1/3
2 Years of Service
- Allow others to update?
- yes
- Developer Name
- Stvoler
- Developer Links
- Version
- v0.7.22
- Latest Update
- May 18, 2026
- Release Date
- Apr 7, 2024
- Language
- English, Russian
- OS
- Windows
- Linux
- Android

Overview:
Multiic is a picturesque city nestled at the foot of mighty mountains that have witnessed both greatness and downfall, stretching all the way to the sea shores.
Here, the steel gazes of modern skyscrapers are often directed downward—to the weary streets, with their secrets and the romance of decadence.
The main character arrives here and meets his neighbors Josephine, Dina, Laura, and Fiona.
An internet connection is recommended for gameplay, as it is necessary for chatbot functionality.
Without a network connection, the game operates in offline mode.
I hope you enjoy it. Happy gaming!
2dcg, 3dcg, AI CG, Chatbot, Anal sex, Animated, Drugs, Exhibitionism, Female domination, Male domination, Male protagonist, Handjob, Humor, Lesbian, Masturbation, Oral sex, Romance, Sandbox, Sex toys, Teasing, Titfuck, Vaginal sex.
Extract and run
0.7.22: story, 3d city, multi-dialogues, grok voice, Fiona’s vrm, bug fixes
“grok voice think fast 1.0” speech
story, prologue:
0.6.34: contexts, kobold for images, gemini-3, fireplace, endpoint, bugfixes
0.5.31: gpt-5, hot model, bugfix
→ story branch expansion for spending the night with Ava at Fiona’s
→ openai speech synthesis: model changed to gpt-4o-mini-tts, added voice selection and a custom instructions field for voice (omg, yes, it was possible)
→ custom character replacing Ellie
→ Josephine: new images, replaced the bad ones
→ some new images for Fiona
→ slight redesign of ui elements, looks tidier
→ added models grok-3-fast-beta and grok-3-mini-fast-beta
→ updated koboldcpp to version 1.91
→ updated apartment locations
→ instructions of the form "always speak in first person" moved from base to character context
custom character: for now it’s mostly just a name swap - it’s built on existing characters and reuses their contexts, so the custom one shares a single storyline with the chosen character - it’s a lazy hack to save time, but I’ll expand it •ᴗ•
to everyone who was worried about Ellie - don’t fret, she’s still here, she just doesn’t show up on the start screen anymore
0.4.56: cosmo girls, spaceship, redesign, dnd space odyssey, bugfix
➜ added api models: grok‑3, gpt‑4.1 and command-a-03-2025 from cohere
➜ added small chibi animations for Fiona’s surprise and irritation
➜ new sandbox locations: sofa, bedroom, beach house
➜ story: expanded Dina + Ava route if u choose to sleep over at Dina’s; added branches for sleeping alone
➜ Jo — a few new images and updates to previously unsuccessful ones
➜ now characters always know which location they are in; the last used location is remembered and loaded into the system context. The favorite location can now be disabled by clicking the icon again (if history saving is enabled, I recommend disabling the favorite location)
➜ added locations: police station and prison
➜ nvl mode: fixed text rendering for claude
➜ fixed critical instruction‑injection bugs in the story for english lang and the female protagonist. because injections weren’t triggering, the english narrative was clearly patchy and in some places made certain branches inaccessible.
➜ koboldcpp updated to version 1.88
➜ fixed the in‑story phone‑close button
➜ cohere: fixed bots for in-game triggers
➜ improved logic for deciding whether warm winter clothing is needed — should reduce false positives
0.4.41: music control, history saving, bug fixes
→ new images in the gallery
→ music control in the sandbox
→ plot: a small scene in the park with Ava (if u find the bench)
→ person: history saving in the sandbox
→ android: fixed an issue with koboldcpp-remote
→ android: fixed an issue with settings import
→ koboldcpp updated to version 1.87.2
→ fixed the long-standing issue with input windows that, under certain circumstances, could overlap each other
→ now clearing history also clears the message log of the selected character
→ optimized instructions for summarization (every n messages)
0.4.35: story branch, images by grok
→ added image generation by grok (option in settings)
→ story: added a branch with a police station (upon exiting the park)
→ when generating an image, the character now becomes smaller and shifts to the right
→ images for Ava
→ fixed error when the local model is selected
→ added proper error/notification output during image generation
0.4.27: story & bugfix
0.4.12: contextual field, kisses, statistics, claude, gpt-4.5
→ new context field for describing the world and instructions
→ micro animations and sounds during a kiss
→ a few new park locations
→ added claude-3-7 model
→ added gpt-4.5-preview model
→ updated section with lore and characters, statistics added
→ apk: fixed claude's functionality
→ optimized character system contexts in the sandbox and images in some scenes
→ now Laura is 28, and Finn is 29 years old
statistics: for now it just counts how many times the character and the user cum -`♡´- will be further developed so that it can be used in the system context
0.4.05: gallery, mini-game, bugfix
→ gallery: added a multitude of images, now to open them you need to use ⦵, which can be farmed by winning mini-games: chess, save the princess and collecting macrodata
→ Jo, Laura, Fiona and Ava: now they can go anal (trigger and images)
→ Laura and Jo masturbate (trigger and images)
→ a gallery option has been added to the quick menu
→ mini-game with macrodata (the very same ones collected by the workers from the show - severance), available from the phone or by asking Ava
→ added model gemini-2.0-flash
→ groq: added model llama-3.3-70b-versatile, deprecated llama-3.2-90b-vision-preview
→ added park locations
→ fixed bug with english context when adding a second character
→ koboldcpp updated to version 1.84.2
→ removed the button for activating 3d from the story section
→ apk: fixed voice selection for elevenlabs
→ fixed bug with the car, when the location did not change after the car
→ person and base passwords changed
for "save the princess" the most points are given - 40
for chess (losing is almost impossible) - 10
macrodata - random from 1 to 18
macrodata: the idea was spotted and swiped from the expanses of codepen
for everyone who hasn't watched the series (severance) - I highly recommend it
0.3.97: speech elevenlabs, 3d lipsync demo
→ speech synthesis from
→ sandbox: demo of 3d characters with lipsync
→ when first opening the game, the language selection for ai is now set correctly
→ selection of cosmosrp-pro and chatgpt-4/4o models is open and no longer requires a game subscription (without person password)
→ updated list of starting models on the welcome screen and in settings (if there is no local model in the game folder)
3d:
one of those ideas that came almost immediately but was put on the back burner my knowledge in 3d is quite superficial and not enough to create a model myself, so I used the free very limited editor
plan: find a suitable 3d artist on the marketplace and order a character based on refs from the game (later we will decide who will be first)
that I want
if u know something that can help - write ) the model should be compatible with + , blend shapes
with the 3d avatar, only speech synthesis from google and elevenlabs works so far,
fps locked at 45 frames
speech synthesis from elevenlabs in my brief view is top: a large selection of voices, trial, slightly cheaper than openai, and no worse in terms of level
the continuation of the story is still in development. unfortunately, plans have shifted somewhat (there were many important bug fixes). the new deadline for continuing the plot is the end of february to the beginning of march
0.3.92: bugfix, locations, eos
→ sandbox: when changing locations from the menu, characters comment on the movement. you can set a favorite/start location for each character
→ added bypass_eos setting
→ updated koboldcpp to version 1.82.4
→ updated help section (hoping it’s more user-friendly for new users)
→ fixed auto-save: the slider now also affects automatic dialog trimming. the recommended value is set to 18, and the maximum reduced to 40
→ fixed steam activation in the shower when selecting locations from the menu
→ fixed AI language selection in dark theme
→ winter theme extended until February 13
→ fixed "rescue the princess" minigame (my crooked hands forgot to close a parenthesis in the code, damn it)
→ sandbox response options setting now works correctly with generated answer variants (it was broken and worked the opposite way, hehe)
→ story: now, at the end of a short series dedicated to the communication part, if a character asks a question, the answer is not replaced with an ellipsis but is fully displayed with the note "the question remains hanging in the air."
