Theme editor

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Images were generated with AI tools instead of a typical rendering application.
ComfyUI, and my current main models are Chroma, Qwen Image Edit and sometimes Flux or SDXL.
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My co-author (Threaders who is a native english speaker) is currently doing a language overhaul which is urgently needed, especially for the newer content that has not been redacted by anyone but me.

At the same time, i am working on some technical changes. Already done is a full screen mode for the TV broadcast, a few technical adaptations to make the game more robust and downward-compatible.
Content-wise, the next version will contain another chapter in mexico, where the main character goes through an adventure with the already introduced girl Una on the Yucatan peninsula.
I am also working on some minor additions of videos for the video broadcast and some more explicit scenes with Isabella.

The goal is to release an overhauled version 1.3.1 in June, not a ton of new content but with quality-control applied and the feedback for the preview version worked in.

I am also trying to reduce consistency issues, right now focusing on the scenes and videos with Maria.
How do you get the Big head & eyes with the small body look to work so well? Any chance you would share one of you comfyUI workflows?
 
Thread owner
Most of the time it is not a single workflow, but a mixture of different models and tools. With Qwen Image Edit 2511 i can get the complex situations and backgrounds that i need, and set scenes and create variances. With other models, i manage to create young hot chicks, which qwen has issues out of the box.

Extremely important are Loras. Qwen Image is not censored, it just lacks the training data for what we like to see in those images. Therefore i trained a few Loras of my own and it makes a huge difference.
 
Hi, just wondering if you had any idea on the next update release ?
(PS : in an earlier comment i mentioned the idea to had more people in the background on the cruise boat, as it it supposed to be croweded, it would feel more alive. I hope this will be possible in a future update ! Have a good one)
 
Hi, just wondering if you had any idea on the next update release ?
(PS : in an earlier comment i mentioned the idea to had more people in the background on the cruise boat, as it it supposed to be croweded, it would feel more alive. I hope this will be possible in a future update ! Have a good one)
Looking at the time intervals between updates in the changelog, I’d say the dev takes 3 to 8 months to complete an update; therefore, the next update should be released between August '26 and January '27.
 
Thread owner
Nah, there will be a smaller update soon, with some technical fixes, a few more videos and an overhaul of the dialogs that is already finished by now. Plan to release it within July. Make it August if i get carried away adding new stuff.
 
Thread owner
A little update going forward to V1.3.1
Planned Release: End of July or begin of August

Proof reading and language improvements
Threaders
, who volunteered as a natural English speaker to work over my dialogs and writing, read and corrected/rewrote large parts of the existing game dialogs. Should by now be much more comfortable to read for those of you who, unlike me, learned english as their mother language.
I am very thankful and I think this contributes a lot. This will be part of the next version 1.4

New content
There will be the Yucatan / Maya expedition, a crossover with another very famous AI VN and some very steamy events on the ship.
With this version, chapter 1 of the game shall be finished, wrapping up all events in Mexico and the US.

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New and reworked ship game maps
Now working with Krea 2, this allows me to also create a few nice new shipgame maps. From all the high end opensource models, it seems to have least trouble creating such new maps for me so i just need little additional work to create a ship game map.

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New videos
There will be a bunch of new videos not only in the broadcast channel, but also in the game itself, for old and new scenes. The overall footprint of the game will soon exceed 2GB for sure, most of which are videos, by now about 2 hours of video and animations. I'm glad I could get rid of some technical issues and limitations, especially LTX2.3 can now finally be used to full extent.





Technical corrections
A few issues around downward compatibility and some inconsistencies with variable initialization and old savegames have been solved. Hopefully that makes the game much less likely to have issues with continuing savegames.
 

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A little update going forward to V1.3.1
Planned Release: End of July or begin of August

Proof reading and language improvements
Threaders
, who volunteered as a natural English speaker to work over my dialogs and writing, read and corrected/rewrote large parts of the existing game dialogs. Should by now be much more comfortable to read for those of you who, unlike me, learned english as their mother language.
I am very thankful and I think this contributes a lot. This will be part of the next version 1.4

New content
There will be the Yucatan / Maya expedition, a crossover with another very famous AI VN and some very steamy events on the ship.
With this version, chapter 1 of the game shall be finished, wrapping up all events in Mexico and the US.

You must be registered to see attachments


New and reworked ship game maps
Now working with Krea 2, this allows me to also create a few nice new shipgame maps. From all the high end opensource models, it seems to have least trouble creating such new maps for me so i just need little additional work to create a ship game map.

You must be registered to see attachments



New videos
There will be a bunch of new videos not only in the broadcast channel, but also in the game itself, for old and new scenes. The overall footprint of the game will soon exceed 2GB for sure, most of which are videos, by now about 2 hours of video and animations. I'm glad I could get rid of some technical issues and limitations, especially LTX2.3 can now finally be used to full extent.





Technical corrections
A few issues around downward compatibility and some inconsistencies with variable initialization and old savegames have been solved. Hopefully that makes the game much less likely to have issues with continuing savegames.
This gonna be good. I can already feel it in my loins
 
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