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5.00 star(s) 1 review
Don't listen to this guy, you're basically the only one to make anims with hair physics. And personnaly I don't care about anims, it's too much work for a one man team, and I don't need animation to know what kind of movement still images are implying.
Thanks, man. Animations aren't easy. I just finished one with 260 frames for two or three seconds of a loop. It's beautiful, but in the end I could have done 260 renders of a sex scene that was sexier and longer. But I understand that people like it, it's just that it's never going to be perfect. So when people say that it could be better, yes, indeed, but either we spend the time making anims for 10 minutes of play, or we make 800 renders to have 1h, 1h30 of play.
 
Thanks, man. Animations aren't easy. I just finished one with 260 frames for two or three seconds of a loop. It's beautiful, but in the end I could have done 260 renders of a sex scene that was sexier and longer. But I understand that people like it, it's just that it's never going to be perfect. So when people say that it could be better, yes, indeed, but either we spend the time making anims for 10 minutes of play, or we make 800 renders to have 1h, 1h30 of play.
I don’t care either way. I think just keep doing whatever you think works best story-wise.
Just wondering, will we be seeing any Lee scenes between Leanna and Tiff? And more stuff between the daughter of the office manager and her young GF?
 
either we spend the time making anims for 10 minutes of play, or we make 800 renders to have 1h, 1h30 of play.
People who want more animations don't realize that fact or maybe they are dumb enough to think you have as many employees as Pixar working on the game. They probably just are completely unaware of how much time it takes to make renders and animations, especially top quality ones like yours.
 
People who want more animations don't realize that fact or maybe they are dumb enough to think you have as many employees as Pixar working on the game. They probably just are completely unaware of how much time it takes to make renders and animations, especially top quality ones like yours.
True they want animations, top notch renders, good story and at the last they want less update times too. Man how that's possible for a single dev who have 24 hours like us?
 
True they want animations, top notch renders, good story and at the last they want less update times too. Man how that's possible for a single dev who have 24 hours like us?
Don't forget that they want all that for free also.
 
Let's not be totally unfair. Fans tend to have their expectations because they believe in a dev and want 'em to put out the best they can. If we settled for anything based on just how hard something is to make, we'd have to sing the praises of every game with animations: poor SSP wouldn't stand out!

It's the blessing and curse of quality, I guess; it's because Ketzel's doing such good work compared to most of the rest that we're all interested in him keeping up the good work, right?
 
Thanks, man. Animations aren't easy. I just finished one with 260 frames for two or three seconds of a loop. It's beautiful, but in the end I could have done 260 renders of a sex scene that was sexier and longer. But I understand that people like it, it's just that it's never going to be perfect. So when people say that it could be better, yes, indeed, but either we spend the time making anims for 10 minutes of play, or we make 800 renders to have 1h, 1h30 of play.
x.x should fo with the 800 renders or any alike number that can be pulled over 10 mins of animations? or maybe hlaf of both ? meaning animations of 20 to 30 renders at most, and more renders of plot to play. suggestions <3 Great Game should be more awesome if it have more renders and harem branche <3
 
x.x should fo with the 800 renders or any alike number that can be pulled over 10 mins of animations? or maybe hlaf of both ? meaning animations of 20 to 30 renders at most, and more renders of plot to play. suggestions <3 Great Game should be more awesome if it have more renders and harem branche <3
I'm in the process of finalizing the update and adding a few animations. I've never been a fan of 20-30 frame animations, although sometimes I have to resort to them due to time constraints. For me, animations are a difficult thing to do, something that adds a note of quality to the game, but if we want to keep releasing the game every 3 months with at least 600-800 renders and more than 1 hour of playing time, we have to shorten the number and quality of animations, it's just mathematics.
 
If you actually read the original commenter, you will know that they don't want less update time, they actually want the opposite. Something along the way, "Take as much time as you want" to the dev.
The message I wrote was not for that particular user. I was saying this as what's the common mindset is .
 
I'm in the process of finalizing the update and adding a few animations. I've never been a fan of 20-30 frame animations, although sometimes I have to resort to them due to time constraints. For me, animations are a difficult thing to do, something that adds a note of quality to the game, but if we want to keep releasing the game every 3 months with at least 600-800 renders and more than 1 hour of playing time, we have to shorten the number and quality of animations, it's just mathematics.
Animations are a nice luxury to have in a game, but I'd take more story/renders over them any day. Especially if it means more reliably frequent updates and less stress for the dev.
 
Yeah, this is one it's hard to wait for.
 



NEWS

I'm writing this message to inform you that I still need a couple of days to finalize V7 (HAREM). Don't worry, everything's fine, there are no problems causing this delay. But after splitting V7 into paths (HAREM, MACY, ALICE, COPS), I realized that the HAREM version lacked dynamism and life. So I decided to add 3 animations and lengthen one scene. This single scene will therefore contain 180 renders and 2 long animations (150 frames), plus an 80-frame animation, and a small animation (20 frames). I've also added a scene to balance it in relation to the other paths.
It's taking a little longer than hoped, but the game will be released this month as promised.
 



NEWS

I'm writing this message to inform you that I still need a couple of days to finalize V7 (HAREM). Don't worry, everything's fine, there are no problems causing this delay. But after splitting V7 into paths (HAREM, MACY, ALICE, COPS), I realized that the HAREM version lacked dynamism and life. So I decided to add 3 animations and lengthen one scene. This single scene will therefore contain 180 renders and 2 long animations (150 frames), plus an 80-frame animation, and a small animation (20 frames). I've also added a scene to balance it in relation to the other paths.
It's taking a little longer than hoped, but the game will be released this month as promised.
Let's wait hopefully the fruit will be sweet
 
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