→ koboldcpp logs are now always trimmed to the last 360 lines
→ when opening the sandbox, the "what happened before" button now correctly appears only if the character's history was saved
→ fixed the order of save/load slots
→ fixed dice flying off the table in DnD: now there is an option to re-roll
bypass_eos - use this if the local model outputs "EOS token triggered" too frequently and inappropriately
there was a bug with auto-save - a hardcoded value of 20, which when a higher value was set in settings (now also affects trimming), was simply ignored and saving did not work
0.3.80: local model + koboldcpp
→ integrated koboldcpp with local model*
→ desktop: added welcome screen with choice of local model or via api
→ in the sandbox added location selection (upper left corner)
→ updated failed Ava images
→ redesign of selection buttons
→ reworked path to one of the sexual scenes with Dina in the plot
→ now if koboldcpp is selected and koboldcpp-remote tab kobold in settings is open by default
→ minimum screen size in windowed mode increased from 640x360 to 900x500
→ improved bots determining location changes and arrival of second character. fixed work on local models via koboldcpp
→ maximum temperature value lowered to 1.4, recommended to 0.72
→ fixed a bug with version checking
→ in the storyline the earthquake animation has been corrected (and possibly some others)
→ replaced music in the narrative event with fiona in the shower
koboldcpp:
→ now upon closing the game processes koboldcpp and electron terminate correctly and do not remain in the task manager
→ fixed premature token generation termination (error eos token triggered! id:2)
→ parameters adjusted
→ fixed the behavior of suggestions and generated options
→ maximum response length reduced to 630 tokens, recommended value up to 190
→ added a button to shut down koboldcpp
→ added information about approximate system requirements on the start screen and in settings (if there are no models in the folder)
→ added custom triggers for stopping
*now for windows there will be three options: standard (with koboldcpp), -local (with local model) and -lite (without koboldcpp). for linux u will need to download the model separately and select it in settings (later I will figure out the configuration and make it the same as on windows with the folder resources/koboldcpp)
windows: koboldcpp with models is located in the folder resources/koboldcpp, all gguf models from this folder the game will load on the start screen and tab in settings
windows/linux: a model from any folder can be loaded from the settings tab by clicking on "select model"
the local model where I stopped - Gemma-2-Ataraxy-v4d-9B.i1-Q4_K_M - by feeling ~ level of chatgpt-3.5, a bit weak, but much better than cosmosrp handles triggers-emojis, I think it should work fine for most users
among the models I tested, the one that might be best suited for the game—but is more demanding—is ChatWaifu_v1.4-Q4_K_M-GGUF. (If there are no models in the resources/koboldcpp folder, it will display system requirements and a link on the main screen and in the settings)
0.3.67: festive + bugfix
→ spirit of christmas and new year
→ grok-2 models added
→ now Dina, Jo, Finn, Laura, and Ellie can dress warmly if it's cold
→ winter city and forest locations added
→ functionality for transferring settings and game data added (bottom right corner)
→ Fiona: updated unsuccessful images, added new ones
→ snow added in locations where it can snow
→ for optimization purposes, a setting for showing images on loading and save screens added, now they are hidden by default
→ interface animations revamped
→ auto-save slots order fixed
→ dark theme fixed
→ bugs with {{usermessage}} and empty messages fixed (but not for sure)
data/settings transfer - a feature needed in the future, as well as for those who simply want to transfer from one device to another. it will be needed for android users a bit later when i fix the incorrect application identifier value
displaying images on loading/save screens - the problem is that if there are many slots, it can significantly affect performance on weak machines because game images are used instead of thumbnails, especially if they are animated backgrounds. i'll handle creating thumbnails later, for now, it's like this
0.3.56: d&d scenarios, cyberpunk, zombie, date
→ now all sandbox characters know what day it is today
→ added user’s date of birth selection at the beginning of a new game (can be changed in settings)
→ added setting to disable generated dialogue options in the sandbox
→ person: d&d scenarios added to the sandbox: cyberpunk 203x and zombie apocalypse
→ threesome: fixed the determination of the connectable character when called from chat
0.3.51: threesome, grok, bugfix
→ a feature with two characters on the screen added to the sandbox
→ support for the grok-beta model (the one from E Musk)
→ a button for forcibly returning Dina to the screen
→ a critical bug with custom contexts for the female hero fixed, now everything works including dnd mode
→ maximum temperature reduced to 1.8
→ gemini-1.0-pro and gpt-3.5-turbo-1106 models removed
→ dark theme fixed
→ apk: less screen dimming while typing
→ gemini: optimized the work of bots responsible for changing locations and saving history; the location-bot now works correctly, always creates a new empty session and only looks at the last 2 messages, not the entire history; the history-saving bot no longer has redundant duplicated text. especially relevant for long gaming sessions
→ in the prologue dream, the embarrassing (poor-quality) videos with dina and lora have been removed, replaced with images
→ music files re-encoded into ogg (same quality but half the size)
→ all webm videos slightly compressed without visible quality loss
→ person and base passwords changed
→ optimized/removed/replaced unsuccessful animations and images
→ fixed a bug with pairs, where reactivating the trigger added another pair, which could significantly reduce performance
threesome invocation in the top-left corner, can be called by text as well, but the menu is more reliable. it works like this: if two characters are on the screen, a hidden bot decides before each response who should speak, switching from one character to the other along with all their custom contexts
grok - interesting, has a free $25 trial, seems not to censor at all; be cautious with temperature, above 1 it starts hallucinating; gets buggy, repeats phrases in prolonged conversations
threesome issues with cosmosrp and gemini:
with cosmosrp and some local models, it may work poorly or not at all. the issue: the bot that determines who will speak should only return the name, and most models handle this successfully 100% of the time, but cosmosrp-pro for reasons unknown to me returns a long sentence completely unrelated to the request instead of the name. I complicated the logic to extract the name from the response if at least a name is present, but the name appears in less than half the cases, overall it's unmanageable, unfortunately :`(
to somewhat mitigate the shortcomings of such models – when there are two characters on screen – the speaking turn is given to one of them randomly 50/50
