1/3
3 Years of Service
I feel like these days it shouldn't too long to render images. When I see sharp edges on an otherwise round object, I know that subdivision surface modified wasn't used. Or when we see monotoned skin, then it's apparent that subsurface scattering wasn't used. And most games don't use volumetrics or shadows. So is it just the lack of a decent GPU that's determining how long a render takes?Yeah.. Having more than 4 characters in a scene causes issues.
If you had the main characters walking around a town, and then had 10-20 people in the background, the time it would take to render one image of that scene would be in the days.
So the dev has to ask themselves, is it really worth spending days to render 1 image of a scene that needs 20 images to complete, just so there's people in the background.
Also each background character needs to be made, so a model, hair, makeup, clothes, posed.
And then you have to make each background character look different, so different clothes are needed for each one. which then dips into the main characters clothing assets, and you don't really want to be using the same clothes over and over throughout the story, so clothes you put and a non important background character, you'll have to write off and not use on your main(s).
I agree with you that a dev has to balance their production time with render time.
You also bring up the excellent point that time spent on modeling one object/character takes away from working on another aspect of scene.
In no way do I want to come across as criticizing devs. I appreciate the time and effort they put into making these games.
My overall suggestion, get at least a 30 series RTX card. Those CUDAs will help a ton with cutting down render times.