Chaos
Pixel Soldier
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1/3
2 Years of Service
- Allow others to update?
- yes
- Developer Name
- Kroo
- Developer Links
- Version
- 0.22
- Latest Update
- Apr 14, 2026
- Release Date
- Mar 28, 2025
- Language
- English
- OS
- Windows
- Linux
- MacOS
- Android

Overview:
An interactive fiction with RPG and management elements where you build your own criminal empire. You take on the role of a girl raised in a crime dynasty, sent on a mission to establish her own organization in a city flooded with gangs. Choose your bio - and go, commit some crimes. You start as a no-name hustler who just moved into the city, and you gotta make a name for yourself. Steal cars, rob houses, pick pockets, distribute and cook various substances ghetto-style or get yourself a nice cozy lab, and a lot more. And soon enough, you're gonna conquer all the turfs and set up a bunch of shady enterprises.
Anal Sex, Creampie, Groping, Group sex, Oral Sex, Sex Toys, Stripping, Teasing, Female Protagonist, Real Porn, Text Based, Lesbian, Vaginal sex, Interracial, Multiple Penetration, Prostitution, Management, Sandbox, Simulator, Turn based combat, Blackmail
Extract and run
v0.22
New implementations:
v0.21
New implementations
v0.20
New implementations:
v0.19.1
New implementations:
v0.18.0: (minor)
New implementations:
v0.17.0: Tweaks’n’QoL (minor)
New implementations:
Changes:
V0.1.5(hotfix)
Fixes:
1. Broken notify during pool event;
2. Right hand forgot his name during the arming event;
3. PC's partner got lost during a very classic position when he wanted to switch;
4. Getting caught during a warehouse burglary would transport PC to Downtown, locking all special interactions with the Distributor and the special condition for a heist. Damn;
5. Romance fraud at the character creation was indeed a fraud - it didn’t give the PC a charm point;
6. Broken notification about raising one of the naughtiest skills;
7. Number NaNs thanks to PC's finest establishment in the Harbor.
Changes:
1. Added cell phones to thieves' loot table.
V0.1.4(hotfix)
Fixes:
1. No options during vehicle theft;
2. Brightness settings were not applied to Mafia's mansion.
V0.1.3(hotfix)
Fixes:
1. The flawless "Cash on the Wheels" was broken and wasn’t giving you all rewards;
2. Some formatting on the Distributor's page.
Changes:
1. Lowered the required amount of charm to seduce the Distributor from 13 to 10. I've gone overbroad with this initially tbh.
V0.1.2(hotfix)
Fixes:
1. Non-existent packing speed for shipments (auxiliary upgrades will reset on pre 0.1.2 version saves);
2. Ability to remove prostitutes from their positions;
V0.1.1(hotfix)
Fixes:
1. Opacity on the videos;
2. Coin washer message spam if there’s not enough dirty money to launder;
3. Moonshine production bug that prevented new shipments from appearing in the PC’s warehouse. (reason for the hotfix, the moonshine trailer was essentially doing nothing)
Changes:
1. Small placeholder-ish notification when interacting with an NPC using the "Hit the bar" button.
v0.1.0
Initial Release
New implementations:
- New images: girls got 15 more images in each category, and "mid"-tier guys got ~40 more images.
- Final house upgrade that increases the maximum number of dampers by 1 and unlocks a new "In-house Stylist" upgrade. It allows you to choose any avatar image and boosts stylishness by 3.
- Presumably, all actions that require stamina are now displayed with an icon. There might be some copy-paste errors.
- NPC "type" (i.e. Thug/Thief/Traveler/Civ) is now displayed via icons.
- "Generic" quickies with male NPCs have been reworked. The media used now depends on how dominant the partner is. They also grant much less friendship, and the boss may gain depravity depending on the partner.
- Added the ability to mark NPCs as "important" in their window. This marks them with a star in the contacts list.
- All link icons now have tooltips. Mostly useful for stamina actions and skillchecks if you're new, but still.
