1/3
2 Years of Service
Mostly for the RenPy developers. Please add the dialogue box transparency option to your game. There is an universal patch but it gets annoying to have to copy it every time.
I can't stress this enough. It doesn't just apply to adult games, it can apply to any story driven game, or even writing. You should ALWAYS have at least a general outline of how you story will play out before you even begin full production. If you are going to branch the story, have the branches at least somewhat figured out too. I've seen too many devs and writers write themselves into a corner, and end up A) dropping the game, B)having their story wander all OVER the fucking place, or C) rely on a Deus ex Machina to get their characters out of whatever bullshit scenario SOUNDED like a good idea when they began writing it 3 updates prior. I'm not saying you shouldn't add things, for example, you are writing and there is an event that you realize would be a good opportunity to put a new choice/branch in there. Awesome. Now, before you actually implement that, figure out how it plays out before you do any art or coding.Know where your story is going to go and how it is going to end before you start.
UNLESS that content is the central focus of the game, then put that front and center so that those who don't like it won't waste their time, and possible even get upset and go on an internet war against you3) If you are adding content that is a lot more niche (scat for example), allow players to opt out.
So much this. It's especially a problem in harem games where the devs just love adding new LIs all the time. Look at what happened to Braindrop - dude was drowning in money off of that game, I think he was over $20k/month on Patreon at his peek. Then he fucked himself in the ass by expanding the cast with every release and making it impossible to write the story he wanted. He crashed and burned hard, and now he's just a series of broken promises. Instead of trying to fix the core problem, he keeps digging that hole deeper. Don't be Braindrop.Watch out for scope creep.
In that case there was a hell of a lot more than adding too many characters. There was a LONG delay of no development because shit kept happening, excuse after excuse. The he did literally the opposite of what people asked - like people were sick of the duckfaces and he added more. The black box thing, etc, etc, etc. Braindrip really started screwing the pooch a couple years back and it kept getting worse.So much this. It's especially a problem in harem games where the devs just love adding new LIs all the time. Look at what happened to Braindrop - dude was drowning in money off of that game, I think he was over $20k/month on Patreon at his peek. Then he fucked himself in the ass by expanding the cast with every release and making it impossible to write the story he wanted. He crashed and burned hard, and now he's just a series of broken promises. Instead of trying to fix the core problem, he keeps digging that hole deeper. Don't be Braindrop.
Didn't know who this was till I looked it up. WVM was great to start, but yeah, got outta hand quick. He in no way needed to bang EVERY DAMN GIRL HE MET, but he did, including the chick/dude? on the basketball team? Like, I started skipping after the first season, so admittedly I missed some context, but good grief it got weird fast. I think one of the biggest things that drove me crazy though was that the MC's dick kept changing sizes. It was a different size in so many damn scenes. Ugh.So much this. It's especially a problem in harem games where the devs just love adding new LIs all the time. Look at what happened to Braindrop - dude was drowning in money off of that game, I think he was over $20k/month on Patreon at his peek. Then he fucked himself in the ass by expanding the cast with every release and making it impossible to write the story he wanted. He crashed and burned hard, and now he's just a series of broken promises. Instead of trying to fix the core problem, he keeps digging that hole deeper. Don't be Braindrop.
This is the whole crux of the issue. You are writing a story, with sex in it. This is not animated porn with words, nor is it a epic novel.study the basics of writing a story
Limit your tags so that they mean something. Having too many means that all of them have no focus and please no one. Pick what you like, or what is needed for the story and stick with it. If you want to change and add new tags, you likely should be finishing your story and starting a new one.you CANNOT please everyone
Hear hear! People looking like matte stickers is no bueno. For some reason the MC seems to also be that same ugly mofo with the mullet every time.Used lighting, It not that hard and it make things look better.
That includes an ending! You don't need 20 chapters in order for the story to be good.Plan your stories out in advance. It's really obvious that some game dev's make their stories up on the fly and then dont know how to end it. Also hard fantasy settings usually suck .
*Characters get in a car and drive to a location they mentioned in the last scene. Scene clearly changes to a new location. "We're here!" Yes... we know... Show you have a fantastic medium for visual storytelling. Show, don't tell!Staying away from advice about personal genre preferences:
* Have your story and fetishes worked out in advance. Do not start deviating based on the demands of comment section randos.
* If English is not your first language, get a quality translator- or at least a native speaker who can tell you when your writing sounds mangled.
* This is a visual medium; use the visuals to convey the story. Don't narrate that the characters are excited or sad or angry. Show them acting excited or sad or angry. Don't put "you open the door" in a textbox; if the door's important show the player character opening it, and if it's not important skip to the other side of the door entirely.
* Do not introduce your game with a long cutesy wacky scene of your favorite girl telling the player how a VN works. We know how it works, anyone who doesn't will figure out, and anyone who can't figure it out probably shouldn't be using a computer unsupervised. Just start with the story.
* If you have mechanics or gameplay beyond "click to advance", give serious thought to whether it's necessary or enjoyable. Does your game really need an open map? Will your players really enjoy having to train a skill ten times, once per day at max, to unlock each scene in a 10-part storyline?
* Wherever you post your game, the overview is the first thing prospective players will know about it. It needs to be concise and informative. Don't waste 500 words telling everyone how great the writing will be and how much their choice will matter; briefly describe the premise of the game and what makes it interesting. If people read the overview and their only thought is "but what's it about" you're going to lose a bunch of them right there.
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