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1 Year of Service
Final Fantasy X has a wide skill tree system that lets you branch out (even if few of the enemies are really tough enough to require/reward you for strategising too much) and my fave is FFXIII (which is extremely on-rails for the first ~25-30 hours so if thats a deal breaker than probs wont win you over :3) which is imo the hardest mainline FF game and really lets you branch out your characters and get pretty in-depthI played Dragon Quest I on an emulator, but I had no idea where to go, and it felt pretty on-rails, so I ended up dropping it. Which entries in Dragon Quest or Final Fantasy actually let you experiment more with strategy?
Have you played Fire Emblem or the Mother / EarthBound series? Fire Emblem is a bit too turn-based for me, but I’ve heard you can switch classes, with two or three options per promotion, so the build possibilities get pretty wild.
Dragon Quest feels like it stuck to the base 80s/90s JRPG formula in comparison and none of the ones I've played get too crazy with the gameplay, altho I do love DQ3 and DQ9 alot for their worlds
I havent played much Fire Emblem (I do need to tho :3) but I love Earthbound! Haven't played Mother 1/3 tho and it's been a while since I played Earthbound, defi need to give it another go <3 (one of my faves for sure)
On the topic of strategy-JRPGs I also loved playing Disgaea 1/2 even if they get a bit over the top with their grindiness :3
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Oh I also talk about it too much but the combat in Persona 5 Royal is one of the most perfected turn-based combat systems, and even tho the game is very easy it feels constantly really satisfying :3 (but is a glorified VN for the most part)