- All movement actions within a district now take only 5 minutes. Streamlined!
- Changed descriptions to some house upgrades, mostly added what they unlock next.
- Added a final house requirement to the "Armory" upgrade.
- Added missing NPC jobs to the job filter.
- The "crew" event where a random person shows up and starts asserting themselves will be removed from the event pool once you reach the "Big Boss" reputation tier.
- The "crew" event where crew members argue will be removed from the event pool if morale is above 80.
- Added a new "crew" event where a member tries to get a friend hired for a legit job. You can assign them to any "worker" position.
- Added a new "crew" event where a member tries to get a friend hired for a legit job. You can assign them to any "worker" position.
- New "rich" NPC type: Industrialist. Sells gun parts and junk in bulk.
- Removed expensive crypto from gig rewards and slightly rebalanced the remaining rewards, while increasing cash payouts.
- Street events now have a small cooldown at the start of the game (3-8 days).
- Wardrobe descriptions were cleaned up - less clutter now.
- Removed the "trait" filter due to new icons.
- Added more media, mostly for the actions used in new quickies.
- Fixed quickies increasing the partner count stat even when repeated with the same person.
- Fixed pawnshop giving money for cellphones without removing them from inventory.
- Fixed broken enemy generation at the junkyard.
- Added a list of girls working at the streaming hub to the whiteboard.
- Fixed incorrect info about the max number of girls in upgraded downtown and harbor strolls.
- Fixed issues in the NPC debug
v0.21
New implementations
- Photos! Well, images. They were added to every NPC and to the most interactions with NPCs: meeting, bargaining, talking, the contacts window, bodyguard stats, strolls, combat, calls, etc.
- Images for male NPCs are chosen depending on their wealth stat.
- Images for female NPCs are chosen randomly: they can be brunettes, blondes, or redheads. Blondes are slightly rarer than brunettes, and redheads are slightly rarer than blondes. Maybe this will become important later.
- Images for special NPCs are also shown in the menu.
- Images for girls and special NPCs are taken from royalty-free photo libraries and were cropped where needed. Images for male NPCs are AI-generated. Sorry, but it was too hard to find a selection of freaks (the poorest NPCs) large enough in royalty-free libraries. I've tried.
- There are also images for all possible combat enemies.
- Beauty shop in the mall - includes a new set of wearable items: earrings, nails, and piercings. Piercings modify arousal gain. The beauty shop is locked behind the "Brand Emporium" store unlock.
- There's also a hairdresser in the beauty shop. The Boss can change her hair color and "look" in there, obviously.
- Hair color and "look" can be chosen from a small selection of available options at the start of the game.
- The banner and reputation icons have been replaced with a PC image.
- Added the ability to set the Boss's name in place of the reputation tier in the sidebar after reaching the "Rogue Boss" reputation tier. Toggleable in the Code on the whiteboard.
- Modified the UI for combat encounters - it now shows images of the Boss, her bodyguards, and enemies.
- Gangers now offer a new service - they can provide thug/thief recruits until the first 1000 gang strength. All recruits are low-tier mobs, but they'll do for the beginning. They also serve as a kind of tutorial/explanation.
- All weapons now have a 2-turn cooldown.
- Added the ability to equip weapons to bodyguards through the "Stats" menu.
- Added the ability to choose a specific target for boosters on the whiteboard. Previously this was only possible through direct interaction.
- Renamed the NPC "trait" to "specialization".
- The bikers heat-reduction service is now slightly randomized (25%-35%).
- A few text tweaks here and there: made the formatting of all first meetings with gang leaders more consistent, removed the hint about the weapon shipment in the pre-gang whiteboard and colorized some money values.
- Fixed a few missing combat resets (in gym and burglar encounters) that could lead to broken targeting.
- Fixed a missing stylishness check that prevented gaining 2 charm points.
v0.20
New implementations:
- Junkyard - new location on the outskirts. Boss can rummage there for some junk and occasional cheap loot, with a possibility that local hobos will attack.
