyped up girls, all for the Mexico heroes.

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I also recognize the varying feedback for the ship minigame, but it will remain part of the game for sure. Deal with it or skip it if you feel like it. That option is about the compromise i am willing to take, other than optimizing and trying to improve the experience. Also i am plesed with the controls right now. It is a 200+ meter ship after all, it drives different than your family car and it is intended.

I also reworked Cancun by now, wrapping up my ship game changes for the upcoming version. Was quit dissatisfied with the way the map looked like before. Now it is more straightforward. As i said, Krea2 is really talented in creating satellite images of coastal areas just like i need it.

I also improved the fonts, and the text readability a bit by creating slight text shadows, which also allowed me to increase the transparency of the text box in dialogs.

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Now the focus is on finalizing the new content...


 

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Just tested this game last night, enjoyed it alot. Gotta say my favorite part was the Hardcore video the villa. If at all possible dev, dont rush the endings on the hardcore vid's and the gameplay. IMO I would enjoy 10 sec to see creampie, it's always nice to see ones hard work rewarded.
 
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