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Which game engine do you prefer?

  • Thread starter Thread starter K18
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Don't care what the engine is as long as the game is good.
Renpy is usualy a good choice.
 
Depends on game. Generally RenPy. Some html (Female Agent, for example). QSP (Evil2 and GirlLife) for life sim games.
 
Renpy. Almost exclusively
 
Ren'py for sure, unity tends to be optimized wrong and causes things to stutter/run slowly way too often
 
Ren'py of course. I don't mind RPGM & Unity that much since I've played games on those engines that are pretty great.
What I do hate though is during the early stages of those games filled w/ performance issues. Like, they use more resources than some AAA games I play lol.
Just like what I'm currently experiencing from Inn Another World since it switched from Ren'py to Unity. :(
 
Renpy :)
 
I get why people use RPG because it's good for fight mechanics. Though terrible for everything else, so I never play RPGM, because (the obvious) I'm not here to play fighting games.
I have no idea why people use Unity, though. The textures are great but the gameplay seems almost uniformly terrible.
The only alternative to Ren'py I have come across that works even halfway as well is Godot (used by dev of VIRTUES and PHOENIXES).
 
I get why people use RPG because it's good for fight mechanics. Though terrible for everything else, so I never play RPGM, because (the obvious) I'm not here to play fighting games.
I have no idea why people use Unity, though. The textures are great but the gameplay seems almost uniformly terrible.
The only alternative to Ren'py I have come across that works even halfway as well is Godot (used by dev of VIRTUES and PHOENIXES).
QSP performs really well with some truly massive games. There are a limited number of good (in my opinion) QSP games, however.
 
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