- Scrap shack - new business that can be built on the junkyard. Starts off as a junk-gathering "biz" and can be upgraded to an arms manufacturing operation. Includes manual weapons crafting and automatic crafting, with the ability to set every gun to craft automatically until X amount. Requires loaders as workers (so-called scrap hands) and one gunsmith. The gunsmith can be recruited by hiring an engineer NPC.
- Gun Parts - new crafting component. Scrap hands at the shack can produce these from junk passively. The amount of desired gun parts in stock can be set manually. Used, obviously, for weapons crafting.
- Junk handgun, junk rifle, junk autogun - new weapons made out of junk, craftable at the scrap shack. No way to obtain these outside of it for now.
- Improvised Weapons Shipment - new shipment made out of junk guns. Has a slightly lower heat increase for trading than "good" weapons shipment, but still yields a sizeable profit.
- Changing to a penetrative sex pose during "main" sex with male NPCs now plays a video of pulling panties down. Variations depend on who changed the pose (PC or NPC).
- Bikers no longer sell rifles, only handguns and gun parts. The amount of handguns and gun parts is limited, but if Boss looks slutty enough, the weapon dealer can offer a small restock if there are no more gun parts or handguns. Includes new media. Full restock takes one week.
- Thieves’ accomplices now bring some junk alongside their usual loot.
- Low-tier combat encounters now yield some junk alongside usual loot.
- High-tier combat encounters now yield some gun parts alongside usual loot.
- Web weapons market now occasionally sells gun parts.
- Crew arming event that previously required one weapon shipment now requires 10 handguns of any type. Junk handguns will lower morale though.
- Safe cracking now yields some gun parts.
- Warehouse burglary and warehouse heist now include gun parts in their loot tables.
- Slightly increased loot from warehouse heist.
- Added the ability to sell up to 5 weapon shipments to bikers without raising heat if they are captured.
- Convenience store heist now yields some junk too.
- Buffed coin washers’ accomplices, now they can wash up to "300 * combat" cash.
- Removed "Lawyer" NPCs, both female and male.
- Added "Businesswoman" NPC job.
- Added "Businessman" NPCs to harbor spawns.
- Added "Engineer" NPCs to City Center and Suburbs. I may rename them, now that i'm thinking about it, since there are "hardware engineer" and "engineer" NPCs with two different utilities...
- Businessmen and businesswomen can now help with a kickback scheme, allowing to wash a moderate amount of dirty cash. Only once per NPC though.
- Number boxes slightly enlarged cuz they looked weird with more than 5 digits.
- Increase base stamina by 2.
- Removed 1 stamina increase from "fitness" perk.
- New "Junk Rat" trait, acquired by scavenging junk at the junkyard. Provides 2 additional stamina.
- Changed trait gain descriptions to be clearer, now all of them are explicitly state what they provide.
- Added the ability to fire any non-accomplice worker via the whiteboard.
- Hid all staff management stuff on locations behind hidden text.
- Added new shipment order for an improvised weapons shipment.
- Changed "Request from Banana Republic" to also include an improvised weapons shipment.
- Fixed broken <<skillcheck>> macro during the framing gig.
v0.19.1
New implementations:
- "The Long Count" heist - bank robbery
- Heist focused on managing time, hostages, and hostage stress.
- Each turn takes 1 minute and rolls a safecracker skill check that increases heist progress and final score. At some point gunner will begin rolling his own skillchecks too.
- Each turn requires resolving an event that depends on hostages' stress. No smut in this heist, though.
- Score can be taken at any time, but high progress unlocks a cash-grab minigame with top rewards.
- Losing all hostages or running out of time fails the heist.
- Starting time and hostages can be increased via police connections and banker intel.
- New location: Beach at the Harbor
- New spot to meet NPCs or sell drugs.
- Has, of course, its own "caught" event.
