2 Days of Service
I'm making the world's first and only erotic narrative no-combat traditional roguelike. It's a mashup of Nethack and a horny Twine game, with a latex drone theme. It's inclusive as fuck and furry friendly.
The initial prototype is out (
The assets at the moment (not set in stone) are 32x32 static tiles and sprites. It can be pretty abstract, as long as it's readable to players. Or it can be badly drawn at higher resolution as long as it's representative of the game state.
I'm very open to creative collaboration here if you have a direction you'd like to take it, a personal kink you want to include, or even if you want to try applying the same engine to a different kinky theme under a different title. I'm also willing to help you out with any projects you might have, as a programmer. I have decades of hobbyist game dev experience and I can work in JavaScript or Godot.
I'm open to paying artists (and I do for many projects), but I'm finding that starting the conversation there for this project makes it hard to find folks who "get it." And I'd honestly rather find someone whose skills are rough but are excited about the material and can bring their own ideas. So artists looking for paid work are welcome to contact me, but I require that you have some kind of NSFW low-res pixel art in your public portfolio, or some other clear way of creating a high volume of art on a budget.
I'm not open to using AI art. This might seem hypocritical since I'm using AI to code, but I view functional computer code and visual art as fundamentally different things. I could take the easy path and just generate everything, but I'm not doing that.
The initial prototype is out (
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) and I'd love to find an artist who's as interested in this as me to make it as extensive and polished as possible. The UI needs a ton of work, but the engine is really flexible and ready to support a lot more content. There are a huge variety of experiences we could create.The assets at the moment (not set in stone) are 32x32 static tiles and sprites. It can be pretty abstract, as long as it's readable to players. Or it can be badly drawn at higher resolution as long as it's representative of the game state.
I'm very open to creative collaboration here if you have a direction you'd like to take it, a personal kink you want to include, or even if you want to try applying the same engine to a different kinky theme under a different title. I'm also willing to help you out with any projects you might have, as a programmer. I have decades of hobbyist game dev experience and I can work in JavaScript or Godot.
I'm open to paying artists (and I do for many projects), but I'm finding that starting the conversation there for this project makes it hard to find folks who "get it." And I'd honestly rather find someone whose skills are rough but are excited about the material and can bring their own ideas. So artists looking for paid work are welcome to contact me, but I require that you have some kind of NSFW low-res pixel art in your public portfolio, or some other clear way of creating a high volume of art on a budget.
I'm not open to using AI art. This might seem hypocritical since I'm using AI to code, but I view functional computer code and visual art as fundamentally different things. I could take the easy path and just generate everything, but I'm not doing that.