Most game devs use music and sound effects from royalty free libraries, so it's off-putting to hear foley_hit_07ogg being used for a sex scene when it very clearly sounds like someone smacking a table. Same with music, I've heard some RPGmaker songs too many damn times to count. Solo game devs tend to be shit at audio mixing, too. I have an analyzer setup and sometimes games will have music/sound clip internally because they set the gain too high for the sound engine to use.
Y E S, me too!
since the very firsts games that I played did not have audio, I just got used to it and when finally played a game that had them, It threw me off guard and felt weird so I just ended up turning them off.
and now every game I played is without sound.
I used to press mute all from the settings but once in a game, sfx was NOT muted, and a loud moan woke up the whole block. Now i mute the game from windows settings
Music is really a choice for the dev. It can be hit or miss, but there are some AVN's that hit the mark with music.
Sounds and voices seem more like a waste of time honestly. Most sounds are just doors creaking or slamming and often rare/forgotten by the dev. Loud or obnoxious sounds are just annoying 9/10 I'll mute sounds.
Voice work is interesting but it just seems to become an after thought, or it lengthens development time on games. Plus voice work can cost money which makes an added expense for the dev.
It's all up to the dev what they choose to do, but I'll only test music and often mute the rest.
I prefer some music but it needs to be way less loud than what most devs seem to set it to. In general I really hate it when games overuse sound effects though, but my favorite game uses them liberally so I guess it's not really a dealbreaker for me.