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5.00 star(s) 2 reviews
Images were generated with AI tools instead of a typical rendering application.
enjoyed the game. decent premise.

The ship game was pretty infuriating. Controls were very sloppy (tip: take it slow and tap the buttons, don't hold). Perhaps this is as intended, but the frustrating part is that the ship's graphic is misleading in terms of hitbox. Please make the hitboxs visible (maybe a toggle key). The hitbox appears to be just a rectangle and doesn't follow the outline of the ship. Maybe add a 2 second pause and play a little crash animation on the map to show where the ship crashed to show the player where they fucked up. I had a few times where i thought i was doing perfectly fine but the crash sequence played out and i didn't know what part got hit.

The animation is great work, I hope to see more. maybe add sound/voice (i know, i know it's extra effort :/)
The ship controls aren't that hard, left click on mouse moves away from dock, right click brings you back towards the dock. left click until you are clear enough to turn the ship.
 
Thread owner
enjoyed the game. decent premise.

The ship game was pretty infuriating. Controls were very sloppy (tip: take it slow and tap the buttons, don't hold). Perhaps this is as intended, but the frustrating part is that the ship's graphic is misleading in terms of hitbox. Please make the hitboxs visible (maybe a toggle key). The hitbox appears to be just a rectangle and doesn't follow the outline of the ship. Maybe add a 2 second pause and play a little crash animation on the map to show where the ship crashed to show the player where they fucked up. I had a few times where i thought i was doing perfectly fine but the crash sequence played out and i didn't know what part got hit.

The animation is great work, I hope to see more. maybe add sound/voice (i know, i know it's extra effort :/)
Well the new release should fix the worst issues with the ship movement, especially rotation and accelleration.

What currently was not on my TODO list was the way i detect collisions.
Your observation is correct. the ship collision is currently computed based on points that are a bit outside the ship and are mere the edge points of the sprite graphic. BUT the current collision areas kind of reflect that, so i hoped to get away with it.
Given your input, i add a more sophisticated collision detection and crash handling to my list.

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You can activate thise points by reactivating these outcommented lines in the script.rpy. I might even put displaying these and the active "good" and "bad" collision boxes on a button, it is not that hard. Also helps me with debugging.
Python:
            #debug points for collision detection
            #ball1 = renpy.render(self.ball1, width, height, st, at)
            #r.blit(ball1, (int(ship_points[0][0]  - self.BALL_WIDTH / 2), int(ship_points[0][1] - self.BALL_HEIGHT / 2)))
            #ball2 = renpy.render(self.ball1, width, height, st, at)
            #r.blit(ball2, (int(ship_points[1][0] - self.BALL_WIDTH / 2), int(ship_points[1][1] - self.BALL_HEIGHT / 2)))
            #ball3 = renpy.render(self.ball1, width, height, st, at)
            #r.blit(ball3, (int(ship_points[2][0] - self.BALL_WIDTH / 2), int(ship_points[2][1] - self.BALL_HEIGHT / 2)))
            #ball4 = renpy.render(self.ball1, width, height, st, at)
            #r.blit(ball4, (int(ship_points[3][0] - self.BALL_WIDTH / 2), int(ship_points[3][1] - self.BALL_HEIGHT / 2)))

Fun fact: This sloppy way to detect collision technically also allows you to slide over thin obstacles sideways...
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The ship controls aren't that hard, left click on mouse moves away from dock, right click brings you back towards the dock. left click until you are clear enough to turn the ship.
It's not bad for the one level that's currently implemented. I was more referring to the "ship game" option right at the start that allows you to play two additional levels that haven't been implemented in the story line yet.
 
To make the port work, I needed to add an alternative way of controlling the ship, and I 100% half assed the implementation. Press the top golden button to accelarate forwards, bottom to go backwards, side golden buttons to activate your thrusters. I couldn't get holding the button down to work, so you have to tap the button if you want to accelarate more etc.

The number in black is your engine speed (pretty much your acceleration).

I'd like to stress that I'm in no way affiliated with Zeruel, and that you shouldn't complain to them about issues you encounter in the android version - and most of all, you shouldn't complain to them how shitty my UI looks.
If they release their own port, you'll have to uninstall mine, otherwise Android will complain about corruption.

