That represents pretty well how I fell about it, AI art needs to be polished at photoshop to look good, the problem is that most who use ai art are either unwilling to spend that time or simply don't know how to. Which ends giving this uncanny valley to most Ai games.The crux is,
Most devs won´t put much work in AI art. You have to put much photoshop hours in good AI atm. If you do it. It looks amazing.
So it is like every game. It depends on the work of the dev.
Lazy dev horrible game. Hard worker dev and creative. Good game.
Unlike DAZ, HS or Koikatsu.I think the characters are very similar
Lots of games made with AI, what do you think?
I personally don't like it, I think the characters are very similar
Except Koikatsu looks way worse than if it was pictures of actual shit.Unlike DAZ, HS or Koikatsu.![]()
Bringing characters to life with AI sounds cool.
But then there's the difficulty of branching the story and having assets in the game.
So I think this is mostly realizable only in 3D games with a large open world.
I'd be inclined to agree with basically everything you said. Any skepticism or qualifiers as to how a game, certainly with today's capabilities, implements AI is fraught with problems. Not least in terms of the censorship that you mentioned. It all comes down to the current technology, as I'm certain LLMs will become cheaper, more cost-efficient and honestly ubiquitous at some point - but the point is that we're not there yet. I suppose the sketicism resides in these half-measures of AI-implementation until the technology has advanced sufficiently.I must preface saying I am an AI-skeptic, for me even the term is misleading.
I agree in that it would be nice to have, as you mentioned, an AI as a branching blank-filler, intermediate scene creator, NPC "soul" and world dungeon master. This would happen during playthrough based on input and within the story's constraints. The main drawbacks I see in this approach is the need to be always online and dependent on another company's LLM, which for sure would censor topics, the increased energy cost, and that quality control and testing would be a bitch (it would be very difficult to gatekeep the AI to follow a coherent story)
But more realistically, I see AI as a workload-reducer, but only developer-side: Extend some dialogues, mash some ideas in a coherent manner, translate the game, make intermediate scenes, de-age or age characters as needed without the need to model them again and so on.