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Do you skip through dialogue to get to the sex in games?

  • Thread starter Thread starter richuncle
  • Start date Start date
  • Replies Replies 415
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I don't get it, why even play a game if you skip the dialogue/story? Just rip the art if that's all you are interested in and you are done. Renpy, Unity, HTML, all can be unpacked. Just watch the pics, fap and move on.
 
I will always give a game an honest try but sometimes the read becomes unbearable with how bad some of the writing out there is and then I would just skip to check what kind of scenes I would have missed.
So no I would never download or try a game just to skip the dialogue.
 
No, the story is usually what attracts me most to a game, or I will not play it at all (except if the images are really outstanding).
I only skip on repeated playthroughs when seeking alternate paths.
 
I skip it sometimes if it is taking too long to get to the next scene
 
Depends on the game. I realize very quickly whether the story is good and whether it's worth reading or skipping...
 
Not generally, at least unless i really don't like who is talking of the story has got really dragged out and stale.
Though i usually quit playing altogether then
 
Games with good writing are way more enjoyable but well that is obvious, sometimes I skip tho if a part of the dialog bores me to death.
 
That depends on the quality of the writing tbh. If it's not interesting, i'll happily skip it
 
Most of the time I won't skip the dialogue. If it's an update and I have to start the game over (happens a lot) then I will skip dialogue 80% until I get back to where I left off. I will reread some stuff just to help remember what happened before, some of these games blur together.
 
I only do when replaying a certain section of a game when I want to see the other outcome(s).
 
Unless the writing or exposition is boring af then I'll skip it. Otherwise, if it's interesting then I'll read through it. Hell, even better if the story has me invested in the game.
 
Usually I skip most of the dialogue, but still trying to follow the story.
 
Do you read everything in the games or do you skip a lot ?
I want a lot of answers, i want to create a game but its important for me to to know if people enjoy text or pictures or both.
Thx for your help
 
I mostly skip the boring parts, and read only when it's getting naughty.
 
I read everything, but when the plot turns out to be ass, and there's good arts I skip to the good parts, not as much fun. If the arts are bad I quit altogether.
 
Tend to skip through text for most games. Anything by Doc(numbers) I’ll read through, they’re funny
 
I'm a voracious reader of traditional books. In books and e-books I normally read everything (except in case of technical literature). Occasionally I skip entire paragraphs, but this is really a sign that the author did something wrong.

For the first reading of a visual novel essentially the same applies, but the average quality of the writing is lower and therefore it happens far more often that I skip a lot of boring text. Typical offenders include lengthy introductions, "tell, don't show" sections, and flashbacks that are simply too mundane to be interesting. Boring passages are sometimes accompanied by very little change in the accompanying illustrations, and occasionally even by a black screen. I also skip text when going through the same passage again soon after having read it (e.g. because I reached a bad ending). A third reason to skip is for the equivalent of browsing through a book in a bookstore.

Skipping is such a regular activity even in excellent Ren'Py novels I always start by activating the preferences options "Skip unseen text" and "Skip transitions" for maximal skipping efficiency. By the way, it's always annoying if a sandbox-style passage that serves no real purpose gets in the way of skipping with the Ctrl key. (Sandbox-style controls make sense for explicit scenes where you want to give a choice of what to watch next, and for RPG-style minigames -- hopefully not too grindy! -- such as the ghost hunt with Sasha in Stormside or a party in Being a DIK. They also make sense in management games such as Sexbot Restoration 2124 or in trainer games. But in slightly over half of all cases a sandbox-style Ren'Py game would be improved significantly by converting it to regular visual novel style.)

Despite being a reader of regular books as well, when reading a visual novel I am not too picky about the text. It's the same as with a comic book. Great text can raise a comic book (or visual novel) from good to excellent, and atrocious text can pull it down to mediocre even if the images are outstanding. But the images definitely have more impact than the text. Although certainly not ideal at all, with some exceptions I would prefer navigating through a great visual novel such as Eternum or Cosy Cafe seeing only the images and no text, rather than the other way round. Just like I used to peruse comic books before I could read.

I imagine that for most authors, getting the images right is the main problem. Most readers forgive awkward text so long as it's not so blatant it becomes annoying (e.g. hard to read due to Engrish or because of exCESiff orfografic orr krammar plunders), but are less forgiving when it comes to the images. In fact, you can't make everyone happy with the images. Some readers will reject every novel that uses Honey Select, or even any familiar character model. (I wonder how they would react to seeing a famous actor in a movie after having seen them previously in a different role...) Some will be picky about minutiae of posture and facial expressions, while others tolerate comically stiff and schematic positioning such as the sleeping positions in Jeijei's Harem. (In that game the text is similarly eccentric. For me as a seeker of the unusual, both features actually paradoxically increase the enjoyment. In connection with the astonishingly precise portrayal of Jeijei's programming job, it feels to me like being allowed to share the world of someone far on the autism spectrum. It's a rare privilege.)

That said, once the images have reached a certain level of quality it might be a good idea to get high-quality feedback on your text. While it has less impact, it's also much less effort to optimize it.
 
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skippety do da all day, with some slowing down here and there to kind of get a gist of what's going on.
 
Do you read everything in the games or do you skip a lot ?
I want a lot of answers, i want to create a game but its important for me to to know if people enjoy text or pictures or both.
Thx for your help
I'll read it if it isn't overly wordy. After all it is a visual novel, not a novel. The way I approach my adult visual novels is to have the images tell the story as much as possible. I know there are many non-native English speakers playing our games, or people who just want to fap. If my images tell the bulk of the story, then those types of players I hope will still be able to catch the gist of the story.

With all that in mind, I try to keep the dialogue sparse and to the point. If I've got three lines of text in my dialogue box at any given time I know I'm pushing it already. I usually just have one or two.
 
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