1/3
27 Days of Service
Graphics for hooking people in.
Plot for keeping people in.
I think that for this niche graphics simply matter more, the bar is higher than normal. If a game's eye candy is unappealing or too niche, then a large chunk of people won't ever even bother checking it out. That's how we end up with shallow games out there that do fairly well.
Meanwhile the plot doesn't have to mean "deep" or complex, just coherent and/or believable enough with decent pacing to get a pass.
Plot for keeping people in.
I think that for this niche graphics simply matter more, the bar is higher than normal. If a game's eye candy is unappealing or too niche, then a large chunk of people won't ever even bother checking it out. That's how we end up with shallow games out there that do fairly well.
Meanwhile the plot doesn't have to mean "deep" or complex, just coherent and/or believable enough with decent pacing to get a pass.