Reluctant characters are far more fun for me than aggressively sexual ones. Finally getting her to trust MC and convincing her to take the first steps with MC is such a charge for me. Those games can get a little grindy, but the romance aspect makes it worth it to me. Ill-intended corruption isn't my thing, so romance for sure. "Teaching Feeling" - type games.
Romance and corruption themes both bring unique dynamics to a game, and their appeal often depends on the story and gameplay context:
Romance focuses on building meaningful relationships, emotional connections, and often personal growth. It’s about trust and mutual development, making it rewarding for players who enjoy heartfelt narratives. Think games like Mass Effect or Dragon Age.
Corruption explores darker, more complex themes where a character might be influenced, tempted, or morally compromised. It can add depth to a story, showing the consequences of choices and power dynamics. Games like Spec Ops: The Line or certain visual novels delve into this concept.
Depends on how I feel. Mostly the most evil person, but there's some time when I would like to hugging and kissing my girls until they happen to hide my d*ck inside them