A new cleanup update has been posted covering the recent Vault rework, rank changes, policy cleanup, and theme polish.
The goal is to make LC cleaner, easier to understand, and safer for the site going forward.
- Jack Of Blades
Im back from the beach. Just after complaining about being to hot on here i was kidnapped and taken to the beach. 2+ hours each way. But i got to swim in the north sea so not complaining about being hot any more lol.
I grew up within sight of the ocean. Granted, it was in LA, so with traffic it was still easily over an hour to get there, and usually longer to get back.
Mostly grew to kinda dislike beaches. Dirty, smelly, crowded, just overall usually unpleasant. Some of the abandoned beaches out on the channel islands, where the water was clear, those were nice at least.
Any tagging system is only as good as how much it's actually used. People may not like the absolutely overboard tagging system on e621 but at least it helps me find shit unlike on Pixiv where artists sometimes just don't tag their shit at all.
The worst tagging system is the one that turns anything into a tag. Wall tag, table tag, garden tag, front garden tag, front garden tag but there's a fence
Yea, figured at first I'll just burn through it and face the pain, like Platoon taught us. But while at work I chickened out and went to the doctor next door that gave me some drugs.
Since I'm already on a immunosuppressant drug it could get serious quite fast though, so we'll see.
I'm just going to vent a little by ranting about all the crappy AI games we've had to update over the last few days, but mostly... about how developers are obsessed with making up version numbers for their games.
Look, I’m not a dev, and I’m nobody to tell anyone how to use the versioning system for game updates, but there are some nutcases out there who do things that make me wonder if arbitrarily throwing numbers into the version is some kind of fetish.
Because the system is super simple:
- First number: game status—Alpha, Beta, Full.
- Second number: Content update.
- Third number: Patch for the current content that can modify, add, or remove content, as well as bug fixes.
- Fourth number: Hotfix and minor fixes.
If I tell you that Game X is at version 0.5.2.1, it’s easy to understand that it’s a game that isn’t complete, is on its fifth content update, and has received 2 patches and 1 hotfix.
But then there are some that come out with versions like 11.400.3 or 0.0.400.1 (These are real), and I’m supposed to figure out what the heck that means.
I’m not saying they have to use a strict numbering system (that would be nice, but it won’t happen), but at least follow some kind of logic—something understandable.
Post automatically merged:
Don't mind me—like I said, I'm just venting. I'm going to play Doom to blow off some steam the way God meant it to be done, slaughtering hordes of hellish monsters with the most brutal violence possible while I just enjoy watching the screen and the floor fill up with blood, severed limbs, and guts.
I'm just going to vent a little by ranting about all the crappy AI games we've had to update over the last few days, but mostly... about how developers are obsessed with making up version numbers for their games.
Look, I’m not a dev, and I’m nobody to tell anyone how to use the versioning system for game updates, but there are some nutcases out there who do things that make me wonder if arbitrarily throwing numbers into the version is some kind of fetish.
Because the system is super simple:
- First number: game status—Alpha, Beta, Full.
- Second number: Content update.
- Third number: Patch for the current content that can modify, add, or remove content, as well as bug fixes.
- Fourth number: Hotfix and minor fixes.
If I tell you that Game X is at version 0.5.2.1, it’s easy to understand that it’s a game that isn’t complete, is on its fifth content update, and has received 2 patches and 1 hotfix.
But then there are some that come out with versions like 11.400.3 or 0.0.400.1 (These are real), and I’m supposed to figure out what the heck that means.
I’m not saying they have to use a strict numbering system (that would be nice, but it won’t happen), but at least follow some kind of logic—something understandable.
Post automatically merged:
Don't mind me—like I said, I'm just venting. I'm going to play Doom to blow off some steam the way God meant it to be done, slaughtering hordes of hellish monsters with the most brutal violence possible while I just enjoy watching the screen and the floor fill up with blood, severed limbs, and guts.
Funny you mention Doom, by random chance I heard about a weapons wad called "Gardevoir has a gun", it's was both fun and hilarious, basically you play as a gardevoir with anger issues, the angrier she gets, the faster she shoots, and God helps us when she grabs a berzerk pack
Also, she doesn't use a rocket launcher, she herself shoots the rockets with her mind...
Im back from the beach. Just after complaining about being to hot on here i was kidnapped and taken to the beach. 2+ hours each way. But i got to swim in the north sea so not complaining about being hot any more lol.
Don't mind me—like I said, I'm just venting. I'm going to play Doom to blow off some steam the way God meant it to be done, slaughtering hordes of hellish monsters with the most brutal violence possible while I just enjoy watching the screen and the floor fill up with blood, severed limbs, and guts.
The worst tagging system is the one that turns anything into a tag. Wall tag, table tag, garden tag, front garden tag, front garden tag but there's a fence
I also want to add that what I'm getting at is that tagging systems are useless if they are not consistent and enforced. At least with proper enforcement and implications (one tag automatically adds another related tag) you can still easily find shit you're looking for with over tagging system.
I'm just going to vent a little by ranting about all the crappy AI games we've had to update over the last few days, but mostly... about how developers are obsessed with making up version numbers for their games.
Look, I’m not a dev, and I’m nobody to tell anyone how to use the versioning system for game updates, but there are some nutcases out there who do things that make me wonder if arbitrarily throwing numbers into the version is some kind of fetish.
Because the system is super simple:
- First number: game status—Alpha, Beta, Full.
- Second number: Content update.
- Third number: Patch for the current content that can modify, add, or remove content, as well as bug fixes.
- Fourth number: Hotfix and minor fixes.
If I tell you that Game X is at version 0.5.2.1, it’s easy to understand that it’s a game that isn’t complete, is on its fifth content update, and has received 2 patches and 1 hotfix.
But then there are some that come out with versions like 11.400.3 or 0.0.400.1 (These are real), and I’m supposed to figure out what the heck that means.
I’m not saying they have to use a strict numbering system (that would be nice, but it won’t happen), but at least follow some kind of logic—something understandable.
Post automatically merged:
Don't mind me—like I said, I'm just venting. I'm going to play Doom to blow off some steam the way God meant it to be done, slaughtering hordes of hellish monsters with the most brutal violence possible while I just enjoy watching the screen and the floor fill up with blood, severed limbs, and guts.
There isn't, really, any strict rule for software versioning, major.minor.patch is pretty widespread but you also have big companies just doing stuff like year.major.minor.patch or any other specific to them systems. And tbh anyone making a quick ai game probably isn't exactly a software dev
There isn't, really, any strict rule for software versioning, major.minor.patch is pretty widespread but you also have big companies just doing stuff like year.major.minor.patch or any other specific to them systems. And tbh anyone making a quick ai game probably isn't exactly a software dev