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[Site News] Members+ Requirement System Update

Jack Of Blades

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Members+ Requirement System Update
Members+ now uses LewdCoins + basic activity requirements before purchase/unlock

I want to explain a new change to the Members+ system so there is no confusion.
Members+ is now the only rank that currently has extra activity requirements before it can be purchased/unlocked.
This does not apply to every rank. This is specifically for Members+.

Why This Was Added
The point of this change is to stop fresh throwaway accounts, trolls, bad-faith users, and people with no site history from instantly accessing Members+ areas with no activity at all.
This is also meant to lessen the grind for coins and move Members+ toward a more activity-based system. Instead of making users focus only on farming LewdCoins, the system now looks at basic account activity like time active, posts, threads, and likes gained.
This is not meant to punish normal users. It is meant to make Members+ feel more earned, less dependent on pure coin grinding, and better protected from accounts that only appear to grab access and cause problems.
Members+ should be reachable through real activity, not endless coin farming.

Current Members+ Requirements
The current Members+ requirements are:
Code:
Required LewdCoins: 85
Required Activity: 72 hours
Required Threads: 1
Required Posts / Replies: 50
Required Likes Gained: 25
These values may still be adjusted if needed.
The point is to make Members+ require both basic activity and a small LewdCoins cost, instead of making it purely about endless coin farming.
I do not want Members+ to feel impossible to reach, but I also do not want it to be instantly available to brand-new accounts with no history.

What The New Requirements Check
Members+ now checks basic account activity before the rank can be purchased/unlocked.
The requirement system checks:
  • Required LewdCoins
  • Required Activity Hours
  • Required Threads
  • Required Likes Gained
  • Required Posts / Replies
These checks are meant to show that the account has actually been used and is not just a brand-new account trying to instantly access restricted areas.

Only Members+ Has These Requirements Right Now
To be clear:
Only Members+ currently has these added activity requirements.
This does not mean every rank has the same requirement system. Prestige and other ranks are not being given this same requirement setup right now.
This change is mainly about controlling entry into Members+ and making sure users have some basic activity before unlocking that access.

How The Purchase Block Works
If a user tries to buy/unlock Members+ and does not meet one or more requirements, the purchase will be blocked server-side.
That means it is not just a visual popup. The system actually checks the requirements before allowing the purchase/unlock.
If the user does not meet the requirements, the popup will show exactly what is missing:
  • How much is needed
  • How much the user currently has
  • How much remains
So instead of guessing why Members+ cannot be purchased, users should be able to see what they still need to do.

Example
If Members+ requires 50 posts and a user only has 30 posts, the popup should show something like:
Code:
Required Posts: 50
Current Posts: 30
Remaining Posts Needed: 20
The same idea applies to LewdCoins, activity time, threads, and likes gained.

This Is Not A Hard Paywall
This change is not about making Members+ only available through payment.
Members+ can still be earned through normal site activity. The requirement system is there to make sure the account has some actual site history before accessing Members+.
The point is not:
Pay or you cannot enter.
The point is:
Have some basic account activity before unlocking Members+.
That is an important difference.

Donation Access Bypasses These Requirements
To be clear, users who donate for Members+ access do not need to meet the activity requirements first.
The activity requirements are mainly for users unlocking/purchasing Members+ through the normal LewdCoins/activity route. Donation access exists as a supporter option for users who want to help support the site and skip the activity requirement.
So the two routes are:
  • Activity Route: Requires 85 LewdCoins + 72 hours activity + 1 thread + 50 posts/replies + 25 likes gained
  • Donation Route: Bypasses the activity requirements
This does not mean Members+ is donation-only. It means users have two options: earn it through activity or support the site directly.

This Is Also Not Just A Coin Grind
Members+ still requires 85 LewdCoins through the activity route, but the goal is to reduce the old feeling of needing to endlessly grind coins just to reach Members+.
The new system is not based only on farming points. It also checks whether the account has real activity behind it.
That means Members+ now looks at both:
  • LewdCoins
  • Activity time
  • Posts / replies
  • Threads created
  • Likes gained
The goal is to move away from pure coin farming and toward a cleaner activity/trust system. Users still need LewdCoins through the activity route, but Members+ should now feel more like something earned through normal activity instead of only grinding random replies.

Why Likes Are Included
Likes gained are included because they help show that other users found at least some of your posts useful, interesting, or worth reacting to.
That said, likes should not become the main grind. If the like requirement causes issues, abuse, or like-farming, it can be adjusted.
The goal is not to create reaction trading. The goal is to add another small trust signal.

What Kind Of Activity Helps
Useful activity matters more than random filler.
Good activity includes:
  • Posting useful replies in game threads
  • Starting real threads
  • Leaving helpful feedback
  • Reporting broken links
  • Reporting outdated games
  • Writing useful reviews
  • Helping other users
  • Posting fixes, codes, mirrors, or walkthrough info
Low-effort posts like “thanks,” “nice,” or “good game” are not the kind of activity I want the site to revolve around.

