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Number of game Characters

  • Thread starter Thread starter Gonzo01
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i think it deppends of the dev goal, but personaly i hate long games with few characters, like in vns a 80h VN with 4 heroines, i will be bored with a heroine in 10 h max
 
As long as the characters themselves are varied i am fine with their being only a few if it means that they can be fleshed out more, dont like games that introduces like 100 characters but barely do anything with them (also i suck with remembering all the names)
 
Do you prefer games that have just a few characters, or games with many characters?
Personally, I prefer just a few, because I find those games are generally more immersive. For those games where there are many characters (usually where the male protagonist screws every girl he can find) I find any actual story gets lost. I reckon the Dev has to spend a lot of time to cater for all possibilities (and often updates are more infrequent).
A few primary characters with personality and depth, and a lot of other characters that don't have much depth built in but you can customize them and the game and add it yourself.
 
Do you prefer games that have just a few characters, or games with many characters?
Personally, I prefer just a few, because I find those games are generally more immersive. For those games where there are many characters (usually where the male protagonist screws every girl he can find) I find any actual story gets lost. I reckon the Dev has to spend a lot of time to cater for all possibilities (and often updates are more infrequent).
few character with depth to it
 
I've been surprised by this a few times. You absolutely do get some games (looking at you Abere Lucifer here, though their latest work is improving on this) that are a mile wide and an inch deep and it feels like the characters are meet n' fuck dolls, but then you get games like Love Sex and Second Base or Four Elements Trainer that have a HUGE roster fully fleshed out. I think a good writer can write lots of chracters well, it just takes longer. I mean, even procedurally generated stuff like Course of Temptation is really fun if the underlying writing is great.
 
Depends on the story and the writing for me. If the writer can handle more and keep the integrity than I am for it
 
Just a few, at least less than ten, it makes it easier to get to know the characters better and make a coherent ending. I hate games that drag on and on by introducing new LI's after the main characters stories have long since played out.
 
Depends what the author is trying to achieve. But some number between too much and too little.
 
5 or more LIs are too time consuming if you like all the LIs. So many play throughs and so many routes to update that the story never gets finished. BaDIK suffers from this.
 
It's hard to do many characters well in a timely fashion. A few done well, and completed, is preferable. However, if I come across a game that has many characters, is already done, and they're all done well, I'll absolutely take it. I'm talking a good number of sex scenes for each of them, harem option available so you don't have to pick and choose/replay all the time.
 
The type of game really plays a big role in it. A silly game like Solvalley, tons of love interests work. A game like College Daze (not on this site, real porn models) also works because we never dive too deeply into conversation of the characters.
But if there is going to be a build between MC and LI, the number should be limited. Especially because most games are made by a small team. The continual new characters really detract from building out the game.
 
games with decent amount of characters works the best for me, not too much not too few. maybe around 4-6 characters
 
I would say that in case of LI optimal is 3-5, below that its thend to get a bit boring/monothematic and above its becoming a little chaotic.
There are few exeptions tho
 
Do not need too many characters. Only few are enough, if the story is good.
 
too much it's a story that risks going too far in all directions... no more than ten I think
 
A small group of core characters with a few side characters. If it gets too big characters get neglected.
 
rather a few and then detailed or more interaction
 
I don't mind, as long as it is not too much
 
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