day 1 patches being so massive has to be one of the defining traits of the "AAA" industry rn. do they not any bug testing?????
QA is really the worst job in VG industry : shitty work conditions, shitty salary, and no recognition either from managers, shareholders and players.
All managers/shareholders care about is release date. CP2077 was a "good" example of that. Internally they knew they need a full year more of debugging, but why invest in it when they could ship it as is and gaslight players that have poor configuration (ie the most used plaform, PS4 ...)
Just about the fall of the modern state of gaming to be honest. It started with Nvidia and Intel being outdone by AMD, and it eventually went to software to developers and now this hahaha. I personally hate the modern Gaming industry. I'm currently playing a game made by Paradox called Crusader Kings 3, and its the freshest breath of air i've had in games since i first played Hell Divers. I've actually been unable to put it down, probably got like 150 hours in it over 3 weeks xd
Reminds me of how most "developpers" (they never seen any code outside of their excel) were furious about Baldur's Gate 3.
Some even said that it was a dangerous game for the industry, because no one could produce that much content. Of course, that was coming from Ubisoft and their copy-paste games

All those greedy mfs were so scared players opened their eyes and saw how ridiculous AAA industry is.
Sadly, they still sells millions of copies of games players do not want ...
Hopefully, casuals will learn someday too
Oh, don't get me started on Satisfactory!
I love that game to death!
And it started my whole love for the automation genre!
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Crazy how Satisfactory introduced so many people to a genre most never heard or were reluctant.
I heard about Factorio before Satisfactory, but never got into it. Was a bit stupid thinking "how could you enjoy this ?"
Then I got to play SF (got a beta key from a twitch streamer few weeks before early access) and damn, I got trapped

Now, I'm playing a lot of factory/automation games and cant figure how stupid I was to not try it sooner !
DLC are still better than micro transactions and the like. Paradox exploit a niche, where they are really good (grand strategy), that's how they make money, no need for too much tricks. A thing we don't talk about is also the best way for a company to increase durability of a game without spending more money is to make it mod friendly.
DLCs are great, when done by great studios.
I still find most of them being pure milking. It is content that was supposed to be in the base game, but removed to sell it later.
When it actually is an extra experience that do not feel like substracted base content, I fully agree that it's great and should be supported.
Still... I bought one, only for RDR2 though, cos the bastards wouldn't release on PC at the same time would they?
And that will continue.
Rockstar always push their games on PC later. And it seems they're doing it with even longer each time. Used to be a 2-3 months difference, now is closer to 2 years.
At least, PC versions are so much better each time.
But they really got how to milk the most of players. GTA6 will, without a doubt, sell so much consoles knowing that it wont come to PC within a year