What This Does NOT Mean
This does not mean:
  • Every rank now has requirements
  • Existing Members+ users are being removed
  • Members+ is impossible to get
  • Donation Coins are being removed
  • LewdCoins are being deleted
  • The site is doing a reset
  • The system is meant to punish normal users
  • Members+ is donation-only
This is a basic entry requirement system for Members+, not a full site wipe or rank reset.

Final Point
Members+ should be accessible, but it should not be instant for accounts with no history.
This system is meant to create a better balance between access, safety, activity, and trust. It is also meant to reduce the need to grind coins endlessly just to unlock Members+.
The goal is:
  • Keep Members+ reachable
  • Reduce throwaway account access
  • Lessen the coin grind
  • Move Members+ toward real activity
  • Allow donation supporters to bypass activity requirements
  • Encourage useful participation
  • Make requirements clear
  • Show users exactly what they are missing
  • Avoid making Members+ purely payment-based
If the requirements need adjustment later, they can be adjusted. For now, this is the direction I’m testing for Members+.
- Jack Of Blades
 
This is pretty great, it'll definitely reduce the grind to get games+. I've been fiending to get back in after getting a taste when it was open to everyone
 
Having been slowly working my way back toward members+ after I left here sometime ago I think this should be a positive change
 
Current Members+ Requirements
The current Members+ requirements are:
Code:
Required LewdCoins: 85
Required Activity: 72 hours
Required Threads: 1
Required Posts / Replies: 50
Required Likes Gained: 25
These values may still be adjusted if needed.
The required LC are a bit of a double, because the moment you hit the 50 posts alone you will have already enough to pay for it, and there are no other things you'd spend coins for anyway.

How is the activity time calculated? I remember back when Members+ was first introduced the system had trouble counting correctly for many users. Like it only counted 3-5 seconds after you did something like refresh the page or click on a link, even if you were reading the page, give reactions and typing a post.

How about changing the required thread to a required introduction thread, that way people will at least not spam the same question thread over and over again, like they did when Members+ was introduced and Mods had to clean up all the time.

Do only likes count or every reaction?
Also having likes/reactions as a requirement will take the agency away from the users, because they are depended on others to even be able to get Members+. 25 is a pretty high number for that, especially if you consider the reaction limit for non-prestige users.
 
The 25 likes requirement seems a bit steep. I would argue it encourages more spamming to grind likes or the creation of alt accounts for that purpose.

Meaningful comments can and will earn you likes so, i disagree.
Staff has a close Eye on alt Accounts so i wouldn't be worried as much.
 
The 25 likes requirement seems a bit steep. I would argue it encourages more spamming to grind likes or the creation of alt accounts for that purpose.

That sounds harder than it actually is, and if the post is well-written and covers the right topic, you can usually get it done with just two posts. :cool:

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Sometimes even with just a single post. 😁

And no, this post cannot be found in the lurker thread.
 

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So I am not one to engage in a lot of threads other than when I had to *grind* my first go-around to get member+. 25 likes seems a little high imo. Also, are lc still able to be earned by replying/posting etc? Also, members who already have M+ but probably don't meet the requirement, do we keep our rank/perk or do we have to work towards it again?
 
This is easily one of the better avenues for getting people into M+. While it has its flaws, it’s significantly better than a strictly coin-based system. The requirements for coins, posts, and likes seem very reasonable, but I do question the other two.

First, "activity" is a vague term. If it just means time spent online, 72 hours is a massive hurdle. Users will easily finish every other requirement first, which might just encourage people to use auto-refreshers to farm idle time.

Second, forcing users to create a thread just to tick a box usually leads to useless, low-effort posts (ignore if introductory threads count).

Overall, it's a solid system. Making the donation option cheap but time-limited is a smart move; it allows instant access while still pushing users toward genuine, long-term progression.
 
Meaningful comments can and will earn you likes so, i disagree.
Staff has a close Eye on alt Accounts so i wouldn't be worried as much.
I don't believe so, most posts I've seen getting likes for sure are the ones that are either helping someone fix some sort of technical problem, or helping someone with a game (basically writing a guide), or just being funny. If you're not good with tech support or don't play games as soon as they are released, your best bet will be just spamming stuff in the hope of getting likes.
 
I think that it's enough leave the website open to count the time as active user
Doesn't work like that, it stops counting after some time. The amount can be set in the admin panel, as far as I know. Usually it only counts up to a few seconds after a site refresh.
So for it to count you'd need to refresh the page every 30 seconds or so. The auto-refresh on the memberstats on the front page doesn't count for that, as it only refreshes the widged, not the whole page.
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Also, members who already have M+ but probably don't meet the requirement, do we keep our rank/perk or do we have to work towards it again?
You won't lose your rank if you already bought it.
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The required LC are a bit of a double, because the moment you hit the 50 posts alone you will have already enough to pay for it, and there are no other things you'd spend coins for anyway.

How is the activity time calculated? I remember back when Members+ was first introduced the system had trouble counting correctly for many users. Like it only counted 3-5 seconds after you did something like refresh the page or click on a link, even if you were reading the page, give reactions and typing a post.

