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What visual improvements or changes would you like to see in games?

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Yeah.. Having more than 4 characters in a scene causes issues.
If you had the main characters walking around a town, and then had 10-20 people in the background, the time it would take to render one image of that scene would be in the days.

So the dev has to ask themselves, is it really worth spending days to render 1 image of a scene that needs 20 images to complete, just so there's people in the background.

Also each background character needs to be made, so a model, hair, makeup, clothes, posed.
And then you have to make each background character look different, so different clothes are needed for each one. which then dips into the main characters clothing assets, and you don't really want to be using the same clothes over and over throughout the story, so clothes you put and a non important background character, you'll have to write off and not use on your main(s).
I feel like these days it shouldn't too long to render images. When I see sharp edges on an otherwise round object, I know that subdivision surface modified wasn't used. Or when we see monotoned skin, then it's apparent that subsurface scattering wasn't used. And most games don't use volumetrics or shadows. So is it just the lack of a decent GPU that's determining how long a render takes?

I agree with you that a dev has to balance their production time with render time.

You also bring up the excellent point that time spent on modeling one object/character takes away from working on another aspect of scene.
In no way do I want to come across as criticizing devs. I appreciate the time and effort they put into making these games.

My overall suggestion, get at least a 30 series RTX card. Those CUDAs will help a ton with cutting down render times.
 
i would like to see a game with good engaging story
 
Hair and things not crossing each other on the characters' bodies. Otherwise, I think we are at our peak.
 
More variety and less generic assets. I understand using what is there. But I think adding personal touches would do alot with very little.
 
Upgrades/changes of engines, and not like Bethesda with the Creation Engine
 
I think the games miss small body language. The expressions the charactes make. Also I would like to see more female body shapes because most games have one body shape for female that is used for every character with only difference being the color and hairstyle. I think the games would also profit from small gestures like small touches, holding hands and so on.
 
More realistic houses.. no "Dad died, mom is unemployed and can barely keep up with the bills for the huge mansion with a pool or two."
More realistic lighting, a lot of games are too bright or too dark with low contrast.
More variety when it comes to the characters looks and bodies. Some games tend to have very similar faces on characters which looks weird when it's people that the MC is not related to.
 
Lighting.
So many games out there looks so flat because there's absolutely no lighting or shadows anywhere.
 
More realistic looking models, I'm not a fan of over exaggerated body parts and cartoonish looking characters.
 
Everything i ask is for really smooth animations (like flirty f) and some really good background improvement.
 
more real and credible 3D characters, like in the AAA games on PS5
 
3D shaders are terrible in most anime-style games. Most of the ugliness in 3D games is from crappy shaders rather than texture or model quality. A model texture could literally be a flat color and it would look amazing with the right shaders.
 
reduce the size of giant breasts and huge dicks
 
just stop using generated 3d models they look horrible
 
I'll always advocate for more and better realism.
 
Imho, AI can significantly speed up game development. In right hands results is amazing and consistent now.
Sadly that in reality AI right now is mostly used to volume producing some trash...
 
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