- Dominant NPCs may try to pick up the Boss when trying to meet new people.
- "Traveler" NPCs can now take some heat onto themselves and leave the city for a price. Has a cooldown.
- "Sailor" NPCs can now sell random shipments. Has a cooldown.
- "Traveler", "Sailor", "Policeman", "Jeweler", and "Banker" male NPCs who previously had any intimate relationship with the Boss may now request additional "favors" when using their services. The type of favor depends on their dominance.
- New house upgrade available after the security room: Armory. Significantly increases gang strength.
- New gang upgrade: Armored Vehicles, available from the weapon market on the web. Also significantly increases gang strength.
- Casino heist is now locked behind gang strength, same as the bank heist.
- New UI for the heisting menu.
- Daily heist intel gained from scouts reduced by 50%. Intel requirement for the casino heist adjusted accordingly (slightly lowered).
- Reputation gain from selling "stuff" on the streets lowered to 8-15 per action.
- Chance to get caught while selling "stuff" increased from 10% to 15%.
- All NPC service prices are now colorized.
- Slightly more media added across various events.
- Partner-related statistics now check NPC's data before any changes. If the Boss already had intimate relations with an NPC, the stat will not increase. This should apply to everything: calls, special events, debtor-related content, special NPCs, etc.
- Travelers do not spawn anymore in the City Center.
- Fixed incorrect display of experience percentage for the kinky trait.
- Fixed missing experience gain for the kinky trait when performing certain activities with girls.
- Fixed missing media in the nightclub event while gathering information about gang location.
v0.18.0: (minor)
New implementations:
- Returned the ability to wield and use weapons in combat. Equipping a weapon replaces the "kick" action with the appropriate weapon skill. Weapon effects work the same way as they do for bodyguards.
- Added a new capturable spot called the "Checkpoint". It is located in the outskirts and is controlled by bikers at the start of the game. Its location is initially hidden and can be discovered in four ways: through hackers, by "asking nicely" the biker leader, by purchasing the moonshine trailer, or by fully conquering the bikers. One way or another, it cannot be missed. The checkpoint is hidden because it is essentially an infinite shipment generator - one shipment every two days - guarded by and attacked with potentially the strongest enemy spawns in the game.
- Added the ability to set auto-resupply up to a specified resource amount for the brothel and nightclub directly from the warehouse.
- Added an option to invite any accomplice to the bedroom, provided gang rules allow it. This initiates a "main" scene with them and grants a small morale boost to the crew.
- Added new breast-focused actions during "main" scenes, both for the Boss and her partners.
- Added new actions for NPC partners - they may attempt to spread someone's cheeks during doggystyle and missionary positions.
- These actions were also added to existing scenes where appropriate.
- Added a lot more media - roughly 100 new videos. Notably expanded shower, maid, main pose, and sex action sets, along with smaller additions across many other themes.
v0.17.0: Tweaks’n’QoL (minor)
New implementations:
- Ability to assault any NPC during interaction. Still deciding if it should be locked behind some relationship level, but right now it’s free for all. Loot depends on the NPC’s wealth level, and richer NPCs will call for help from random passersby. Assaulting either poor or rich NPCs will significantly increase heat.
- After every combat win, bodyguards may request a “reward” if that kind of stuff is allowed in the crew. The more rewards they receive, for more they’ll ask. Every accomplice has a hidden counter for this. Works for one or two bodyguards accordingly.
- Bodyguard commentaries. Indoors-only, and can be muted in the “Character” menu.
- New UI for crew hierarchy management. Everyone can be assigned to any position directly on the whiteboard, and roles are divided by required member type (thug or thief).
- Map now shows if anything is under attack, such as strolls or businesses blocked by other gangs. It also shows statuses of capturable spots, currently only strolls. The map link will show a notification if something is under attack.
- More mid and high-tier clothing.
- Better UI for bodyguards in the “Character” menu.
- Added missing icons for new locations.
- More media for almost all types of finishers.
