Again, as far as I know, NO ONE has seen legal issues from making games for the last decade until Westy. It's easy to see how the guy could have been complacent, wanted to stay where he was comfortable and didn't realize he was growing into a fat cow for them to nail and milk for publicity, and also his stuff (one of the articles was not even subtle about the intention to repurpose his furniture for the departments office). Hindsight is 20/20, be at least aware where your peepers are. Plus remember, the topic isn't actually Westy, its RIC0H, who... took steps to reduce their legal vulnerability. Which you're assblasted about. Which is why we're talking. It's easy to say "just move to another country, bro." Quite another to actually do it, to do the paperwork, get the visa, and so on and so forth, all on the basis of potential persecution for a game they've been making for what, 2, 3 years? If it cuts his revenue in half to legalize the content but he gets to stay home, that's probably more palatable for him. Neither of the two devs mentioned had any idea how their games would go or get traction when they started development. Which brings me back to, why do you care? Why spend emotional energy caring?
Because you have some warped understanding of patronage? Look no one is forcing you to subscribe to a creator to get their content. Aside from factors such as *gestures at site,* you can sub, download everything, and unsub. I've done it myself a couple dozen times, as "I really liked the game, here's 10 bucks, now I'll get every subsequent update from elsewhere and feel good about it," because that suits my particular sense of ethics, which I don't expect everyone to share. But supporting a creator never has, never will, and never should come with a MONEY BACK GUARANTEE that it's specifically a promise that ALL future content will be basically the same and nothing will change. That's a weird rider to put on the creative process. There's one basic premise for creative subscription services; you like what they've done, and want to fund their continued creation. If you stop liking what they do, then stop subscribing. That's it. No take backs. It'd be weird if it was some rocker bitching that there was a bit too much country in the latest release by the musician that they followed, and it's weird to demand it because the creator got cold feet about potential PRISON TIME and permanent ostracization! Get some perspective, man!
Me, I've made my case and done my time. This was already 75% rewording of what I already said, and I don't expect that ratio to improve, so auf wiedersehen.
EDIT: No, I want to actually say something that's actually within the range of what the OP specifically says should be the only topic of discussion: The Game (I just lost it).
I don't like sidecuts, they almost always look silly and Emily's is no exception. The MC basically Mary Poppins into the plot with no attachments to anyone (until spoilers)) but enough cash to do anything, which feels less blank slate and more lazy excuse plot. The game also leans pretty firmly on the skeevy manipulation side of things, which is less to my taste.
A big issue that it shares with tons of other games is explicit day by day plot progression, which leads to some really fast "suddenly I'm okay with this" moments. Some games partially solve that with week by week progression where events implicitly happen sometime during the week. I wouldn't mind if it and more games in general were more organic; sometimes a bunch of stuff happens 2 days in a row, then it's a couple weeks or months before the next significant change. If he went from meeting them to oyakodon in a couple months, that'd be more interesting than... *checks* four days!?