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Bored game dev and want general opinion.

  • Thread starter Thread starter KippyKeppy
  • Start date Start date
  • Replies Replies 65
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lol if your going to skip scenes, then what's the point of a game? You want everything Spoonfed for your easy nut
I don't like difficulty in ANY games, it's completely unacceptable in adult ones. I skip boring shit and that includes handjob scenes.
 
Ask a 100 different people what their favorite thing is and you'll get 100 different answers. Most contradictory. No matter what you make you'll have people who enjoy it and people who whine about it. It's unavoidable. Personally, I say make what interests you. But, if your goal is to please others with your creation and not primarily yourself I have some observations.

There are those who complain about slow burns and just want a quick nut, but then there are those who want the opposite. Some creators try to appease both by having quickies with strangers within the first chapter while taking their time with other prominent characters. Not a bad idea, but you'll still have complainers. Although, if you're planning on making a shorter game the problem resolves itself. If you're going the longer route, I've noticed a lot of games, even the "gindy" ones, fall into the pitfall of repetitiveness after the sex is achieved and the story falls flat. After that it's basically everyone sees the MC's dick and automatically hops on for a ride. Story be damned.

A possibly effective way to approach this would be having different characters with different "grind" levels. Most relatively short, but definitely have one or a few that seem like they're never gonna happen, but eventually do. There will be those who will throw trantrums like 2 year olds in response to something like that, but they'll keep playing nonetheless in hopes of finally reaching climax with that character. For a long haul game you want that tease to keep them coming back. With tv shows many will go online and cry up a storm over a cliffhanger ending for a season, but they'll be right there when the new season starts quite anxious to see what happens. But I would say only do this if you actually plan on finishing the project.

When it comes to adding less popular kinks like watersports or beastiality you're probably better off leaving them out rather than including them and allowing the option to skip. It's doubtful those who like those things will refuse to play just because it doesn't have them and if they do then they're not likely you're target audience anyway. Unless, of course that IS your target audience.

Minigames are hit or miss. Depends on how they're done. Most games with them incorporate them poorly and they just feel out of place and unecessary which leads to a lot of people to hating them. If you consider a mini-game route I would suggest creating it independently first and releasing it on it's own to see if anyone likes it first.

All in all, consider if it's your goal to provide people a way of obtaining a quick release (for me that just seems like porn videos are for) or create an engaging story that pulls people in and makes them feel a part of it (the novel part of visual novel). Basically, do you want a sex game with some story or a story game with sex. Personally, I prefer story games with sex. I need to feel a connection with the characters to fully enjoy the events. But that's just me. If your goal is to please everyone all you can do is fail. Keep in mind the things people suggest, but make a game for you. Unless, of course, you're planning on monetizing in, then ignore what I just said.

All that aside, here's what I love/hate:

1. Exxagerated body types make me quit. Feels to cartoonish and not real at all. I like characters with stronger variety of features between them. Not everyone needs double D's.
2. Story being priority, sex being secondary.
3. A fine balance between realism and fiction is key for me. It's a story, not reality, however degrees of reality make it feel believable. I want to think that under the right circumstances that could be me, not "that would never happen in a million years."
4. Don't always have the MC (if you go that route) being the one doing the chasing. Having them being corrupted by others adds variety.

That's all I can think of at present. I wish you best of luck in your designing. Making it primarily for yourself and not others can be key to not abandoning it so make sure you like the story being told. That's most important.
 
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Sandbox with repetitive grinding
Too much dialogue (if there are too many dialogue most of the player will skip it anyway)
When the MC have many love interest (I think 4-6 is the max, beyond that the story get confusing)

+++
When the game have their own personality (unique character design and art, original story ...)
When there are various fetish but they need to be avoidable if the player is not into it
If there are multiple love interest they need to have their own style and not and hairstyle adjustment
 
Personally? I hate super big titties. Don't like them in RL, so like them even less when a dev turns them into a freakish sideshow.
Especially when it's to the point the woman were it real would have SEVERE back problems or be completely unable to stand without carrying them in a wheelbarrow or such. I've read of i 3rd world countries cuys with elephantitis of the nuts having to do that.
 
Don't try to please everyone with your game, choose a core audience you want and go for them. People really hate if you try to mix things that don't mix well like NTR and vanilla.
 
I don't like when a game has too many characters.

In my opinion, 5 main characters and 5 side characters is enough.

Most of the content should be surrounded around the main characters, and less of the content should be based around the side characters.
 
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