Why do you dislike AI art in games?

There are many things to dislike about "AI" generated images in AVNs, but the one that seals the deal for me is the way the inconsistency of the images takes me out of the story.

Even with a Honey Select game, there is a consistency to the way the characters and settings appear (even if it is consistently ugly 😂 ) so it lets the imagery flow in the story. With "AI" images .. even if they are trained to get the characters and settings basically consistant-ish .. there are things that just feel off about changes in framing angles lighting and more. Those sometimes subtle changes are enough to break the visual flow of the story and bring me into the focusing on the mechanics of the visuals rather than the story.
 
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Overall I don't have too much of a moral qualm with AI art in this scenario as I am here just to beat the meat. I think its great it helping some creators shorten the time or cut costs to produce their work faster or focus their efforts else where. I see it too as a way that can give some people the ability to make games that otherwise couldn't which just means more content for the rest of us. Though with all this there is the downside of a surplus of lazy AI games then being created where quality is not on the menu whether it be the art or the story and dialogue.
These are actually really good questions you came up with, here's my take on it:

1-1) If the AI art was good (consistent, no artifacts and weird stuff like odd fingers and skin and eyes, thematically-appropriate skin tones and features, no weird disconnect between subject and environment), and the art style could be whatever type you preferred (hyperrealism, 3D anime like, cartoonish, or whatever), would you be ok with it being used to make games?
I personally don't mind it being used in games when its good though I do recognize the issue that it brings up that its then replacing and stealing in a sense an artists work.

1-2) Would you prefer "good" AI to asset swap art? (Asset swap is when you pick a 2D or 3D hair and snap it to a base model. RPG Maker is an example of asset swaps for sprite creation. Some WebGL games use asset swap libraries for 3D characters.)

I see these as equivalent.

1-3) Would you prefer "good" AI to porn inserts of real people?

In this case yes, but likely not a full game solely done in AI art as the quality from my experience just isn't there most of the time.

1-4) Would you prefer "good" AI to DAZ 3D models?

Likely not, while I have seen good AI, the consistency of the same character throughout the game definitely does change which personally I don't like in comparison to a DAZ 3D model

1-5) Would you prefer "good" AI to hand-drawn art?

Here I would not, the hand drawn games I have played have a sort of charm to them and are appealing due the personalized art style most of the time. I guess AI could copy this but it also just does seem the same.

2) Have you tried making AI art yourself?

Only basic prompts nothing that you could make a game over.

This purpose of this thread wasn't to ask about DAZ models but so many people on this site seem to prefer them that I am also curious about

3-1) If you prefer 3D models, is it because they are more likely to be animated?

I think its just what I am accustomed to playing though animation could play a role.

3-2) If "good" AI was animated just as often, would you still prefer DAZ assets?

I think it would go back to the quality of the animation.

4-1) If you prefer 3D models, is it because you associate them with a less-anime look?

Yes I would say so. I think it all depends on what I am typically yearning to play.

4-2) If AI art looked more realistic instead of having an anime look, would you still prefer 3D models?

I have seen AI games that appear realistic though still have the consistency issues described before that deter me from them where a character will look different with the different renders that the AI generates for different scenes.
 
In general (as relates to the world outside of AVNs) I am against AI art that was trained via theft. The developers of those AI models are profiting off of the creators they stole from and those creators have zero options to fight it. That is bullshit in and of itself, but the environmental impact of AI turns insult into actual injury.

I am not anti-AI in general, the kind that works in science and medicine is doing amazing stuff and we're gonna get some awesome advancements from it. We just gotta manage the environmental impact of it all better than we have been.

My focus in AVNs leans towards hebe's, but it seems most games in Games+ are loli focused. But in either case I have been wondering if making use of AI (although not the too-realistic kind!) for those games would allow for more to come out because there is no artist to worry about the threat of legal action if the dev isn't an artist themself. They are already under threat so using AI lets them continue without anyone else joining the risk.

1-1) If the AI art was good (consistent, no artifacts and weird stuff like odd fingers and skin and eyes, thematically-appropriate skin tones and features, no weird disconnect between subject and environment), and the art style could be whatever type you preferred (hyperrealism, 3D anime like, cartoonish, or whatever), would you be ok with it being used to make games?