with gemini it's still a bit more complicated, due to its session features each character does not see the message history of the other, i.e., for him/her only what the user said is available, but not what the second character said. I don't know what to do about this yet, theoretically you could inject part of the dialogue into the system context, but it's not certain and I'm not sure it would work well
0.3.41: koboldcpp remote
→ koboldcpp: added support for remote mode; to fix the issue where characters start speaking for the user, added a field to exclude the name form - relevant for languages other than english
→ now api keys and password are carefully hidden
→ fin: 2 new images
→ redesign of settings page
→ help section updated
→ fixed the mechanics for selecting dialog/action options, should be a bit more reasonable; number of options increased by one
→ apk: fixed a bug where the dark transparent background of the overlay when minimizing the keyboard did not fully cover the scene
→ redrawn unsuccessful images in the hospital
0.3.34: Laura, changing locations in the plot, options
plot part:
→ new mechanic with generated dialog/action options*
→ now location changes also work in the plot part (brought more freedom, but possibly a bit more chaos)
→ redesign of pop-up windows
→ redrawn unsuccessful images of Dina, Fiona, and Laura
→ redesign of the event in the prologue at the table, fixed errors during Laura's communication with Dina
→ new event for Laura in the bathroom, in the prologue with doors.
→ person, plot navigation: became available not after completion, but immediately; added items with prologue (dinner and doors); fixed a bug when clicking on a navigation item, chatbots stopped working
→ apk: fixed display of the keyhole
→ a few new images for Laura in sandbox
→ background animations have been optimized, it should perform a bit better on weaker machines
*works ~ like suggestions, but: without the ability to write your own text, from 4 to 6 options, with attempts at humor and oddity.
also added to sandbox with a very small probability of occurrence <1% (more precisely, every 16th message has an 18% probability)
0.3.27: Ava, music, gemini, story fix, bugfix
→ Ava: added new images and starting locations; when connecting to user’s chip – cool scripted background
→ gemini: added models gemini-1.5-pro-002 and gemini-1.5-flash-002
→ 4 new tracks in sandbox
→ now information about new version is shown on main screen (if current version is outdated)
→ added keyboard typing sound (used in story part)
→ gemini: fixed bug where entered text on failed request was not added back to the field
→ story part: fixed incorrect display of pronouns and addresses for female player character; added female hero avatar in dialogs; fixed errors (in some places narrator was not loaded); fixed transitions and dialog errors
→ slightly optimized game’s initial loading
0.3.20: locations, kobold, d20, dnd-mode, sandbox saves
- new locations: stadium, green field, abandoned factory/warehouse, mage's tower/ancient observatory, ruins of the sky city, crystal cave, icy plateau in the mountains, bdsm room, rooftop
- kobold is still in beta but is now available to everyone without a subscription
- Dina: redrawn unsuccessful images, added new ones; fixed dina's return in case she left
- Jo: redrawn unsuccessful images
- person: saves in the sandbox
- dnd mode: rewritten system context for dnd mode; added a cool 20-sided die, now used for all rolls
- reworked auto-save history functionality every n messages. now it's an optional feature, disabled by default*
- slots are now displayed from left to right on the load/save screen
- tweaks to the start screen
- fixed issues related to incorrect display of the "Where were we?" button and history clearing when a part of the context is deleted
- changed passwords for person and base
0.3.13: temperature, chess, koboldcpp, streaming
- u can play chess with Dina*
- temperature (degree of freedom): maximum value raised to 2, recommended up to 0.81. values above 1.0 for quirkiness and greater creativity
- windows, linux: added a new cursor, less resource-intensive, should work smoothly on weak machines (if there are no complaints, i'll set it as default on first launch)
- sounds: dice rolling, shattered glass jar
- koboldcpp (beta): added streaming output, fixed system context passing and chat mode operation
- ux-ui tweaks
- minor redesign of the start screen on smartphones
- apk: fixed bug with overlapping tooltips
*for now, Dina doesn't comment on game moves, she just reacts to a win, loss, or draw. and it's very hard to lose when playing with her. if the idea catches on, i'll add control and game move commentary to Dina so she plays herself (currently, it's done by a rather dumb algorithm)
0.3.05: save princess, kobold (beta), cohere, bugfix
- support for local models via koboldcpp and koboldai in beta status
- added models from cohere
- filter by recommended models
- added models claude-3-5-sonnet-20241022 and llama-3.2-90b-vision-preview
- fiona: updated failed images, added new ones, now if it's cold - she wears a hoodie
- lora and ellie have learned to undress down to the top
- added a winter cabin location
- optimized the basic contexts of all sandbox characters
- updated the location with the shower
- fixed a bug where steam from the shower remained in other locations
- changed the end trigger to avoid conflicting with the bathroom/shower location
- minor edits to the interface and help section
- save the princess: slightly optimized and refactored the mini-game; jump height increased by 20%; apk: fixed weapon selection and added jump*
*did it become easier to complete the game on a smartphone? - yes, but it can still be difficult. the floor is lava and mishandling new weapons can only make the situation worse
0.2.91: music, nvl-mode, dark mode, fonts, bugfix
- added animation and sound when changing character images
- new music on the main screen and in sandboxes*
- nvl-mode text display
- dark mode, dark theme added
- input text field is now multiline
- font selection in settings
- fixed streaming output for gemini (without internal proxy)
- fixed input field
- apk: fixed dialogue output in adv-mode
- fixed google speech synthesis
- fixed minimum adaptive font size
- removed the skip dialogs button in sandbox due to lack of need
- now text from the journal can be highlighted and copied
- fixed character count in custom contexts
*so far, the random god rules the music, random on the startup screen composition and random in the sandbox. later there will be playlists and track selection
0.2.76: Laura, Finn, sounds, paragraphs, bugfix
- Laura: updated images, character
- now the text is displayed with paragraphs, woohoo! *
- now in the sandbox when activating undressing triggers, the character's image updates automatically (a random one from the set is chosen)
- new images for Dina, Jo, and Finn
- each character has their own set of moans, person: can be reassigned in context settings
- Finn received his own branch in the prologue (first meeting in the event with doors)
