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Animation or still images

  • Thread starter Thread starter Shimotsuma
  • Start date Start date
  • Replies Replies 237
  • Views Views 9K
To me, the presence or absence of animations is of no fundamental importance. The most important thing is a well-developed plot and deeply developed characters.
 
Dialog is the only thing that truly makes or break a game. Animations are nice but not needed.
 
It's usually just a vibe for me, whether or not the characters grab me visually. Overall I like animation (done well) better though.
 
Stills for me. Animation is often robotics in nature in my opinion.
 
I am not a fan of animations. Prefer stills but thats only my personal taste.
 
Good animations are always gonna make a game better. It wont turn a bad game into a good game but it might turn a good game it a great game.
 
Definition animation. Stills are better than nothing, but when you spend a decent amount of time building up to a scene and it's just a picture, it feels very anti-climactic.
 
Still images are mostly boring, so I say that animations are better (even if they are AI generated from still images)
 
I always avoid games that don’t have animation, but sometimes there’s an exception for games with great art
 
Rather the game be without animations if they are not done well or just lazy.
 
Animation with good breasts, butt and hair physics

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It's all about quality. Both could be good. But the high quality animation the best
 
if this was 1972, static images would be good but if i cant see a blow job happening with the actions why put sex in the vn/game.
its 2024, my computer will give me access to a website that will make me a video of a giraffe giving birth to a porcupine.

this should not even be a question that needs to be asked.

100% animation
 
I prefer still images, animations tend to freeze the games on my computer I'm not sure if it's just my computer or if it happens to others.
 
I think animation would always be preferable if it's good. That said I'd take still images over jank animations any day. The increased Dev time is also an issue with animations
 
Both! The trick is to get the balance right and to select the right scenes for animating. I don't need an animation of someone walking to their car, entering it and starting it. That would be way too much effort for something I really don't need to see. The dancing lesson in The Headmaster on the other hand? Yes, that's the kind of thing that animation is for. For that I'll gladly wait a little longer for a release or accept getting slightly less other content.
 
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