Theme editor

  • RequestStream Movies, TV shows and anime streaming • 1 week trial
  • LewdCorner Site Cleanup Update
    A new cleanup update has been posted covering the recent Vault rework, rank changes, policy cleanup, and theme polish. The goal is to make LC cleaner, easier to understand, and safer for the site going forward. - Jack Of Blades
    Read More

What game engine do you prefer adult games to use?

  • Thread starter Thread starter Chompy
  • Start date Start date
  • Replies Replies 512
  • Views Views 23K
Always keeping an eye out for 3D unity and UE games but some of my favorites were made with RPG maker and Wolf, less is more I guess.
 
Depends on the content really. Most "western" games are using RenPy, while most "japanese" style games use RPG maker. My preference would be RenPy though as you can easily create saves/roll back and or modify the files/cheat if necessary. Keeps a lot of tedious work out of the way if you want to change something.
 
I feel Ren'Py is the most ideal for most cases for these types of games. It's lightweight, easy to use and developers are able to do a lot with it. There are of course cases where a more beefy engine is needed for 3D games and similar, which I don't mind as long as they aren't terribly un-optimized.
 
Renpy all the way. For some Games Unity is nice but renpy with its easy mods etc just beast it imo
 
Ren'Py I would say, because I like when, if not included in the base game, someone can make a gallery mod very easily.
 
I mainly like Ren'Py because it's simple and cross-platform by default, so I can use it on my Linux PC without any effort. Any other engines, it's rare they have built-in support for non-Windows machines, or unlikely the dev decides to enable Linux support or create a Linux build. Yes, I can use wine or whatever, but if I have to go through extra effort to play your game, I'm just not gonna play your game.
 
Gonna stick with the classic Ren'py, it hasnt done me wrong...yet
 
Ren'py for a couple of reasons. The top is the ease of using it (not as a dev, just to play the game). Scroll back, unlimited saves, easy loading. It does not get in the way for why I play these games. I like other engines for their 3d and kinetics (body jiggle etc), but they are a pain to maneuver around (wsad, controllers and the like). Hard when you are....occupied. I have no idea how to make 3d easier (and VR...wish it was) but hoping someone out there figures it out. For now, you can find insanely good renders in ren'py. I also kind of like the honey select type too, tbh. Not sure if that is how you designate the last type, but hoping it makes sense
 
I like renpy or sugarcube because they are easy to cheat when the devs add needless grind
 
Ren'py is the easy answer it's stock stable has a built in skip button (fuck you devs that get rid of it).
Unity is great for any non-vn based game.

I don't hate RPGM games but man seeing XP be so common sucks. Just use the updated engine like VX or MZ or Wolf
 
I mostly like ren'py because of how easy it is to mod. If there's a feature, character, or script I'm not a fan of I can easily edit the files and adjust it.
 
ren'py... always!

I know people seem to probably have an aversion to it but I also like HS games
 
Renpy by far. Its easy to use from a developer standpoint and does a lot of the heavy lifting for you.
 
Ren'py is just the easiest to use imo. Built-in skip, auto, hide textbox and easy save/load. I'd also like RPGM if they let you easily change keybinds.
 
RenPy the best! You can easily change the font, size. Some games on RPGM or HTML are also good. But since I use Linux, everything is difficult with Unity and Unreal.
 
Ren'py because its easier to use, and easier to skip the grind on some of them.
 
Back
Top Bottom