- fixed buttons and triggers for skipping sexualized scenes, added sound effect **
- sandbox: the back button now inserts previously sent text into the input field, works only one step back. fixed a bug where changing the character's skin would reset the existing location/generated background to the default one
- gemini: when a limit or any other error is reached, the previously entered text will be carefully added to the input field for editing or resending
- fixed a bug where an incorrect endpoint for claude models was set when opening the game
- slightly modified parallax
- sandbox: fixed a bug with characters leaving, only dina can leave now, but she can always be returned
- plot: fixed an error with the old man when trying to pretend you know him
- fixed the translation of hints (3 quick answers)
- apk: now when clicking on the main game screen with the character, a smooth view shift animation is used
- changed passwords for person and base
*my joy might seem strange for such a small thing (actually, not so small) - this is one of those tasks you keep postponing, thinking it'll take several days, and then you’re surprised why it wasn't the first idea. Turns out it’s solved with just one line, the hero of this update - white-space: pre-wrap
**false triggers also fixed. important note: when using the free version of cosmosrp - due to model limitations, triggers for when the user expresses the desire to leave or the character wants to end the dialogue themselves may not work correctly. in such cases, the button will definitely skip the dialogue
0.2.63: hotfix and Dina
- fixed an annoying critical bug related to the protagonist's gender in the storyline. it now updates correctly based on the selection made on the main screen
- increased the character size
- corrected minor translation errors
- for Dina in the sandbox: slightly edited her personality, updated images, now capable of undressing down to her bra, and can leave if she’s offended or for any other reason*
- Fiona, Dina, and Ava now have 'come' imgs
*if the departure mechanics are functioning properly, this feature will be added to other characters
v0.2.58: female protagonist, prologue rework, bugfix, Jo
- reworked prologue:
-- added the ability to play the story part as a female protagonist. (Fin will be woven into the prologue story in the next update);
-- replaced unsuccessful images;
-- redesigned user input windows in critical places to make transitions seamless;
-- enhanced some events;
-- added ambient sounds;
- apk: added the ability to copy text from the dialogue log (temporary solution, downloading the file like on desktop will come later)
- a few new images for joe in the sandbox
- attempted to fix empty messages when using gemini-1.5-pro models
- fixed narrator censorship issues
- improved location change detection in sandboxes for the eng lang
- now in all sexualized story segments, in addition to the special button to continue the story, you can finish just by indicating it in the dialogue, and characters can also decide to finish on their own
- fixed translation bugs
in the next update, I will finish reworking the story for a female protagonist
v0.2.51
- revamped the poem event: fixed a critical bug that prevented progression; nerfed the required points from 27 to 23. corrected the display of the second attempt. now the event is not mandatory to complete and after 3 attempts the story continues, added an image in the gallery as a reward for completion
- due to performance issues, the boring cursor was restored by default
- fixed translation errors
- fixed errors with proxyapi and proxy, on desktop fixed the claude+proxyapi error
v0.2.49
Initial Release
“grok voice think fast 1.0” speech
story, prologue:
- added an option to walk around the city before entering the house and before going to sleep;
- completely rewritten the first day after getting caught in the loop;
- dinner event with Fiona, Laura, and Kasper;
- poker event;
- a 3rd character on screen;
- improved prompts for interactions between multiple characters;
- everyone in the dialogue tries to speak only for themselves;
- new “stay silent” button — active when there are more than 2 characters on screen;
- reworked character entrances/exits;
- new images for Laura, Fiona, Josephine, Dina, Finn, and Kasper
- new gallery items
- updated images on the start screen
- updated Fiona’s 3d models (vrm); added underwear outfit; changed eye behavior when tracking the mouse; increased the model’s tilt angle
- the log now has a button for deleting all lines in the history below a selected point
- music: three new tracks
- updated story editor
- updated help section
- poker: added a hand-combination cheat sheet to the instructions
- redesigned main screen; color correction and WebGL lighting for the background and
- added a new story navigation point: “prologue, start of the loop”
- new images for Fiona
- redesigned settings tabs for speech and images
- default image model ilustmix updated to v11
- koboldcpp updated to 1.112.2
- electron updated to 39.8.9
- fixed a small branch if u choose to sleep with Ava on Fiona’s couch on day four
- poker opening changed to a lighter circular transition effect
- headers in story choices are now displayed above the options
- fixed a bug with generated images getting blurred when certain triggers fired
- redrew some weak locations
- fixed the custom cursor arrow
- button for skipping long dialogue chains — fixed problematic spots
- android — images reduced and optimized
- uses the grok API key set in the text models section. Unfortunately, the trigger system based on emoji is not usable with fully voice-based models
- that means location changes / outfit changes and all other events will not work. but image generation works fine.
it seems like a new trigger system should be possible — I’ll think about it
- I’ve gotten a bit better with blender and VRoid studio, but because of VRoid’s fundamental editor limitations, making the model I originally had in mind is pretty painful. VRoid has a very recognizable base: the same facial plasticity, weird limits on head/body shapes, and hair that lives by its own laws.
- still, I managed to pull something out of it: adjusted the face proportions, improved the textures, made the hair feel more alive, tweaked the materials, and polished the model a bit in blender. Fiona no longer looks like a default dummy, and at least starts to resemble the character from the game.
- i’m planning to keep improving the models, and later the animations for them too.
- pls let me know what u think — compared to the other 3D characters in the game. maybe I’m wasting my time trying to squeeze something decent out of VRoid, and should just move to something else
- It had been bothering me for a long time that the characters on the main screen didn’t really match the background in terms of color and lighting. from the outside, it might seem like a small thing, but in my view the start/menu screen is the first thing the player sees – it sets the tone – the user doesn’t know anything about the game yet, but they already read its visual coherence.
