I still don't like it without grind. Especially when the navigation arrows are all over the place, and you have to go through multiple rooms / corridors to get where you wanna be. The more I have to click and move my mouse around the less I enjoy a porn game. I feel like the only reason developers do sandbox porn games is so they can feel like "proper" game developers, as opposed to a visual novel creator (haven't played Being a Dik so maybe I'd find that tolerable)The problem is when it becomes any kind of grind really.
Sandbox is fine when you don't have to make repeat actions over and over.
So Being A Dik never bothered me because every action lead to new content 99% of the time. Big Brother on the other hand, so painful to try and play that or its clones.
Preach!I think a good sandbox can be interesting if it's done well. The problem is it's so often not done well, it just adds extra clicking. And if the game already feels grindy a bad sandbox just makes that worse. Nothing kills a game faster for me then unnecessary grinding.
I think the reason it's enticing for a dev to attempt making sandbox games is because when they actually work they work so well. Summertime Saga, Harem Hotel, Being a DIK, Desert Stalker, A House in the Rift, MIST etc. are all some of the most successful porn games ever. They probably fail so often because making them good requires so much extra work coming up with enough variations of events at every location. It certainly doesn't help when there's a morning/afternoon/evening/night system because you're always left with one event that only triggers in a certain place on Saturday evening and you mindlessly click on the bed to advance to the weekend.
I reckon that's more to do with the tags / quality of animations etc. I'll play any game with the incest tag if the LIs are attractive to me, but I'll be annoyed through the entire experience if its sandboxEvidently, enough people like it to make the genre viable.
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