Yes with caveats. I'd rather the art be from a human living being, but as I said above AI could be utilized when that isn't an option.

1-2) Would you prefer "good" AI to asset swap art? (Asset swap is when you pick a 2D or 3D hair and snap it to a base model. RPG Maker is an example of asset swaps for sprite creation. Some WebGL games use asset swap libraries for 3D characters.)

Not really, I'm happy with the current status quo of asset swap stuff in light of the overall issues with AI. It doesn't offer anything worth taking those downsides and leaving what we have now.

1-3) Would you prefer "good" AI to porn inserts of real people?

I suppose, if you're talking about the "real porn" games where they just insert scenes from random porn videos or whatever. I've never played one and don't intend to, not only does it seem lazy but do they get consent from the actors being used? I doubt it.
One exception. I don't know if this has ever been done, but if someone developed a game with a cast of actresses (and I guess an actor or two ;) ) and had them act out the story for cutscenes or whatever, sure I'd give that a try. It might suck but it would be novel and worth taking a look. So that sort of thing I'd definitely look at before an AI one.

1-4) Would you prefer "good" AI to DAZ 3D models?

No, DAZ is the gold standard. Same answer as before, AI doesn't offer anything worth taking it's downsides for and leaving what we have now.

1-5) Would you prefer "good" AI to hand-drawn art?

Depends. From a purely aesthetic standpoint, probably some of the time. Some of the games with the "hand drawn" tag I look at and tilt my head like a dog hearing a high pitched sound... someone decided to publish that? People find that arousing? But if the art is at least taken seriously and not done with MS Paint or crayons, then I'd take that over AI.

2) Have you tried making AI art yourself?

No, why would I? I hope this wasn't a question to devalue the opinion of non-artists.

This purpose of this thread wasn't to ask about DAZ models but so many people on this site seem to prefer them that I am also curious about

3-1) If you prefer 3D models, is it because they are more likely to be animated?


Hadn't thought about it but that is a very good point in their favor.

3-2) If "good" AI was animated just as often, would you still prefer DAZ assets?

Not a simple question. Really can't answer that until we see what an AI's attempts at doing the animation looks like. Because we can't take AI pictures and plug them into our animation tools, right? Or can we? I don't know enough to answer this question.

4-1) If you prefer 3D models, is it because you associate them with a less-anime look?

Omg yes. One of the posts above poked fun at HS and I laughed and scared the cat. I really dislike HS and only follow one of the three or four big name HS games (and its name does not start with a vowel), and the art style is the reason. (Haha the post below mine quoted that one.)

4-2) If AI art looked more realistic instead of having an anime look, would you still prefer 3D models?

That would at least make me not recoil when I see it. AI porn occasionally shows up on nsfw discord channels, and like 95% of it is anime style with weirdly large eyes and huge boobs and just silly proportions in general. SO not attractive. So AI would have to get there before I'd think about switching, on top of the other AI considerations.

I guess I should point out that I am Gen-X, so my childhood cartoons were very 2D and not very sexualized, relative to what has come out the last couple decades. And many of the top supermodels were waifs. So when my hormones started firing, lewd content was only found in stolen porn magazines, lingerie catalogs, and distorted porn channels on cable that you couldn't see clearly. ;) It is funny to think that my future taste in porn leans towards the realistic possibly because I was a good petty thief instead of getting off to She-Ra or Cheetara or April (the reporter on TMNT.)
 
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There are many things to dislike about "AI" generated images in AVNs, but the one that seals the deal for me is the way the inconsistency of the images takes me out of the story.

Even with a Honey Select game, there is a consistency to the way the characters and settings appear (even if it is consistently ugly 😂 ) so it lets the imagery flow in the story. With "AI" images .. even if they are trained to get the characters and settings basically consistant-ish .. there are things that just feel off about changes in framing angles lighting and more. Those sometimes subtle changes are enough to break the visual flow of the story and bring me into the focusing on the mechanics of the visuals rather than the story.
Agree with this, the inconsistency is annoying and keeps taking my focus, so I'd rather not bother. Maybe when the Image generators gets better we won't notice it
 
What would be actually good is if AI could generate 3D models (with all the "rigging" and texture maps and stuff) and then a separate AI could manipulate those models to create scenes. That would probably take care of the consistency problems (although not the ethical problems). But it would be much more computer processing probably .. for better results.
 