- so yeah, now it looks ~ the way it was meant to. yoohoo •ᴗ•
- the only thing is, I had to sacrifice the custom cursor on the main screen – because the canvas redraw causes an annoying cursor flicker. i’ll probably find a solution eventually, but for now this is the compromise
0.6.34: contexts, kobold for images, gemini-3, fireplace, endpoint, bugfixes
- rewrote the system contexts for all characters: personalities now have more depth, detail, and individuality; optimized — ~10–15% shorter
- koboldcpp: now supports images too; if koboldcpp is selected in settings but the model isn’t running, it auto-starts the model on request; updated to 1.105.4
- safe place with Fiona by the fireplace (ask to go to the fireplace)
- added gemini-3 models
- added a visual effect for connecting to Ava’s chip — now randomly chosen from two variants; a button to disable the effect
- the save button now works even in places with a text input; on save it generates a summary (what happened over the last n messages, where n comes from the “message history” setting) with the character currently on screen
- custom endpoint
- fixed a desktop bug where hints couldn’t be clicked
- desktop: adjusted the area around the text input so you can scroll long replies and the invisible wall doesn’t block 2.5d/3d
- chatgpt-5: fixed bots (who’s speaking, summary, and quick replies) that relied on an older api revision
- fixed remote tunnels for koboldcpp
- it can run alongside the text model, it’s more flexible and cooler than stablediff cli, but: out of the box it only supports a single lora and applies it a bit weirdly, so when using koboldcpp it only takes the lora with the highest strength from your settings — the rest are ignored; and kobold also clamps the image size. if i manage to add multi-lora support and remove the size limits, koboldcpp will become the main local tool in the game, and stablediff will be retired to avoid dragging extra gigabytes into the build.
- remote (ngrok/cloudflare) for images will be added later
- upd: for the standard ilustmix model (and many others), you need to specify the vae file resources/stablediff/sdxl.vae.safetensors in the game settings
- story and sandbox summaries are separated. for now it only works when the “message history” setting is enabled, and it needs more testing — if no issues show up, it’ll be available in the next release for everyone (no password) and enabled by default •ᴗ•
- https only, still needs testing; depending on cors security policies it might not work for you — tell me which provider failed and i’ll add it to the exceptions in the next release
0.5.31: gpt-5, hot model, bugfix
- story mode now supports image generation – prompts are now built to match the current location and characters on screen
- new pool location
- redesigned location screen with captions
- added claude-opus-4.1 (noticeably different from claude-sonnet-3.7, but costs way too much – 5× more, use with caution)
- support for gpt-5, gpt-5-chat, gpt-5-mini, gpt-5-nano
- improved prompt generation for images
- sd server (hot model) now auto-restarts up to 3 times
- sd doesn’t like long prompts – for auto-generation they’re now forcibly trimmed to 540 chars to avoid crashes
- max length for negative/user prompts limited to 270 and 180 chars
- settings now have a “self description” field
- fields for manually editing clothing and location
- fixed a bug where the default LoRA was applied at game start, requiring opening settings to load the chosen ones
- local speech synthesis chunk size increased from 200 to 450 chars
- koboldcpp updated to 1.97.4
- fixed openrouter model switching – no restart needed when changing from the popup
- added cuda support in sd for linux (except 50x cards), fixed img_gen error, appImage size greatly reduced, resources for koboldcpp, stablediff and whisper moved into a separate folder
- fixed “invalid mode txt2img” error for mac
- temperature doesn’t work for new models – it’s stuck at 1, and top_p (which was 0.9 in-game) no longer has any effect. censorship hits hard on the “thinking” models (gpt-5, gpt-5-mini, gpt-5-nano), but can be partially bypassed by continuing sexualized plots with them after starting on gemini / claude-3.7 / gpt-4.1.
- gpt-5-chat is better – censorship is about the same as gpt-4.1, maybe slightly more vanilla
- sd: for better accuracy, raise cfg-scale to 8-9 and use extra LoRAs sparingly – only ones that affect overall style. LoRAs with baked-in poses/characters reduce relevance
→ story branch expansion for spending the night with Ava at Fiona’s
→ openai speech synthesis: model changed to gpt-4o-mini-tts, added voice selection and a custom instructions field for voice (omg, yes, it was possible)
→ custom character replacing Ellie
→ Josephine: new images, replaced the bad ones
→ some new images for Fiona
→ slight redesign of ui elements, looks tidier
→ added models grok-3-fast-beta and grok-3-mini-fast-beta
→ updated koboldcpp to version 1.91
→ updated apartment locations
→ instructions of the form "always speak in first person" moved from base to character context
custom character: for now it’s mostly just a name swap - it’s built on existing characters and reuses their contexts, so the custom one shares a single storyline with the chosen character - it’s a lazy hack to save time, but I’ll expand it •ᴗ•
to everyone who was worried about Ellie - don’t fret, she’s still here, she just doesn’t show up on the start screen anymore
You must be registered to see links
- try out the speech synthesis0.4.56: cosmo girls, spaceship, redesign, dnd space odyssey, bugfix
- starship location
- cosmo girl outfit for Jo, Dina, Fiona, and Lora; cosmo guy outfit for Finn
- person: dnd scenario – space odyssey
- koboldcpp updated to version 1.89
- fixed bug where a duplicate character already on screen could be added
- redesigned the model-selection block in settings – now more compact and slightly clearer
- ru-lang proxy: the second kz server for anthropic models now works correctly
➜ added api models: grok‑3, gpt‑4.1 and command-a-03-2025 from cohere
➜ added small chibi animations for Fiona’s surprise and irritation
➜ new sandbox locations: sofa, bedroom, beach house
➜ story: expanded Dina + Ava route if u choose to sleep over at Dina’s; added branches for sleeping alone
➜ Jo — a few new images and updates to previously unsuccessful ones
➜ now characters always know which location they are in; the last used location is remembered and loaded into the system context. The favorite location can now be disabled by clicking the icon again (if history saving is enabled, I recommend disabling the favorite location)
➜ added locations: police station and prison
➜ nvl mode: fixed text rendering for claude
➜ fixed critical instruction‑injection bugs in the story for english lang and the female protagonist. because injections weren’t triggering, the english narrative was clearly patchy and in some places made certain branches inaccessible.
➜ koboldcpp updated to version 1.88
➜ fixed the in‑story phone‑close button
➜ cohere: fixed bots for in-game triggers
➜ improved logic for deciding whether warm winter clothing is needed — should reduce false positives
0.4.41: music control, history saving, bug fixes
→ new images in the gallery
→ music control in the sandbox
→ plot: a small scene in the park with Ava (if u find the bench)
→ person: history saving in the sandbox
→ android: fixed an issue with koboldcpp-remote
→ android: fixed an issue with settings import
→ koboldcpp updated to version 1.87.2
→ fixed the long-standing issue with input windows that, under certain circumstances, could overlap each other
→ now clearing history also clears the message log of the selected character
→ optimized instructions for summarization (every n messages)
0.4.35: story branch, images by grok
→ added image generation by grok (option in settings)
→ story: added a branch with a police station (upon exiting the park)
→ when generating an image, the character now becomes smaller and shifts to the right
→ images for Ava
→ fixed error when the local model is selected
→ added proper error/notification output during image generation
0.4.27: story & bugfix
- continuation of the story
- animation on the start screen
- micro-animation and clock sound after some time has passed
- a few images for Jo
- added the gemini-2.0-flash-lite model, discontinued gemini-1.5-pro-exp-0827, gemini-1.5-flash-latest, and gemini-1.5-pro-latest
- koboldcpp version updated to 1.86 (supports gemma3)
- fixed an error where closing the game and reopening it within 5 seconds caused saves and settings to disappear.
