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Why don't you financially support devs you really like?

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I do support some f the ones I enjoy playing but issue is that I play A LOT of these types of games and if I were to try support every single one I play I don't think I could cover it even if I was rich
 
I do support some f the ones I enjoy playing but issue is that I play A LOT of these types of games and if I were to try support every single one I play I don't think I could cover it even if I was rich
Pretty much in the same boat. I support one or two on patreon at a time, but there are just too many good games.
 
I tend to stick to 1 time donations to devs i like(usually at completion of a game) mainly to prevent "milking" of content, or just flat out abandonment of games. I feel its more than fair though to give to the developers that took the time to actually finish the games they started as a way of appreciation for making the game.
 
I support developers of games i play regularly and that are updated on a somewhat fixed ryhtem (1x update every 1-2 months).
But considering the amount of games that i've played i just cannot afford to support everyone, so i pick a couple games.

I usually sit at around 30€/month to support the games i truely love.

I don't know how other people feel about it, but i just don't see the value in supporting someone that updates a game every 4-5 month. in such a case i'd rather wait until it's finished and support them by buying the game. If you would support the developement of such a game/dev you'd easily sit at 250+€/$ that you'd spend on the finished game. On top of that so many games just get abandoned or take forever to be close to complete...
 
Outta fear that the dev will lose interest and then just abandon the project the issue is that some devs have a minimum of $10 to join and although 10 isnt a whole if the quality before the departure has been dropping I feel robbed.
 
I do when I can but financially supporting myself and my family will always come first.
 
I wish I could support all the ones I like, but money is limited. Another part is even good games can have issues with the developers. Example is Radiant. The behavior of one the the devs have driven people away from supporting the game even though we like it.
 
Because there are VERY few devs that actually finish what they start. I dont mind paying for a finished product.
 
I've supported on steam and itch.io and things like that. It's really the subscription model that gets me to avoid contributing. I've done it before a few times, but the math just don't math right for a lot of games, especially with how many devs will go entire years between updates. I don't feel like paying 60 usd a year in 5 a month subscriptions for a game that gets maybe an hour of content an update is a great value.
 
Personally I don't like paying on a monthly basis for an unfinished product.
With long development times and devs that often just quit, for me this all boils down to over paying.
I have bought games once they were finished. It is a shame that many established devs don't use this option.
 
It's really expensive to support continually, even for low-cost creators, even if only doing 1 or 2. $5/month is still $60/year, and that shit adds up.

Still, I try to spread out a little cheddar to different creators I like a lot. Most that I really like get a month's worth every couple years, which is as much as I feel I can reasonably give. A few special cases get more than that, but again.... can't go dropping hundreds or thousands a year on this kind of stuff, don't have that kinda cash.
 
I don't like the subscription idea, it makes the games way too expensive over time. I have no problem buying games on Steam and I have many of them in my library (especially when they include achievements).
 
Don't like subscription websites and I don't want to make account in multiple site where I have to do this.
 
Thread owner
I do try to support who I can but the biggest concern for me is anonymity of donations.
 
Fuck that, I do. It's a supply and demand driven economy like any other, unfortunately. If the work is done well and people know that, then they'll pay for it.

What I will say though is that subscription services are the wrong ways to go about gathering funds for a game. I feel like I'm potentially being taken advantage of anytime I spend on a subscription based service
 
I support devs with a track record showing a good work ethic. I know thats unfair to brand new devs, but I'm not going to toss my money away on "Trust me bro, it'll be hot".
You show me that you can put out decently quality work on a consistent schedule and that projects can reach completion first, then I will support you.
 
just to poor an i have to many good games still continuing to update so the monthly bill will be wild but i do sometimes do a one time sub then cancel when i have the extra
 
To answer the thread questiom - I do (for a very few).
Which do I subscribe to? Those devs who
a) have got past that 2nd release (seems to be a big hurdle),
b) have a really high quality in writing and show skills in visual story telling
c) are not already stupidly funded
d) I am happy to take a risk on after seeing their behaviour on forums/discord (no smart mouths, big egos etc.)
After all that I am budget limited so I pick and choose and somettimes change things around to give others a little encouragement.
 
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