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Walkthrough yay or nay?

  • Thread starter Thread starter thatoneuser
  • Start date Start date
  • Replies Replies 422
  • Views Views 26K

Walkthroughs in my games

  • Yay

    Votes: 266 80.1%
  • Depends, build in I'll use but won't mod it in

    Votes: 57 17.2%
  • Nay

    Votes: 9 2.7%

  • Total voters
    332
a walkthrough is always a good thing, sometime i don't use it, but in a lot of games, it's very appreciated
 
I already don't have nearly enough time to play all the game I want, playing without walkthrough would be even worse
 
A walkthrough's essential any time a game is making you choose blind. I hate the feeling of not knowing what content I'm choosing vs missing.
 
If it were up to me, let it be a kinetic novel, whenever I can I use the walkthrough so that my mood doesn't get interrupted by choosing "bad decisions."
 
if its a game with a non linear story, multiple paths or where you have to meet point requirements to get the scenes i only play with walkthrough. if there is no walkthrough available i dont play it at all. i hate to try different dialoges where you dont know what requirement you have to fullfil to get the scene.
 
If no walkthrough would make you potentially miss scenes, 100% required.
 
Walkthrough, to see what outcome I want without having to play the game multiple times.
 
I also prefer walkthroughs, usually because the dev's thought process is absoloutely crackers and you never know what rabbit hole that decision is going to go down. I also don't like bad ends, unless they are hilarious like School Days.
 
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