- when using local models via koboldcpp, it is still recommended to wait 2-3 seconds before reopening the game
- added information that a game restart is required when importing settings and save files.
- fixed the music in the storyline.
- changing the AI language no longer requires a game restart.
- the sandbox setting that allows the character to speak first no longer requires a game restart.
0.4.12: contextual field, kisses, statistics, claude, gpt-4.5
→ new context field for describing the world and instructions
→ micro animations and sounds during a kiss
→ a few new park locations
→ added claude-3-7 model
→ added gpt-4.5-preview model
→ updated section with lore and characters, statistics added
→ apk: fixed claude's functionality
→ optimized character system contexts in the sandbox and images in some scenes
→ now Laura is 28, and Finn is 29 years old
statistics: for now it just counts how many times the character and the user cum -`♡´- will be further developed so that it can be used in the system context
0.4.05: gallery, mini-game, bugfix
→ gallery: added a multitude of images, now to open them you need to use ⦵, which can be farmed by winning mini-games: chess, save the princess and collecting macrodata
→ Jo, Laura, Fiona and Ava: now they can go anal (trigger and images)
→ Laura and Jo masturbate (trigger and images)
→ a gallery option has been added to the quick menu
→ mini-game with macrodata (the very same ones collected by the workers from the show - severance), available from the phone or by asking Ava
→ added model gemini-2.0-flash
→ groq: added model llama-3.3-70b-versatile, deprecated llama-3.2-90b-vision-preview
→ added park locations
→ fixed bug with english context when adding a second character
→ koboldcpp updated to version 1.84.2
→ removed the button for activating 3d from the story section
→ apk: fixed voice selection for elevenlabs
→ fixed bug with the car, when the location did not change after the car
→ person and base passwords changed
for "save the princess" the most points are given - 40
for chess (losing is almost impossible) - 10
macrodata - random from 1 to 18
macrodata: the idea was spotted and swiped from the expanses of codepen
for everyone who hasn't watched the series (severance) - I highly recommend it
0.3.97: speech elevenlabs, 3d lipsync demo
→ speech synthesis from
You must be registered to see links
(also on apk)→ sandbox: demo of 3d characters with lipsync
→ when first opening the game, the language selection for ai is now set correctly
→ selection of cosmosrp-pro and chatgpt-4/4o models is open and no longer requires a game subscription (without person password)
→ updated list of starting models on the welcome screen and in settings (if there is no local model in the game folder)
3d:
one of those ideas that came almost immediately but was put on the back burner my knowledge in 3d is quite superficial and not enough to create a model myself, so I used the free very limited editor
You must be registered to see links
, models are boring without any hint of sexuality, but together with lipsync demonstrate what I want to doplan: find a suitable 3d artist on the marketplace and order a character based on refs from the game (later we will decide who will be first)
that I want
if u know something that can help - write ) the model should be compatible with + , blend shapes
with the 3d avatar, only speech synthesis from google and elevenlabs works so far,
fps locked at 45 frames
speech synthesis from elevenlabs in my brief view is top: a large selection of voices, trial, slightly cheaper than openai, and no worse in terms of level
the continuation of the story is still in development. unfortunately, plans have shifted somewhat (there were many important bug fixes). the new deadline for continuing the plot is the end of february to the beginning of march
0.3.92: bugfix, locations, eos
→ sandbox: when changing locations from the menu, characters comment on the movement. you can set a favorite/start location for each character
→ added bypass_eos setting
→ updated koboldcpp to version 1.82.4
→ updated help section (hoping it’s more user-friendly for new users)
→ fixed auto-save: the slider now also affects automatic dialog trimming. the recommended value is set to 18, and the maximum reduced to 40
→ fixed steam activation in the shower when selecting locations from the menu
→ fixed AI language selection in dark theme
→ winter theme extended until February 13
→ fixed "rescue the princess" minigame (my crooked hands forgot to close a parenthesis in the code, damn it)
→ sandbox response options setting now works correctly with generated answer variants (it was broken and worked the opposite way, hehe)
→ story: now, at the end of a short series dedicated to the communication part, if a character asks a question, the answer is not replaced with an ellipsis but is fully displayed with the note "the question remains hanging in the air."
→ koboldcpp logs are now always trimmed to the last 360 lines
→ when opening the sandbox, the "what happened before" button now correctly appears only if the character's history was saved
→ fixed the order of save/load slots
→ fixed dice flying off the table in DnD: now there is an option to re-roll
bypass_eos - use this if the local model outputs "EOS token triggered" too frequently and inappropriately
there was a bug with auto-save - a hardcoded value of 20, which when a higher value was set in settings (now also affects trimming), was simply ignored and saving did not work
0.3.80: local model + koboldcpp
→ integrated koboldcpp with local model*
→ desktop: added welcome screen with choice of local model or via api
→ in the sandbox added location selection (upper left corner)
→ updated failed Ava images
→ redesign of selection buttons
→ reworked path to one of the sexual scenes with Dina in the plot
→ now if koboldcpp is selected and koboldcpp-remote tab kobold in settings is open by default
→ minimum screen size in windowed mode increased from 640x360 to 900x500
→ improved bots determining location changes and arrival of second character. fixed work on local models via koboldcpp
→ maximum temperature value lowered to 1.4, recommended to 0.72
→ fixed a bug with version checking
→ in the storyline the earthquake animation has been corrected (and possibly some others)
→ replaced music in the narrative event with fiona in the shower
koboldcpp:
→ now upon closing the game processes koboldcpp and electron terminate correctly and do not remain in the task manager
→ fixed premature token generation termination (error eos token triggered! id:2)
→ parameters adjusted
→ fixed the behavior of suggestions and generated options
→ maximum response length reduced to 630 tokens, recommended value up to 190
→ added a button to shut down koboldcpp
→ added information about approximate system requirements on the start screen and in settings (if there are no models in the folder)
→ added custom triggers for stopping
