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Walkthrough yay or nay?

  • Thread starter Thread starter thatoneuser
  • Start date Start date
  • Replies Replies 419
  • Views Views 14K

Walkthroughs in my games

  • Yay

    Votes: 263 79.9%
  • Depends, build in I'll use but won't mod it in

    Votes: 57 17.3%
  • Nay

    Votes: 9 2.7%

  • Total voters
    329
Thread owner
At first, I was fascinated by the idea of making choices, until I realized quickly that there is no such a thing as choices, It's just what the dev want you to choose, so I just started playing with Walkthroughs so that I can get the sex scenes without needing to guess what the dev wanted me to choose.
I was the same. Used to never ever use walkthroughs (even if back then they weren't provided as much) for the same reason, turns out the games I actually wanted to invest time in I ended up cucking myself out of content by either skipping events by accident or somehow ending up with not enough relationship points (or whatever) without me realising it. Games have gotten better I feel like, most now just have build in systems. But in reality every choice is just a yes or no at the end of the day, unless there are multiple paths.
I use the walkthrough for a 2nd playthrough choosing all the bad option but is disappointing that most games don't have actual consequences and just skip the content
Yeah I like to do those aswell, sometimes good to see thanks to a walkthrough what the choices actually do (so you can see ahead of time if it's just NO to this character/scene or actually leading to different outcomes like submission/domination, love/fear etc.).
 
Yeah I like to do those aswell, sometimes good to see thanks to a walkthrough what the choices actually do (so you can see ahead of time if it's just NO to this character/scene or actually leading to different outcomes like submission/domination, love/fear etc.).
I really like the type of games that shows different scenarios and storys and comment about the outcomes of a choice (like Intertwined or BaDIK)
 
i'm too lazy sometimes, a modded in walkthrough is always welcome
 
Yay. In 90% of the games, choosing "wrong" only means missing content, so I'd rather see it all in a single run
 
I hate wasting my time and choosing all the wrong routes
 
I rather a game has a walkthrough as it is the best way of getting the content and making sure you dont miss any content. It is also good to have a walkthrough when a game as avoidable NTR in it. For people that dont like NTR the walkthrough becomes a good thing to have for them.
 
Always Yay! I just don't like missing out content.
 
Yay to walkthroughs as I want to get as much content as possible lol
 
Absolutely. And I want to know exactly what are the outcomes and the content that I will get or miss. I don't care if it spoils everything. I want a clear map of all the content present and future, to choose exactly what I'm looking for.
 
Foshizzle! In fact I would like to take a moment to thank those heroes that make them or roll them into a mod…

I salute you!
 
Depends how much I'm enjoying the game: I'll often paly through without it them go round again and use ti to make sure I cover all the content.

Unless the choices or paths are so obscure or tortuous that You need one to get anywhere.

Faerin's games are exemplary in how to build in a hint system.
 
Thread owner
I really like the type of games that shows different scenarios and storys and comment about the outcomes of a choice (like Intertwined or BaDIK)
I think most of us probably do, reality just is most games their branching paths just lead to character A or B (or NO character A and/or B). Very few I can think of that have good alternative paths.
 
it's very dependent on the game's design tho, if it's a story-focused game I won't use a walkthrough
 
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