Theme editor

  • RequestStream Instant movie, tv show and anime streaming platform • Trial for 1 week
  • Unfortunately, ATF is shutting down.
    It’s genuinely sad to see it go.

    If you’re joining us from ATF, welcome to LewdCorner. Please read our rules here: LewdCorner Rules

    If you want to talk about ATF and the shutdown, use this thread: Anti-Social Lurker Hideout Spot

What game engine do you prefer adult games to use?

  • Thread starter Thread starter Chompy
  • Start date Start date
  • Replies Replies 512
  • Views Views 21K

Chompy

Biting Beaver
Registered
Joined
Jul 31, 2022
Threads
1
Messages
46
Vouches
0
Likes
100
Activity Coin
94
Donation Coin
0
Platinum Coin
0
1/3
‎3 Years of Service‎
Thread owner
Ren'py and Unity.
Depends what type of game you want to make?
Both have their advantages and disadvantages.

For a VN without out much actual gameplay - just use Ren'py.
Even then the version matters - still like Ren'Py 7.4.11 the best.
Ren'Py 7.5.xx - ???
Ren'Py 8.0.2 - Still seems like a work in progress?!
It uses Python 3.9 (Not a bad thing, and will be the way to go soon...ish, but.....)



Good luck with your game!
 
I like renpy as it allows you to extract the game files and make edits to images and script files easily without much of a hassle except for the new renpy version that has py3- in front of the folder names in the lib folder which require you to delete that from the names before unren will work and then overwrite the lib folder afterwards so that the game starts up.
I like unity games because you can use cheat engine with many of them.
I like RPGM when I want to exercise but don't actually feel like walking or running anywhere and the rpgm save editor works with most of them.
 
Last edited:
Ren'py, although I want to give a try at some point. I love how there's more FOSS for game engines.
 
It really depends on how good the Developer(s) know the engine they are using: I rather have a well made Unity game then a bad Ren'py. That said, most dev's seem to have a good handle on Ren'py. Apparently it is easier to learn?
 
I prefer playing Ren'py games. Also hate sandboxes. Absolutely hate having to play a scene multiply times to move forward. And not knowing how many times you need to play the scene. So walkthrough are very much appreciated with sandboxes, and all games really.
 
I like RenPy. Story first. When I play in another engine, I desperately miss several of the default RenPy behaviors like rollback, at-will saves, progress with click or Enter, and so on.

I also like to unren games, look at the code//variables, mess with the console, and so on, so I can tweak things and see alternate paths without having to play through the whole game again or have a ton of saves.
 
Whatever engine allow the dev's vision to come true. I prefer HTML since I favor those dreaded HTML sandboxes, but at the end, I won't discard any game just for the engine, it's absurd.
 
Hmm favored game type.

1) TTRPG (Table Top) :)

2) Board :devilish:

3) Renpy

Unity and RPGM can be ok if done well, but like others I like to rollback and use the console to cheat with Renpy. :)

Just a thought
 
Ren'Py.
It's fast, it's convenient and if your skills allows it, it can be very flexible. Perfect games to show off it's flexibility can be Witch Trainer Silver, Four Elements trainer or The Pilgrimage. Best of all, most are visual novels. So you both have to put minimal effort while being sucked into the story.
If the game sucks, you can just CTRL through it.

Honestly most of the RPGM games are pure grindfests. Bloated with superficial, nonsensical combat and itemization. Listen, I don't want to kill 70 goblins to get to a single scene. Neither I want to walk around with outdated arrow key movement inputs.
One of few games which actually are good for a RPGM are Claire's Quest and Slice of Venture 2.
 
Personally I prefer Renpy for most games, and sometimes Unity.

All other engines have to many drawbacks.
 
Based on my game collection, apparently Ren'Py, followed by HTML
 
Back
Top Bottom