*now for windows there will be three options: standard (with koboldcpp), -local (with local model) and -lite (without koboldcpp). for linux u will need to download the model separately and select it in settings (later I will figure out the configuration and make it the same as on windows with the folder resources/koboldcpp)
windows: koboldcpp with models is located in the folder resources/koboldcpp, all gguf models from this folder the game will load on the start screen and tab in settings
windows/linux: a model from any folder can be loaded from the settings tab by clicking on "select model"
the local model where I stopped - Gemma-2-Ataraxy-v4d-9B.i1-Q4_K_M - by feeling ~ level of chatgpt-3.5, a bit weak, but much better than cosmosrp handles triggers-emojis, I think it should work fine for most users
among the models I tested, the one that might be best suited for the game—but is more demanding—is ChatWaifu_v1.4-Q4_K_M-GGUF. (If there are no models in the resources/koboldcpp folder, it will display system requirements and a link on the main screen and in the settings)
0.3.67: festive + bugfix
→ spirit of christmas and new year
→ grok-2 models added
→ now Dina, Jo, Finn, Laura, and Ellie can dress warmly if it's cold
→ winter city and forest locations added
→ functionality for transferring settings and game data added (bottom right corner)
→ Fiona: updated unsuccessful images, added new ones
→ snow added in locations where it can snow
→ for optimization purposes, a setting for showing images on loading and save screens added, now they are hidden by default
→ interface animations revamped
→ auto-save slots order fixed
→ dark theme fixed
→ bugs with {{usermessage}} and empty messages fixed (but not for sure)
data/settings transfer - a feature needed in the future, as well as for those who simply want to transfer from one device to another. it will be needed for android users a bit later when i fix the incorrect application identifier value
displaying images on loading/save screens - the problem is that if there are many slots, it can significantly affect performance on weak machines because game images are used instead of thumbnails, especially if they are animated backgrounds. i'll handle creating thumbnails later, for now, it's like this
0.3.56: d&d scenarios, cyberpunk, zombie, date
→ now all sandbox characters know what day it is today
→ added user’s date of birth selection at the beginning of a new game (can be changed in settings)
→ added setting to disable generated dialogue options in the sandbox
→ person: d&d scenarios added to the sandbox: cyberpunk 203x and zombie apocalypse
→ threesome: fixed the determination of the connectable character when called from chat
0.3.51: threesome, grok, bugfix
→ a feature with two characters on the screen added to the sandbox
→ support for the grok-beta model (the one from E Musk)
→ a button for forcibly returning Dina to the screen
→ a critical bug with custom contexts for the female hero fixed, now everything works including dnd mode
→ maximum temperature reduced to 1.8
→ gemini-1.0-pro and gpt-3.5-turbo-1106 models removed
→ dark theme fixed
→ apk: less screen dimming while typing
→ gemini: optimized the work of bots responsible for changing locations and saving history; the location-bot now works correctly, always creates a new empty session and only looks at the last 2 messages, not the entire history; the history-saving bot no longer has redundant duplicated text. especially relevant for long gaming sessions
→ in the prologue dream, the embarrassing (poor-quality) videos with dina and lora have been removed, replaced with images
→ music files re-encoded into ogg (same quality but half the size)
→ all webm videos slightly compressed without visible quality loss
→ person and base passwords changed
→ optimized/removed/replaced unsuccessful animations and images
→ fixed a bug with pairs, where reactivating the trigger added another pair, which could significantly reduce performance
threesome invocation in the top-left corner, can be called by text as well, but the menu is more reliable. it works like this: if two characters are on the screen, a hidden bot decides before each response who should speak, switching from one character to the other along with all their custom contexts
grok - interesting, has a free $25 trial, seems not to censor at all; be cautious with temperature, above 1 it starts hallucinating; gets buggy, repeats phrases in prolonged conversations
threesome issues with cosmosrp and gemini:
with cosmosrp and some local models, it may work poorly or not at all. the issue: the bot that determines who will speak should only return the name, and most models handle this successfully 100% of the time, but cosmosrp-pro for reasons unknown to me returns a long sentence completely unrelated to the request instead of the name. I complicated the logic to extract the name from the response if at least a name is present, but the name appears in less than half the cases, overall it's unmanageable, unfortunately :`(
to somewhat mitigate the shortcomings of such models – when there are two characters on screen – the speaking turn is given to one of them randomly 50/50
with gemini it's still a bit more complicated, due to its session features each character does not see the message history of the other, i.e., for him/her only what the user said is available, but not what the second character said. I don't know what to do about this yet, theoretically you could inject part of the dialogue into the system context, but it's not certain and I'm not sure it would work well
0.3.41: koboldcpp remote
→ koboldcpp: added support for remote mode; to fix the issue where characters start speaking for the user, added a field to exclude the name form - relevant for languages other than english
→ now api keys and password are carefully hidden
→ fin: 2 new images
→ redesign of settings page
→ help section updated
→ fixed the mechanics for selecting dialog/action options, should be a bit more reasonable; number of options increased by one
→ apk: fixed a bug where the dark transparent background of the overlay when minimizing the keyboard did not fully cover the scene
→ redrawn unsuccessful images in the hospital
0.3.34: Laura, changing locations in the plot, options
plot part:
→ new mechanic with generated dialog/action options*
→ now location changes also work in the plot part (brought more freedom, but possibly a bit more chaos)
→ redesign of pop-up windows
→ redrawn unsuccessful images of Dina, Fiona, and Laura
→ redesign of the event in the prologue at the table, fixed errors during Laura's communication with Dina
→ new event for Laura in the bathroom, in the prologue with doors.
→ person, plot navigation: became available not after completion, but immediately; added items with prologue (dinner and doors); fixed a bug when clicking on a navigation item, chatbots stopped working
→ apk: fixed display of the keyhole
→ a few new images for Laura in sandbox
→ background animations have been optimized, it should perform a bit better on weaker machines
*works ~ like suggestions, but: without the ability to write your own text, from 4 to 6 options, with attempts at humor and oddity.