How about changing the required thread to a required introduction thread, that way people will at least not spam the same question thread over and over again, like they did when Members+ was introduced and Mods had to clean up all the time.

Do only likes count or every reaction?
Also having likes/reactions as a requirement will take the agency away from the users, because they are depended on others to even be able to get Members+. 25 is a pretty high number for that, especially if you consider the reaction limit for non-prestige users.
That is fair feedback.

The 85 LewdCoins requirement may be a bit redundant if users naturally earn enough by the time they hit the post requirement, so I may adjust that depending on how the system behaves.

The activity time concern is also valid. I need to make sure the system is actually counting activity properly and not only counting a few seconds after clicks/refreshes. If it is unreliable, I would rather adjust that requirement than have users blocked by a bad counter.

The thread requirement being an introduction thread is a good idea. I do not want users making random junk threads just to meet a requirement, so directing that toward introductions may make more sense.

For likes/reactions, I also get your point. Requiring too many likes can put the user at the mercy of other users and can encourage reaction trading. I may lower that requirement or count positive reactions more broadly instead of only likes. (but this is something ill have to figure out though in time)

The goal is not to create another annoying wall. The goal is to stop brand-new throwaway accounts from instantly accessing Members+ while making the normal route less coin-grindy and more based on real account activity.

So yes, these values can still be adjusted.
 
Doesn't work like that, it stops counting after some time. The amount can be set in the admin panel, as far as I know. Usually it only counts up to a few seconds after a site refresh.
So for it to count you'd need to refresh the page every 30 seconds or so. The auto-refresh on the memberstats on the front page doesn't count for that, as it only refreshes the widged, not the whole page.
I doubt, you are confusing what you see (which is not updated until a refresh or a page load) with what is counted server side, as I can see the time online is not showed updated in real time but after a refresh: I left the tab open, done other things somewhere else and my online time increased from 24m to 44m, so a refresh will show the updated counter but the time is still counted correctly.

This is done because the website performs post requests each 10s to check if there are new notifications and messages, this is enough to know if a user is online or not.

You can check it by yourself: refresh the page, see your counter, wait 5 minutes, refresh, it should be increased.

ps: bug in merged time
 
I'd get rid of "required threads." Not everyone is going to start one, especially if it still costs coins. And if it is required it will likely be a lot of dumb ones. The whole point of charging to start one was to reduce how many were being made.
 
Doesn't work like that, it stops counting after some time. The amount can be set in the admin panel, as far as I know. Usually it only counts up to a few seconds after a site refresh.
So for it to count you'd need to refresh the page every 30 seconds or so. The auto-refresh on the memberstats on the front page doesn't count for that, as it only refreshes the widged, not the whole page.

Even that can be worked around with the right software; using a macro recorder, it’s no problem to automate keystrokes or mouse button clicks to simulate activity.
I’ve come to believe that some users even use this to get on the list of users with the most online time and have made it all the way to the top - or at least to second place, right after the bot -solely through this kind of cheating, if you know who I mean. ;)

Oh, and by the way, I really welcome your suggestion about the introduction thread - it could be the solution to the problem with spam threads and help prevent pointless threads.
I’d even be in favor of making it mandatory, like on "Roriwalru".
 
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Even that can be worked around with the right software; using a macro recorder, it’s no problem to automate keystrokes or mouse button clicks to simulate activity.
I’ve come to believe that some users even use this to get on the list of users with the most online time and have made it all the way to the top - or at least to second place, right after the bot -solely through this kind of cheating, if you know who I mean. ;)

Oh, and by the way, I really welcome your suggestion about the introduction thread - it could be the solution to the problem with spam threads and help prevent pointless threads.
I’d even be in favor of making it mandatory, like on "Roriwalru".
and now i am adding macro detection thanks
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Even that can be worked around with the right software; using a macro recorder, it’s no problem to automate keystrokes or mouse button clicks to simulate activity.
I’ve come to believe that some users even use this to get on the list of users with the most online time and have made it all the way to the top - or at least to second place, right after the bot -solely through this kind of cheating, if you know who I mean. ;)

Oh, and by the way, I really welcome your suggestion about the introduction thread - it could be the solution to the problem with spam threads and help prevent pointless threads.
I’d even be in favor of making it mandatory, like on "Roriwalru".
  • Activity should only count when the user is browsing normally, changing pages, posting, reacting, reading different threads, or interacting in a human-like way.
  • Use session heartbeat checks, but only count time if there has been real varied interaction.
  • If a user is inactive for X minutes, stop counting until they interact again.
  • If a user repeats the same action pattern too perfectly, stop awarding activity time and flag it.
  • Add a daily cap, maybe 8–12 counted activity hours max per day, so someone cannot farm 24 hours a day.
  • Add a cooldown so repeated refreshes on the same page do not keep adding activity.
  • Activity time should be used as a trust signal, not something users can macro farm.
 
Last edited:
Hmmmmmmm...........

Why can't I see some attached pictures, then?

Edit:
Says some crap I have to be registred to watch?
 
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