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What would a dev have to do in a new update to make you stop playing a really good game?

  • Thread starter Thread starter thatoneuser
  • Start date Start date
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Adding unavoidable kinks that really put me off like piss or scat. Abandoning the unfinished game to develop next one.
 
take the game that was 90+% complete and worked flawless with the engine it was written for and take it back to 1% in another engine that doesn't work for the said game. irl example: i seen a dev that had his game almost finished in renpy for a vn and turned it into a long walking simulator with basically only the introduction back in the game in order to basically milk his donor's. worse yet he abandoned that release and switched to tyrano because he didn't think it worked well in rpgmaker(ya think). he also deleted some of the better scenes because patreon didn't like em.
Summertime Saga is a prime example of this. It had come a long way with lots of routes you could follow, but along comes a tech update that sends the game back to square one.
 
When they unnecessarily complicate the story or on the other hand, stop the main story to tell a subplot ( Genesis is an example )
 
For me, when the game become too boring to play then I'd drop it immediately
 
removing content, adding old content as DLC and claiming its new because its slight edited, aggressive microtransactions, pay2win features. I think there my main issues that would stop me from playing a game
 
dlc and microtransaction are the worst, specially if the change is not just cosmetic
 
Removing content is a good one.

The ideas that came to my head instantly is "Little Man" completely changing the artstyle.
And something that is similar to your "removing content" but slightly different and more specific here "Summertime Saga" - removing most content TEMPORARILY (I hope) with its rework and taking so long to reimplement it. Not only is the development taking mindboggingly long, but making the old content unavailable too is just too much for me.
 
Remake it from scratch.
 
Paywall or changing the animation drastically
Only a total fucktard would hide content (other than maybe special bonus stuff) behind a paywall. Good way to get 0 support.
 
completely reset the game to redesign it or give it some kind of makeover. just so much content gone and having to redo everything again is a pain in the ass.
 
Remake it from scratch.
I have dropped more games to this than probably anything else.
Censoring and removing content within a category when the game was known/popular for that category is also a big one so that they can push the game on Steam.
 
Plenty of ways to lose interest in a game. To do it fast and permanently it has to be abrupt and insulting the perfect storm is probably
  • Stopping a well liked game that is coming to its natural conclusion
  • Starting a total remake
  • It throws out all the old content
  • The new content is worse and focuses on different tags
I drop games that pull that sort of thing especially hard, I'm not comng back to check if it got better, ignore the thread and move on.
 
That REALLY pisses me off when well into a game a dev decides to fuck around with something and old saves no longer work. Dropped patronage for that. The 7 Ps - prior planning and preparation prevents piss poor performance.
 
That REALLY pisses me off when well into a game a dev decides to fuck around with something and old saves no longer work. Dropped patronage for that. The 7 Ps - prior planning and preparation prevents piss poor performance.
So technically that is not a devs fault but usually a fault by Ren'Py. Sometimes when they upgrade their version it breaks old saves and devs are forced to upgrade to that version to continue having support.
Like for instance the latest Ren'Py version a lot of devs upgraded to dropped x32 support so a lot of bigger games had to force new saves.
So devs literally get caught between running an old unsupported version of Ren'Py or upgrade and piss people off.
 
Character destruction or changes to the storyline would make me stop following the game
 
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