People sure talk a lot about devs supposedly milking - ie, deliberately dragging out production because so long as they keep getting their monthly pledge, they get more money for the same output. And there can be no doubt that devs often start out releasing significant updates regularly, which over time become less substantial, less frequent, or both. But is this always (or even mostly) 'milking'?
The accusers often talk about the 'perverse incentive' of the monthly pledge system and on paper they have a sound argument. If a dev is getting $800 a month, they make $2400 for 300 renders if it takes them three months, $8 per render. They make $800 if it only takes them a month, $2.67 per render.
OTOH, I've seen devs talk about 'churn' in pledges. That there's always a lot of people dropping off and signing up, even if the total number of pledges is fairly stable. They've said that most sign-ups occur immediately after a release. If true, that somewhat lessens the perverse incentive effect.
And I've done some writing and other creative stuff - it's hard! And if you care about it being good, that's even harder. What do people think?
The accusers often talk about the 'perverse incentive' of the monthly pledge system and on paper they have a sound argument. If a dev is getting $800 a month, they make $2400 for 300 renders if it takes them three months, $8 per render. They make $800 if it only takes them a month, $2.67 per render.
OTOH, I've seen devs talk about 'churn' in pledges. That there's always a lot of people dropping off and signing up, even if the total number of pledges is fairly stable. They've said that most sign-ups occur immediately after a release. If true, that somewhat lessens the perverse incentive effect.
And I've done some writing and other creative stuff - it's hard! And if you care about it being good, that's even harder. What do people think?