- Separated media for MFM threesomes. Double-action is now its own category with more content. Generic MFM “double-action” currently appears only in events with bodyguards, night visits from crew members, and nightclub call events.
- Pop-up videos for removing a bu*tplug before sleep and inserting it in the morning.
- New upgrades for the brothel and 404 bleach that increase the number of girls working the local stroll.
- Updated the Upgrade UIs for the brothel and 404 bleach.
- Reduced the cost of the most expensive brothel upgrades.
- Reduced starting, max, and minimum possible enemy gangs strength by roughly 20%.
- Changed formatting for location links to make them less inconsistent.
- Colorized all monetary rewards in combat results.
- Added a Back button on the sidebar to all home-related passages, returning you to the main home screen.
- Increased maximum heat to 125 percent. Now you can’t fully evade a heat event if heat hit 100 percent during the day but reduction was high. You can still counter it if your reduction is extremely high tho.
- Added more cheats to the cheat passage and debug panel.
- Increased health and combat stats of nearly all enemies by about 10-15%.
- You can no longer loot a junkie’s hands in the Dark Alley.
- Added strolls to the condition that hides the income breakdown.
- Fixed missing media in the downtown “duo” event.
- Fixed missing time loss when waiting at strolls and added missing stamina requirements.
- Fixed missing tax increase for the brothel from the VIP booths upgrade.
Changes:
- Now, if a cryptocurrency price drops too much, it will have much higher daily volatility. This should prevent a coin from staying dumped for too long. Though it’s still not guaranteed that the price will return to “normal”, especially for lower-tier coins.
- Added the phone widget to all “Home” passages.
- Removed debug text that had been sitting in the game since v0.1 lmao.
- Fixed the description for the gang heat event where they’re blocking the entrance to their hq.
- Fixed an issue where you could answer the same call infinitely.
V0.1.5(hotfix)
Fixes:
1. Broken notify during pool event;
2. Right hand forgot his name during the arming event;
3. PC's partner got lost during a very classic position when he wanted to switch;
4. Getting caught during a warehouse burglary would transport PC to Downtown, locking all special interactions with the Distributor and the special condition for a heist. Damn;
5. Romance fraud at the character creation was indeed a fraud - it didn’t give the PC a charm point;
6. Broken notification about raising one of the naughtiest skills;
7. Number NaNs thanks to PC's finest establishment in the Harbor.
Changes:
1. Added cell phones to thieves' loot table.
V0.1.4(hotfix)
Fixes:
1. No options during vehicle theft;
2. Brightness settings were not applied to Mafia's mansion.
V0.1.3(hotfix)
Fixes:
1. The flawless "Cash on the Wheels" was broken and wasn’t giving you all rewards;
2. Some formatting on the Distributor's page.
Changes:
1. Lowered the required amount of charm to seduce the Distributor from 13 to 10. I've gone overbroad with this initially tbh.
V0.1.2(hotfix)
Fixes:
1. Non-existent packing speed for shipments (auxiliary upgrades will reset on pre 0.1.2 version saves);
2. Ability to remove prostitutes from their positions;
V0.1.1(hotfix)
Fixes:
1. Opacity on the videos;
2. Coin washer message spam if there’s not enough dirty money to launder;
3. Moonshine production bug that prevented new shipments from appearing in the PC’s warehouse. (reason for the hotfix, the moonshine trailer was essentially doing nothing)
Changes:
1. Small placeholder-ish notification when interacting with an NPC using the "Hit the bar" button.
v0.1.0
Initial Release
I don’t want to leave you with a pig in a poke, but I’m not keen on listing every single thing in the game either. Everything mentioned in the description is in the game: all planned gangs and all main locations are completed (though not all locations are accessible from the start), gang wars are semi-complete (check the roadmap), and the win condition i.e. capturing the whole city - is achievable. However, there’s no ending yet, I didn’t want to put in a placeholder, cuz I want to include some player statistics on it, which aren’t in the game... yet.
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