Because I feel that no one interferes with it and no effort is put into it. By nature, I hate these things. I like things that a person works hard on.
 
I'm used to 3D models, but I don't have a problem with good AI art. The thing is, good AI art is hard to make, just like good regular art. I've seen some good AI art but it's pretty rare.
 
There are many things to dislike about "AI" generated images in AVNs, but the one that seals the deal for me is the way the inconsistency of the images takes me out of the story.

Even with a Honey Select game, there is a consistency to the way the characters and settings appear (even if it is consistently ugly 😂 ) so it lets the imagery flow in the story. With "AI" images .. even if they are trained to get the characters and settings basically consistant-ish .. there are things that just feel off about changes in framing angles lighting and more. Those sometimes subtle changes are enough to break the visual flow of the story and bring me into the focusing on the mechanics of the visuals rather than the story.

Funny I think DAZ stuff looks so much uglier than HS lol
 
I wonder if there's a hybrid approach where we use Daz to build a fast render with a specific character, then use it as an input to a DLSS-like AI to make it look more realistic. Best of both worlds.
 
My opinion on this is not as developed to answer all your questions satisfyingly, but my personal feeling is that AI art just looks AI and has no... soul/personality/character..?

I don't even mind the artifacts and inconsistencies and stuff, of course I notice it, but to me rather than a turn off it's just funny and kinda whatever.
But after seeing probably hundreds, by now, of games with completely identical artstyle it's just boring.
The only time a game with AI art may catch my interest is if it hits all my kinks and the character is exactly the type of beauty I prefer. And it's just catch my interest as in I will maybe check it out, not be excited by it, I hold these to a higher expectation than "normal" games.
What would have to happen for me to stop looking down on it? They would have to stop looking like carbon copies of each other and have to develop stylistic traits as a first step I think.
 
For one it is usually ridiculously unrealistic - old and young alike with ripped abs and gravity-defying boobs.
That can be said about a lot of non-AI games as well, but I don't quite like those either. It is just that with AI it is often cranked to 11.
 
Art is art....I am playing the game if the art works for me and if the story/sex is good enough to warrant time given.
 
Don't like it mostly because i like models to look symmetrical and AI is really bad at that.
 
If everything else about the game were top tier, I'd tolerate it, but I wouldn't like it. In fact I'd sooner close the game and picture in my mind the girl that the artwork is representing than fap to it directly.

I don't like the look of it. AI art has created its own uncanny valley, and most human eyes can spot AI art through that.

Porn actresses aren't much better usually, since they get used up so quickly that it shows to anyone paying attention.
 
Most AI art look same-ish. Not to say bad, but same-ish.

Here is the thing. AI (Art and otherwise) will start cannibalising each other soon because they are running out of source material. In the meanwhile, a lot of potentially new artist gets discouraged by the fact that a much much better picture is only a prompt away (or a story, or a code etc..) helping to dumbing down our already dumbed down earth society at large. We basically fucking us over big time. And all this time... and here is the kicker... the reason this AI stuff exists is to cut human cost. Period. Nothing about creativity, nothing about helping to be more creative, nothing about bringing us as society forward. It is all about money. Use AI to man your service center, cut call center personal, use AI to create art, cut artist, use AI to create code, cut programmer...

If you cannot see that, you are utterly blind. This is not a new technology that replaced cinema as some will want you to believe. Because there will not be another industry after that. This is purely driven by greed. The investors that are financially investing want the fleshy bits out of their equation.
 
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Honestly, besides the technical limitations like bad consistency and the "generic, samey look" it's primarily that I can't see it as "Art". Al models aviable right now are build on theft, they are copying and don't create anything.
 
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I don't dislike it if it is done well.
 
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