This is a legitimate question and not meant to poke fun at people or anything like that. I'm genuinely curious.
After playing quite a few games that use Daz3D models (and viewing even more sample images), I've started to notice that a lot of the character models have a lot of features in common with one another. Not just between characters in one game, but I swear I've noticed multiple games where the character models look almost exactly the same.
I was curious and looked up a tutorial on how to use the engine. The tutorial showed how to use pregen characters. They also showed that you can link two models together and use a slider to slide between the two models to give one model another model's characteristics. Using this method, you don't need to be actually skilled with modeling software, you can just let Daz do all the heavy lifting for you. But I suppose that is a double-edged sword. In doing so, the model kits that come packaged with the software (or are free on the marketplace) will get used more often. And since they get used more often, even if you're using a slider to adjust certain features of a character, they'll still resemble the base model quite a bit. And if one game does this, it will be fine. Each character can be mostly unique enough. But if every Daz game does this, then the 'samey' feeling starts to crop up more and more.
So, I guess my question is this: does Daz3D give you the ability to actually create 3D models in the engine, or is it just there to alter preexisting models? Is Daz3D hard to use beyond the model slider? I guess this is why I tend to like 2D art over 3D art. The majority of the time spent on 2D art is spent on creating the actual art. The majority of time spent on 3D art seems to come from how long it takes for the developer's computer to set the poses (some of which could use a few more critical eyes on them before shipping) and render the scene. 3D might be more graphically pretty, but having the same 5 actors in all your content because the same model bases are used will get old after a while.
After playing quite a few games that use Daz3D models (and viewing even more sample images), I've started to notice that a lot of the character models have a lot of features in common with one another. Not just between characters in one game, but I swear I've noticed multiple games where the character models look almost exactly the same.
I was curious and looked up a tutorial on how to use the engine. The tutorial showed how to use pregen characters. They also showed that you can link two models together and use a slider to slide between the two models to give one model another model's characteristics. Using this method, you don't need to be actually skilled with modeling software, you can just let Daz do all the heavy lifting for you. But I suppose that is a double-edged sword. In doing so, the model kits that come packaged with the software (or are free on the marketplace) will get used more often. And since they get used more often, even if you're using a slider to adjust certain features of a character, they'll still resemble the base model quite a bit. And if one game does this, it will be fine. Each character can be mostly unique enough. But if every Daz game does this, then the 'samey' feeling starts to crop up more and more.
So, I guess my question is this: does Daz3D give you the ability to actually create 3D models in the engine, or is it just there to alter preexisting models? Is Daz3D hard to use beyond the model slider? I guess this is why I tend to like 2D art over 3D art. The majority of the time spent on 2D art is spent on creating the actual art. The majority of time spent on 3D art seems to come from how long it takes for the developer's computer to set the poses (some of which could use a few more critical eyes on them before shipping) and render the scene. 3D might be more graphically pretty, but having the same 5 actors in all your content because the same model bases are used will get old after a while.