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Do you prefer 2D or 3D games?

  • Thread starter Thread starter aslovesas
  • Start date Start date
  • Replies Replies 364
  • Views Views 11K

Do you prefer 2D or 3D games

  • 2D

    Votes: 65 32.0%
  • 3D

    Votes: 138 68.0%

  • Total voters
    203
2D, they take longer for updates but they just feel more unique
 
If effort is put into the 3d characters then 3d for sure. If they are generic models, i'd prefer 2d..
 
Last edited:
Definitely 3D, especially when the characters are at least somewhat a departure from the stock DAZ offerings.
 
I've seen very few 2D games that I like.
On the other hand, I've seen very few 3D games that I like.
 
I almost always play 3d animated games, rarely 2d games if it looks good.
 
I hate 2D or anything that looks like a cartoon. That goes for non-adult games, too.
 
Not fundamentally important, as long as there is a good story and gameplay. The only thing is that I never download Japanese games - the graphics are too weird.
 
Not fundamentally important, as long as there is a good story and gameplay. The only thing is that I never download Japanese games - the graphics are too weird.
And censored, which is absolutely unacceptable.
 
I prefer 3d, however, I don't like that lots of characters look the same across many games.
 
Depends on art style & render quality, but mostly I prefer good 3D. Unless it is quality 2D art like from Akabur :love:.
 
Both can be good, feel like it's harder to make good 2D so a lot go 3D, but then a lot of 3D just ends up looking samey, or straight asset flips.
 
2D usually. It takes real talent, and it shows.

3D has a big problem in that not enough time goes into the environment. Bed, a couple of sticks of furniture, and characters. A room has a lot of stuff in it. Trivial things that are barely noticed but take time to model and render so are skipped. A hand-drawn scene can put in all the little details that make a space look real, and it only costs the artist a few extra minutes. Looking around, I see an old cup holding some pens. But it adds character to the scene of my desk. Drawn, it takes a half-dozen lines and some shading. Rendered, it's a bunch of model elements, materials, placement, render time for light and shadow, and on and on. Skip it! And so 3D scenes end up looking bare, boring, and artificial.

Don't get me started on how everyone in 3D scenes sleeps on top of the covers of beds that look like they are carved from stone. I get it, cloth simulations are hard. Skip it! And we're back to a scene that looks wrong.
 
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