You can find the unofficial port here: zeruel.sevenseas-1.0.apk

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EDIT: Removed the link as the dev will release an official android release in two weeks.
The surmised port was supposed to be a dropped a month ago and still nothing 😭
 
The surmised port was supposed to be a dropped a month ago and still nothing 😭
yea well, we still haven't seen any updates on the pc version either, so we might sadly be looking at yet yet yet another one of those " here is my demo, ill work on this project so hard" forgotten a month later, so you'll only be missing the demo that really doesn't have that much content
 
yea well, we still haven't seen any updates on the pc version either, so we might sadly be looking at yet yet yet another one of those " here is my demo, ill work on this project so hard" forgotten a month later, so you'll only be missing the demo that really doesn't have that much content
Unfortunately what you say is far too true and far too common
 
yea well, we still haven't seen any updates on the pc version either, so we might sadly be looking at yet yet yet another one of those " here is my demo, ill work on this project so hard" forgotten a month later, so you'll only be missing the demo that really doesn't have that much content
So you're thinking its gonna get the abandoned tag soon huh, wouldn't surprise me
 
Nah It will be within the next 28 hours. An event for this weekend has been canceled, so i use this time to polish it a bit more before it goes out.
Thanks for all the hard work... cant wait to check it out :)
 
Thread owner
Update 1.2 is out, including official Android support.

This version might be a bit rough around the edges still. But it has a lot of progress both technically and a full packed day added to the game.

With this update, chapter 1 goes a huge step towards completion.
  • We basically add another very packed day to the game
  • many new scenes, images, sounds and videos/animations
  • two new levels for the Ship minigame

Technical changes
  • reworked ship minigame - touch capable, better control of the ship, optional skip / tug button, reworked graphics and just a smoother experience
  • added subtitles, these can be turned on and off via settings
  • Android support, including touch and gestures
  • a new faction & reputation system - your actions will have consquences eventually


Please let me know any feedback. I am out for a little business trip and will get back to it by the end of the week.
 
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Is the download link working for anyone else? When I try to open it all I get is an error message that says "TypeError: (intermediate value).fire is not a function" and then the tries to load but it goes nowhere.
 
Is the download link working for anyone else? When I try to open it all I get is an error message that says "TypeError: (intermediate value).fire is not a function" and then the tries to load but it goes nowhere.
I used Mega and it worked for me.
 
Update 1.2 is out, including official Android support.

This version might be a bit rough around the edges still. But it has a lot of progress both technically and a full packed day added to the game.

With this update, chapter 1 goes a huge step towards completion.
  • We basically add another very packed day to the game
  • many new scenes, images, sounds and videos/animations
  • two new levels for the Ship minigame

Technical changes
  • reworked ship minigame - touch capable, better control of the ship, optional skip / tug button, reworked graphics and just a smoother experience
  • added subtitles, these can be turned on and off via settings
  • Android support, including touch and gestures
  • a new faction & reputation system - your actions will have consquences eventually


Please let me know any feedback. I am out for a little business trip and will get back to it by the end of the week.
I still dont get the ship thing. I keep blowing up even though I haven't touched anything I can see.
 
I still dont get the ship thing. I keep blowing up even though I haven't touched anything I can see.
I only crashed once without touching anything I could see, however you have to remember that there's a warning at the top left saying you have to be careful with shallow waters, I don't actually know if that's an actual minigame mechanic or if it's only for immersion but I assume it's real, I was able to finish all five levels of the minigame so either it's a bug that happens only sometimes or you have to be extremely careful
 
I only crashed once without touching anything I could see, however you have to remember that there's a warning at the top left saying you have to be careful with shallow waters, I don't actually know if that's an actual minigame mechanic or if it's only for immersion but I assume it's real, I was able to finish all five levels of the minigame so either it's a bug that happens only sometimes or you have to be extremely careful
I finally got through the second ship game. I think my problem was I was going too slow and it timed out. How many /levels are there? My game ended not long after I achieved the second ship level.
 
I only crashed once without touching anything I could see, however you have to remember that there's a warning at the top left saying you have to be careful with shallow waters, I don't actually know if that's an actual minigame mechanic or if it's only for immersion but I assume it's real, I was able to finish all five levels of the minigame so either it's a bug that happens only sometimes or you have to be extremely careful
My guess is that the collision detection isn't perfect so it sometimes detects that you hit something when you only got close to it, so "shallow water" became sort of a "Yeah, I meant to do that" explanation. Now, it's a feature, not a bug.
 
My guess is that the collision detection isn't perfect so it sometimes detects that you hit something when you only got close to it, so "shallow water" became sort of a "Yeah, I meant to do that" explanation. Now, it's a feature, not a bug.
:LOL:
 
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