1/3
1 Month of Service
All mechanics of the game must work together. For example, a character has a hunger meter and must to eat. If these two things only effect each other - it only annoys players. Because it forces players to do something, that is unrelated to the rest of the game. A fix to this would be something like this: hunger affects mood, which affects work speed or talk skills, which affect money gain and so on.
Ideally, it should be possible to connect any two mechanics in the game like this, hopping from one to another.
Ideally, it should be possible to connect any two mechanics in the game like this, hopping from one to another.