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Which game engine do you prefer?

  • Thread starter Thread starter K18
  • Start date Start date
  • Replies Replies 472
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I feel like renpy is usually solid, i have never playd a game that suffered due to the renpy engine. I also like RPGM when it is used by someone who know what they are doing
 
Renpy is my best bet its the most useable/ most common used so honestly my go to, I like HTML to since the its pretty basic game play
 
For playing AVNs, RenPy. For making and other game genres, Unreal Engine.
 
for now just renpy and maybe a little web/html/online sugarcube(?). beside because it is mostly very light, dont really like game part too much and hard to mod/cheat (especially because problem with cheat engine...)/saveedit game/game engine
 
for now just renpy and maybe a little web/html/online sugarcube(?). beside because it is mostly very light, dont really like game part too much and hard to mod/cheat (especially because problem with cheat engine...)/saveedit game/game engine
Oh yeah actually I've probably enjoyed more html web games than anything. There's usually just enough gameplay there to feel like im not just skipping through porn scenes.
 
Oh yeah actually I've probably enjoyed more html web games than anything. There's usually just enough gameplay there to feel like im not just skipping through porn scenes.
but sometimes it is chores to read tho, like i think most html game is just a story and it is long... fairly long wall of text..., ah also many html games art is just... rip off real porn or just a mess..., hmm idk... DoL/DoL+ is goated though
 
Renpy, always renpy. RPGM tends to drag things out, and while it can work for some games it normally just has a bunch of filler running around and fights.

Unity I don't lovr because almost every unity game I've played has suffered from fucked performance somehow. A lot of that is just due to me having a potato for a computer, but overall they tend to be larger than they need to and play worse than renpy or RPGM games. Which sucks, especially when most of them could just be ported to Renpy fine.
 
Renpy just because it tends to be the one used regardless of platform. I'm truth I don't care if the game is good
 
Renpy and Unity are my favorite.

RPGM can be good depending on the game with some simple combat systems.

Unreal is probably the worst in terms how difficult it is to make a optimized game with limited resources. Almost all of them are bad, with maybe a few rare exceptions.
 
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