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How do you feel about collectibles in games?

Sometimes I also play challenging games where I have to earn my way through.
In “Bright Past,” I collected everything I could.
But most of the time, I let myself be carried along by a love story like a feather.;)
 
I like them if they're purely optional and collecting them rewards you, like better gear or other benefits, but if gameplay is locked behind them I despise them.
 
The collectibles that unlock a phone wallpaper, in game screen saver, picture, etc I enjoy. Something more too look forward to.
Those that require all 100 hidden things to unlock something, ehhh not a big fan.
Although it gives the game more playability, it's just not for me.
That being said, I wouldn't quit a game based off the side collectibles.
 
I like when they unlock a unique photo or short animation. Otherwise they are pointless to me.
 
I tend to evaluate collectibles on a case by case basis. If they're rewards for solving puzzles, hints or challenges, that can be good gameplay. If I need to consult guides, spreadsheets, etc, I'll start considering whether it's more satisfying to complete the task or to quit and leave the Skinner box.
 
I usually dont bother with collectibles unless the whole thing is so well made i´m just craving a lil bit more.
 
It really depends. As someone who enjoys games like Spyro, lego games and is a trophy hunter I don't mind them.

I'm not a fan of missable collectibles or glitched collectables *cough cough lego Harry Potter years 1-4*

Some games it can feel very overwhelming as the collectables seem to be too much or unnecessary at times. I do also love games that reward you for collecting stuff like a new weapon, permanent buff, outfits and unique abilities.
 
Very true, in games like spyro, sometimes dubbed "collect-a-t(h)on" i never had any problem with them, i actually quite liked them but probably very well thought out rewards systems, as you say, are a big part of that.
 
all depends on the reward v grind ratio, don't want to me work my ass of collecting for a sub par reward, that can taint the rest of the play through
 
They're fine unless it is extremely obnoxious pixel hunting to unlock shit etc. Achievements for paths/endings that result in a % complete are a good way to track if you've played the entire game.
 
Having in-game achievements is always a plus to me. I love attempting to 100% any game, since it adds another layer of engagement. A lot of modern games exclusively have their achievements built into their respective store platforms (e.g. Steam)--I'm less of a fan of that system than having them directly in the game. Of course, having them mirrored between both is also good.
 
I'm not into collectables per se, but in Fallout 3 and New Vegas, I collected and intentionally traded for Old World Money and coins. Even at the casinos, I would play until I broke the bank, then cash out in OWM, the get the balance in caps.
I like collecting junk for perks, or side quests or just "max looting spree". Manditory collecting, especially "hide and seek" crap, kills the fun. I'm a packrat, not a gopher.
 
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