also added to sandbox with a very small probability of occurrence <1% (more precisely, every 16th message has an 18% probability)
0.3.27: Ava, music, gemini, story fix, bugfix
→ Ava: added new images and starting locations; when connecting to user’s chip – cool scripted background
→ gemini: added models gemini-1.5-pro-002 and gemini-1.5-flash-002
→ 4 new tracks in sandbox
→ now information about new version is shown on main screen (if current version is outdated)
→ added keyboard typing sound (used in story part)
→ gemini: fixed bug where entered text on failed request was not added back to the field
→ story part: fixed incorrect display of pronouns and addresses for female player character; added female hero avatar in dialogs; fixed errors (in some places narrator was not loaded); fixed transitions and dialog errors
→ slightly optimized game’s initial loading
0.3.20: locations, kobold, d20, dnd-mode, sandbox saves
- new locations: stadium, green field, abandoned factory/warehouse, mage's tower/ancient observatory, ruins of the sky city, crystal cave, icy plateau in the mountains, bdsm room, rooftop
- kobold is still in beta but is now available to everyone without a subscription
- Dina: redrawn unsuccessful images, added new ones; fixed dina's return in case she left
- Jo: redrawn unsuccessful images
- person: saves in the sandbox
- dnd mode: rewritten system context for dnd mode; added a cool 20-sided die, now used for all rolls
- reworked auto-save history functionality every n messages. now it's an optional feature, disabled by default*
- slots are now displayed from left to right on the load/save screen
- tweaks to the start screen
- fixed issues related to incorrect display of the "Where were we?" button and history clearing when a part of the context is deleted
- changed passwords for person and base
0.3.13: temperature, chess, koboldcpp, streaming
- u can play chess with Dina*
- temperature (degree of freedom): maximum value raised to 2, recommended up to 0.81. values above 1.0 for quirkiness and greater creativity
- windows, linux: added a new cursor, less resource-intensive, should work smoothly on weak machines (if there are no complaints, i'll set it as default on first launch)
- sounds: dice rolling, shattered glass jar
- koboldcpp (beta): added streaming output, fixed system context passing and chat mode operation
- ux-ui tweaks
- minor redesign of the start screen on smartphones
- apk: fixed bug with overlapping tooltips
*for now, Dina doesn't comment on game moves, she just reacts to a win, loss, or draw. and it's very hard to lose when playing with her. if the idea catches on, i'll add control and game move commentary to Dina so she plays herself (currently, it's done by a rather dumb algorithm)
0.3.05: save princess, kobold (beta), cohere, bugfix
- support for local models via koboldcpp and koboldai in beta status
- added models from cohere
- filter by recommended models
- added models claude-3-5-sonnet-20241022 and llama-3.2-90b-vision-preview
- fiona: updated failed images, added new ones, now if it's cold - she wears a hoodie
- lora and ellie have learned to undress down to the top
- added a winter cabin location
- optimized the basic contexts of all sandbox characters
- updated the location with the shower
- fixed a bug where steam from the shower remained in other locations
- changed the end trigger to avoid conflicting with the bathroom/shower location
- minor edits to the interface and help section
- save the princess: slightly optimized and refactored the mini-game; jump height increased by 20%; apk: fixed weapon selection and added jump*
*did it become easier to complete the game on a smartphone? - yes, but it can still be difficult. the floor is lava and mishandling new weapons can only make the situation worse
0.2.91: music, nvl-mode, dark mode, fonts, bugfix
- added animation and sound when changing character images
- new music on the main screen and in sandboxes*
- nvl-mode text display
- dark mode, dark theme added
- input text field is now multiline
- font selection in settings
- fixed streaming output for gemini (without internal proxy)
- fixed input field
- apk: fixed dialogue output in adv-mode
- fixed google speech synthesis
- fixed minimum adaptive font size
- removed the skip dialogs button in sandbox due to lack of need
- now text from the journal can be highlighted and copied
- fixed character count in custom contexts
*so far, the random god rules the music, random on the startup screen composition and random in the sandbox. later there will be playlists and track selection
0.2.76: Laura, Finn, sounds, paragraphs, bugfix
- Laura: updated images, character
- now the text is displayed with paragraphs, woohoo! *
- now in the sandbox when activating undressing triggers, the character's image updates automatically (a random one from the set is chosen)
- new images for Dina, Jo, and Finn
- each character has their own set of moans, person: can be reassigned in context settings
- Finn received his own branch in the prologue (first meeting in the event with doors)
- fixed buttons and triggers for skipping sexualized scenes, added sound effect **
- sandbox: the back button now inserts previously sent text into the input field, works only one step back. fixed a bug where changing the character's skin would reset the existing location/generated background to the default one
- gemini: when a limit or any other error is reached, the previously entered text will be carefully added to the input field for editing or resending
- fixed a bug where an incorrect endpoint for claude models was set when opening the game
- slightly modified parallax
- sandbox: fixed a bug with characters leaving, only dina can leave now, but she can always be returned
- plot: fixed an error with the old man when trying to pretend you know him
- fixed the translation of hints (3 quick answers)
- apk: now when clicking on the main game screen with the character, a smooth view shift animation is used
- changed passwords for person and base
*my joy might seem strange for such a small thing (actually, not so small) - this is one of those tasks you keep postponing, thinking it'll take several days, and then you’re surprised why it wasn't the first idea. Turns out it’s solved with just one line, the hero of this update - white-space: pre-wrap
**false triggers also fixed. important note: when using the free version of cosmosrp - due to model limitations, triggers for when the user expresses the desire to leave or the character wants to end the dialogue themselves may not work correctly. in such cases, the button will definitely skip the dialogue
0.2.63: hotfix and Dina
- fixed an annoying critical bug related to the protagonist's gender in the storyline. it now updates correctly based on the selection made on the main screen
- increased the character size
- corrected minor translation errors
- for Dina in the sandbox: slightly edited her personality, updated images, now capable of undressing down to her bra, and can leave if she’s offended or for any other reason*
- Fiona, Dina, and Ava now have 'come' imgs
*if the departure mechanics are functioning properly, this feature will be added to other characters
v0.2.58: female protagonist, prologue rework, bugfix, Jo
- reworked prologue:
-- added the ability to play the story part as a female protagonist. (Fin will be woven into the prologue story in the next update);
-- replaced unsuccessful images;
-- redesigned user input windows in critical places to make transitions seamless;
-- enhanced some events;
-- added ambient sounds;
- apk: added the ability to copy text from the dialogue log (temporary solution, downloading the file like on desktop will come later)
- a few new images for joe in the sandbox
- attempted to fix empty messages when using gemini-1.5-pro models
- fixed narrator censorship issues
- improved location change detection in sandboxes for the eng lang
- now in all sexualized story segments, in addition to the special button to continue the story, you can finish just by indicating it in the dialogue, and characters can also decide to finish on their own
- fixed translation bugs
in the next update, I will finish reworking the story for a female protagonist
v0.2.51
- revamped the poem event: fixed a critical bug that prevented progression; nerfed the required points from 27 to 23. corrected the display of the second attempt. now the event is not mandatory to complete and after 3 attempts the story continues, added an image in the gallery as a reward for completion
- due to performance issues, the boring cursor was restored by default
- fixed translation errors
- fixed errors with proxyapi and proxy, on desktop fixed the claude+proxyapi error
v0.2.49
Initial Release
I am against the war unleashed by the dictator putin. I hate him. because of him, I have been an emigrant for two years and cannot return to my country.
I wish for Ukraine's victory.
this game, besides the obvious entertainment content, is also my attempt to reflect on the tragedy that is happening now.
I wish for Ukraine's victory.
this game, besides the obvious entertainment content, is also my attempt to reflect on the tragedy that is happening now.
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