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How do you feel about collectibles in games?

Sometimes I also play challenging games where I have to earn my way through.
In “Bright Past,” I collected everything I could.
But most of the time, I let myself be carried along by a love story like a feather.;)
 
I like them if they're purely optional and collecting them rewards you, like better gear or other benefits, but if gameplay is locked behind them I despise them.
 
The collectibles that unlock a phone wallpaper, in game screen saver, picture, etc I enjoy. Something more too look forward to.
Those that require all 100 hidden things to unlock something, ehhh not a big fan.
Although it gives the game more playability, it's just not for me.
That being said, I wouldn't quit a game based off the side collectibles.
 
I like when they unlock a unique photo or short animation. Otherwise they are pointless to me.
 
I tend to evaluate collectibles on a case by case basis. If they're rewards for solving puzzles, hints or challenges, that can be good gameplay. If I need to consult guides, spreadsheets, etc, I'll start considering whether it's more satisfying to complete the task or to quit and leave the Skinner box.
 
I usually dont bother with collectibles unless the whole thing is so well made i´m just craving a lil bit more.
 
It really depends. As someone who enjoys games like Spyro, lego games and is a trophy hunter I don't mind them.

I'm not a fan of missable collectibles or glitched collectables *cough cough lego Harry Potter years 1-4*

Some games it can feel very overwhelming as the collectables seem to be too much or unnecessary at times. I do also love games that reward you for collecting stuff like a new weapon, permanent buff, outfits and unique abilities.
 
Very true, in games like spyro, sometimes dubbed "collect-a-t(h)on" i never had any problem with them, i actually quite liked them but probably very well thought out rewards systems, as you say, are a big part of that.
 
all depends on the reward v grind ratio, don't want to me work my ass of collecting for a sub par reward, that can taint the rest of the play through
 
They're fine unless it is extremely obnoxious pixel hunting to unlock shit etc. Achievements for paths/endings that result in a % complete are a good way to track if you've played the entire game.
 
Having in-game achievements is always a plus to me. I love attempting to 100% any game, since it adds another layer of engagement. A lot of modern games exclusively have their achievements built into their respective store platforms (e.g. Steam)--I'm less of a fan of that system than having them directly in the game. Of course, having them mirrored between both is also good.
 
I'm not into collectables per se, but in Fallout 3 and New Vegas, I collected and intentionally traded for Old World Money and coins. Even at the casinos, I would play until I broke the bank, then cash out in OWM, the get the balance in caps.
I like collecting junk for perks, or side quests or just "max looting spree". Manditory collecting, especially "hide and seek" crap, kills the fun. I'm a packrat, not a gopher.
 
Collectibles, I think, are necessary in games. But you also shouldn't overfill your games with so many essential collectibles. if your game is starting to look like Donkey Kong 64, you've added too many.
 
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