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Is "milking" real?

  • Thread starter Thread starter sourpuss
  • Start date Start date
  • Replies Replies 84
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Unfortunately many devs refuse to complete a game in a natural way because they feel they will lose their subscribers. Many games go unfinished and abandoned for this reason.
and the ones that don't get abandoned just keep going... and going.. and going... and going... here, have some more side content
 
Definetly, maybe not all developers but definitely a lot.
 
Just remember that one of them milking can turn into the next big thing, worst case.... goes great with cereal 😋
 
milking yes, super. look at one piece with gazillion of fillers. just watch one pace at that point cuz that one removes the fillers.
 
As a dev I would say it is possible, but some of us work a full time job, have families and other commitments that limit our time making our game.

There is a lot of work that goes into them so the process can take time. If the project has a team then it can get even messier, one person misses a deadline and the whole project can spiral.

It is really easy to look from the outside to say someone is milking, but you don't always know what's really going on. Now don't get me wrong there are some projects that the time frame between updates make no sense at all. Like a 150 render update that took 6 months to make what happened there? Some would look at that and say they are milking fans, but without knowing what is going on with the dev it is hard to say. Are they sick, is a family member sick, was there a death in the family, did they lose their main job, etc... who knows and in this day and age of doxing it's sometimes hard to share personal information to fans.

All and all I say yes milking is real, but it is not always clear cut.
 
All and all I say yes milking is real, but it is not always clear cut.

A lot of these guys are also barely programmers, and are trying to wrangle with zero experience shit that turns out is actually hard to keep neat and tidy.

And if you don't actively keep it neat and tidy, it spirals into horrific complexity to the point where it's horribly difficult to get even simple changes done without breaking a dozen other things.

So when they finally reach breaking point, they start trying to fix shit, but the only experience they have is with the quagmire of broken shit they've been crying over for the last year or two.

So they end up either perpetually doing heroic efforts to get only small returns as they fix shit (what summertime claims to be doing) or they burn out and wade through impossibility never knowing how to get back to a point where they can put in proper effort (I saw a dev complaining in a game thread the other day that choices in their VN meant that a short scene was requiring something like 36 times the renders to account for all of the possible choice combinations, something programmers refer to as "exponential complexity", and this poor bastard didn't have the skills to dynamically layer together renders to build up a scene, and was instead forced to do thing by hand, the worst case and almost impossible to keep up with).

Programming is hard, fellas. There's a reason people that are good at it get paid.
 
not all developers do milking but yes for example Summertime Saga
 
Yes, milking patreon bucks is most definitely a thing. People will go any length to get easy money, and if that easy money comes from some guys that are so horny over a game that they will give monthly a revenue to no end, then most definitely people will abuse of this system.
The first thing you must think when studying a law, or the prospect of a new law is how will people abuse it.
 
Misleading title... thought this would have been about either lactation based milking or men on milking tables. Disappoint.
I too came here looking to see what kind of conversation about lactation it was only to find a boring one instead.
 
Agree with some posters above, Summertime Saga is a great example of egregious milking.
 
I feel like some devs just take longer as the game gets larger and larger because the scale of the project and what they're promising to the people are much higher than before. I feel that the devs who "milk" but when they drop a release, still maintain the same quality content, don't think it should be called milking. The devs for Dual Family and Milfy City on the other hand, those guys definitely milk that shit because what they dropped after was horrendous. I think people are also very quick to assume a dev is milking because you're just getting impatient. I feel that people who don't financially support the game can't complain about a longer upload cycle, but if it's clear to the patrons that the dev isn't giving any updates that were previously scheduled, that's fair game
 
Why wouldn't it be real? Creating a game is can take months. How many devs are in it just for the pro-bono joy of creation? So of course some of them are going to keep milking that cow via patron, ss or other services. If game becomes popular, you can live off of the supporters :)
 
Just fllow some games for a while youll have your answer
 
...Was not expecting this discussion. But yes, milking is real. There's a certain "smurf feline" who is almost assuredly doing it. I'm even more certain a certain dev of a harem guild is doing it.
 
Why wouldn't it be real? Creating a game is can take months. How many devs are in it just for the pro-bono joy of creation? So of course some of them are going to keep milking that cow via patron, ss or other services. If game becomes popular, you can live off of the supporters :)
Very few activities in life that involve money don't have milking of some sort. Even sitting at a job to earn a paycheck is milking, when there is nothing to do.


The big youtubers milk and game the system with a team to manage things and come up with ideas for them. Very few individual content creators can consistently pump out new content doing all the work themselves.


I gave up supporting games because of the milking though. I figured a good value would be an AAA price for a year of content. When the content delivery went from 2 weeks to 1 month to 4 months I decided that subscriptions were not worth it, bringing me here.
 
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